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 * this work for additional information regarding copyright ownership.
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/* $Id: GraphicContext.java 1732018 2016-02-24 04:51:06Z gadams $ */

package org.apache.xmlgraphics.java2d;

import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Font;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.font.FontRenderContext;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.GeneralPath;
import java.awt.geom.NoninvertibleTransformException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;

// CSOFF: OperatorWrap
// CSOFF: ParameterName
// CSOFF: WhitespaceAround

Handles the attributes in a graphic context:
+ Composite
+ Font
+ Paint
+ Stroke
+ Clip
+ RenderingHints
+ AffineTransform
Version:$Id: GraphicContext.java 1732018 2016-02-24 04:51:06Z gadams $ Originally authored by Vincent Hardy and Christophe Jolif.
/** * Handles the attributes in a graphic context:<br> * + Composite <br> * + Font <br> * + Paint <br> * + Stroke <br> * + Clip <br> * + RenderingHints <br> * + AffineTransform <br> * * @version $Id: GraphicContext.java 1732018 2016-02-24 04:51:06Z gadams $ * * Originally authored by Vincent Hardy and Christophe Jolif. */
public class GraphicContext implements Cloneable {
Default Transform to be used for creating FontRenderContext.
/** * Default Transform to be used for creating FontRenderContext. */
protected AffineTransform defaultTransform = new AffineTransform();
Current AffineTransform. This is the concatenation of the original AffineTransform (i.e., last setTransform invocation) and the following transform invocations, as captured by originalTransform and the transformStack.
/** * Current AffineTransform. This is the concatenation * of the original AffineTransform (i.e., last setTransform * invocation) and the following transform invocations, * as captured by originalTransform and the transformStack. */
protected AffineTransform transform = new AffineTransform();
Transform stack
/** * Transform stack */
protected List transformStack = new ArrayList();
Defines whether the transform stack is valid or not. This is for use by the class clients. The client should validate the stack every time it starts using it. The stack becomes invalid when a new transform is set.
See Also:
/** * Defines whether the transform stack is valid or not. * This is for use by the class clients. The client should * validate the stack every time it starts using it. The * stack becomes invalid when a new transform is set. * @see #invalidateTransformStack() * @see #isTransformStackValid * @see #setTransform */
protected boolean transformStackValid = true;
Current Paint
/** * Current Paint */
protected Paint paint = Color.black;
Current Stroke
/** * Current Stroke */
protected Stroke stroke = new BasicStroke();
Current Composite
/** * Current Composite */
protected Composite composite = AlphaComposite.SrcOver;
Current clip
/** * Current clip */
protected Shape clip;
Current set of RenderingHints
/** * Current set of RenderingHints */
protected RenderingHints hints = new RenderingHints(null);
Current Font
/** * Current Font */
protected Font font = new Font("sanserif", Font.PLAIN, 12);
Current background color.
/** * Current background color. */
protected Color background = new Color(0, 0, 0, 0);
Current foreground color
/** * Current foreground color */
protected Color foreground = Color.black;
Default constructor
/** * Default constructor */
public GraphicContext() { // to workaround a JDK bug hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_DEFAULT); }
Params:
  • defaultDeviceTransform – Default affine transform applied to map the user space to the user space.
/** * @param defaultDeviceTransform Default affine transform applied to map the user space to the * user space. */
public GraphicContext(AffineTransform defaultDeviceTransform) { this(); defaultTransform = new AffineTransform(defaultDeviceTransform); transform = new AffineTransform(defaultTransform); if (!defaultTransform.isIdentity()) { transformStack.add(TransformStackElement.createGeneralTransformElement(defaultTransform)); } }
Copy constructor.
Params:
  • template – the instance to make a copy of
/** * Copy constructor. * @param template the instance to make a copy of */
protected GraphicContext(GraphicContext template) { this(template.defaultTransform); // // Now, copy each GC element in turn // // Default transform /* Set in constructor */ // Transform this.transform = new AffineTransform(template.transform); // Transform stack this.transformStack = new ArrayList(template.transformStack.size()); for (int i = 0; i < template.transformStack.size(); i++) { TransformStackElement stackElement = (TransformStackElement)template.transformStack.get(i); this.transformStack.add(stackElement.clone()); } // Transform stack validity this.transformStackValid = template.transformStackValid; // Paint (immutable by requirement) this.paint = template.paint; // Stroke (immutable by requirement) this.stroke = template.stroke; // Composite (immutable by requirement) this.composite = template.composite; // Clip if (template.clip != null) { this.clip = new GeneralPath(template.clip); } else { this.clip = null; } // RenderingHints this.hints = (RenderingHints)template.hints.clone(); // Font (immutable) this.font = template.font; // Background, Foreground (immutable) this.background = template.background; this.foreground = template.foreground; }
Returns:a deep copy of this context
/** * @return a deep copy of this context */
public Object clone() { return new GraphicContext(this); }
Gets this graphics context's current color.
See Also:
Returns: this graphics context's current color.
/** * Gets this graphics context's current color. * @return this graphics context's current color. * @see java.awt.Color * @see java.awt.Graphics#setColor */
public Color getColor() { return foreground; }
Sets this graphics context's current color to the specified color. All subsequent graphics operations using this graphics context use this specified color.
Params:
  • c – the new rendering color.
See Also:
/** * Sets this graphics context's current color to the specified * color. All subsequent graphics operations using this graphics * context use this specified color. * @param c the new rendering color. * @see java.awt.Color * @see java.awt.Graphics#getColor */
public void setColor(Color c) { if (c == null) { return; } if (paint != c) { setPaint(c); } }
Gets the current font.
See Also:
Returns: this graphics context's current font.
/** * Gets the current font. * @return this graphics context's current font. * @see java.awt.Font * @see java.awt.Graphics#setFont */
public Font getFont() { return font; }
Sets this graphics context's font to the specified font. All subsequent text operations using this graphics context use this font.
Params:
  • font – the font.
See Also:
/** * Sets this graphics context's font to the specified font. * All subsequent text operations using this graphics context * use this font. * @param font the font. * @see java.awt.Graphics#getFont */
public void setFont(Font font) { if (font != null) { this.font = font; } }
Returns the bounding rectangle of the current clipping area. This method refers to the user clip, which is independent of the clipping associated with device bounds and window visibility. If no clip has previously been set, or if the clip has been cleared using setClip(null), this method returns null. The coordinates in the rectangle are relative to the coordinate system origin of this graphics context.
See Also:
Returns: the bounding rectangle of the current clipping area, or null if no clip is set.
Since: JDK1.1
/** * Returns the bounding rectangle of the current clipping area. * This method refers to the user clip, which is independent of the * clipping associated with device bounds and window visibility. * If no clip has previously been set, or if the clip has been * cleared using <code>setClip(null)</code>, this method returns * <code>null</code>. * The coordinates in the rectangle are relative to the coordinate * system origin of this graphics context. * @return the bounding rectangle of the current clipping area, * or <code>null</code> if no clip is set. * @see java.awt.Graphics#getClip * @see java.awt.Graphics#clipRect * @see java.awt.Graphics#setClip(int, int, int, int) * @see java.awt.Graphics#setClip(Shape) * @since JDK1.1 */
public Rectangle getClipBounds() { Shape c = getClip(); if (c == null) { return null; } else { return c.getBounds(); } }
Intersects the current clip with the specified rectangle. The resulting clipping area is the intersection of the current clipping area and the specified rectangle. If there is no current clipping area, either because the clip has never been set, or the clip has been cleared using setClip(null), the specified rectangle becomes the new clip. This method sets the user clip, which is independent of the clipping associated with device bounds and window visibility. This method can only be used to make the current clip smaller. To set the current clip larger, use any of the setClip methods. Rendering operations have no effect outside of the clipping area.
Params:
  • x – the x coordinate of the rectangle to intersect the clip with
  • y – the y coordinate of the rectangle to intersect the clip with
  • width – the width of the rectangle to intersect the clip with
  • height – the height of the rectangle to intersect the clip with
See Also:
/** * Intersects the current clip with the specified rectangle. * The resulting clipping area is the intersection of the current * clipping area and the specified rectangle. If there is no * current clipping area, either because the clip has never been * set, or the clip has been cleared using <code>setClip(null)</code>, * the specified rectangle becomes the new clip. * This method sets the user clip, which is independent of the * clipping associated with device bounds and window visibility. * This method can only be used to make the current clip smaller. * To set the current clip larger, use any of the setClip methods. * Rendering operations have no effect outside of the clipping area. * @param x the x coordinate of the rectangle to intersect the clip with * @param y the y coordinate of the rectangle to intersect the clip with * @param width the width of the rectangle to intersect the clip with * @param height the height of the rectangle to intersect the clip with * @see #setClip(int, int, int, int) * @see #setClip(Shape) */
public void clipRect(int x, int y, int width, int height) { clip(new Rectangle(x, y, width, height)); }
Sets the current clip to the rectangle specified by the given coordinates. This method sets the user clip, which is independent of the clipping associated with device bounds and window visibility. Rendering operations have no effect outside of the clipping area.
Params:
  • x – the x coordinate of the new clip rectangle.
  • y – the y coordinate of the new clip rectangle.
  • width – the width of the new clip rectangle.
  • height – the height of the new clip rectangle.
See Also:
Since: JDK1.1
/** * Sets the current clip to the rectangle specified by the given * coordinates. This method sets the user clip, which is * independent of the clipping associated with device bounds * and window visibility. * Rendering operations have no effect outside of the clipping area. * @param x the <i>x</i> coordinate of the new clip rectangle. * @param y the <i>y</i> coordinate of the new clip rectangle. * @param width the width of the new clip rectangle. * @param height the height of the new clip rectangle. * @see java.awt.Graphics#clipRect * @see java.awt.Graphics#setClip(Shape) * @since JDK1.1 */
public void setClip(int x, int y, int width, int height) { setClip(new Rectangle(x, y, width, height)); }
Gets the current clipping area. This method returns the user clip, which is independent of the clipping associated with device bounds and window visibility. If no clip has previously been set, or if the clip has been cleared using setClip(null), this method returns null.
See Also:
Returns: a Shape object representing the current clipping area, or null if no clip is set.
Since: JDK1.1
/** * Gets the current clipping area. * This method returns the user clip, which is independent of the * clipping associated with device bounds and window visibility. * If no clip has previously been set, or if the clip has been * cleared using <code>setClip(null)</code>, this method returns * <code>null</code>. * @return a <code>Shape</code> object representing the * current clipping area, or <code>null</code> if * no clip is set. * @see java.awt.Graphics#getClipBounds() * @see java.awt.Graphics#clipRect * @see java.awt.Graphics#setClip(int, int, int, int) * @see java.awt.Graphics#setClip(Shape) * @since JDK1.1 */
public Shape getClip() { try { return transform.createInverse().createTransformedShape(clip); } catch (NoninvertibleTransformException e) { return null; } }
Sets the current clipping area to an arbitrary clip shape. Not all objects that implement the Shape interface can be used to set the clip. The only Shape objects that are guaranteed to be supported are Shape objects that are obtained via the getClip method and via Rectangle objects. This method sets the user clip, which is independent of the clipping associated with device bounds and window visibility.
Params:
  • clip – the Shape to use to set the clip
See Also:
Since: JDK1.1
/** * Sets the current clipping area to an arbitrary clip shape. * Not all objects that implement the <code>Shape</code> * interface can be used to set the clip. The only * <code>Shape</code> objects that are guaranteed to be * supported are <code>Shape</code> objects that are * obtained via the <code>getClip</code> method and via * <code>Rectangle</code> objects. This method sets the * user clip, which is independent of the clipping associated * with device bounds and window visibility. * @param clip the <code>Shape</code> to use to set the clip * @see java.awt.Graphics#getClip() * @see java.awt.Graphics#clipRect * @see java.awt.Graphics#setClip(int, int, int, int) * @since JDK1.1 */
public void setClip(Shape clip) { if (clip != null) { this.clip = transform.createTransformedShape(clip); } else { this.clip = null; } }
Sets the Composite for the Graphics2D context. The Composite is used in all drawing methods such as drawImage, drawString, draw, and fill. It specifies how new pixels are to be combined with the existing pixels on the graphics device during the rendering process.

If this Graphics2D context is drawing to a Component on the display screen and the Composite is a custom object rather than an instance of the AlphaComposite class, and if there is a security manager, its checkPermission method is called with an AWTPermission("readDisplayPixels") permission.

Params:
  • comp – the Composite object to be used for rendering
Throws:
  • SecurityException – if a custom Composite object is being used to render to the screen and a security manager is set and its checkPermission method does not allow the operation.
See Also:
/** * Sets the <code>Composite</code> for the <code>Graphics2D</code> context. * The <code>Composite</code> is used in all drawing methods such as * <code>drawImage</code>, <code>drawString</code>, <code>draw</code>, * and <code>fill</code>. It specifies how new pixels are to be combined * with the existing pixels on the graphics device during the rendering * process. * <p>If this <code>Graphics2D</code> context is drawing to a * <code>Component</code> on the display screen and the * <code>Composite</code> is a custom object rather than an * instance of the <code>AlphaComposite</code> class, and if * there is a security manager, its <code>checkPermission</code> * method is called with an <code>AWTPermission("readDisplayPixels")</code> * permission. * * @param comp the <code>Composite</code> object to be used for rendering * @throws SecurityException * if a custom <code>Composite</code> object is being * used to render to the screen and a security manager * is set and its <code>checkPermission</code> method * does not allow the operation. * @see java.awt.Graphics#setXORMode * @see java.awt.Graphics#setPaintMode * @see java.awt.AlphaComposite */
public void setComposite(Composite comp) { this.composite = comp; }
Sets the Paint attribute for the Graphics2D context. Calling this method with a null Paint object does not have any effect on the current Paint attribute of this Graphics2D.
Params:
  • paint – the Paint object to be used to generate color during the rendering process, or null
See Also:
/** * Sets the <code>Paint</code> attribute for the * <code>Graphics2D</code> context. Calling this method * with a <code>null</code> <code>Paint</code> object does * not have any effect on the current <code>Paint</code> attribute * of this <code>Graphics2D</code>. * @param paint the <code>Paint</code> object to be used to generate * color during the rendering process, or <code>null</code> * @see java.awt.Graphics#setColor * @see java.awt.GradientPaint * @see java.awt.TexturePaint */
public void setPaint(Paint paint) { if (paint == null) { return; } this.paint = paint; if (paint instanceof Color) { foreground = (Color)paint; } else { // use default; otherwise the previous Color will be used foreground = Color.black; } }
Sets the Stroke for the Graphics2D context.
Params:
  • s – the Stroke object to be used to stroke a Shape during the rendering process
See Also:
/** * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context. * @param s the <code>Stroke</code> object to be used to stroke a * <code>Shape</code> during the rendering process * @see BasicStroke */
public void setStroke(Stroke s) { stroke = s; }
Sets the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
Params:
  • hintKey – the key of the hint to be set.
  • hintValue – the value indicating preferences for the specified hint category.
See Also:
/** * Sets the value of a single preference for the rendering algorithms. * Hint categories include controls for rendering quality and overall * time/quality trade-off in the rendering process. Refer to the * <code>RenderingHints</code> class for definitions of some common * keys and values. * @param hintKey the key of the hint to be set. * @param hintValue the value indicating preferences for the specified * hint category. * @see RenderingHints */
public void setRenderingHint(RenderingHints.Key hintKey, Object hintValue) { hints.put(hintKey, hintValue); }
Returns the value of a single preference for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
Params:
  • hintKey – the key corresponding to the hint to get.
See Also:
Returns:an object representing the value for the specified hint key. Some of the keys and their associated values are defined in the RenderingHints class.
/** * Returns the value of a single preference for the rendering algorithms. * Hint categories include controls for rendering quality and overall * time/quality trade-off in the rendering process. Refer to the * <code>RenderingHints</code> class for definitions of some common * keys and values. * @param hintKey the key corresponding to the hint to get. * @return an object representing the value for the specified hint key. * Some of the keys and their associated values are defined in the * <code>RenderingHints</code> class. * @see RenderingHints */
public Object getRenderingHint(RenderingHints.Key hintKey) { return hints.get(hintKey); }
Replaces the values of all preferences for the rendering algorithms with the specified hints. The existing values for all rendering hints are discarded and the new set of known hints and values are initialized from the specified Map object. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
Params:
  • hints – the rendering hints to be set
See Also:
/** * Replaces the values of all preferences for the rendering * algorithms with the specified <code>hints</code>. * The existing values for all rendering hints are discarded and * the new set of known hints and values are initialized from the * specified {@link Map} object. * Hint categories include controls for rendering quality and * overall time/quality trade-off in the rendering process. * Refer to the <code>RenderingHints</code> class for definitions of * some common keys and values. * @param hints the rendering hints to be set * @see RenderingHints */
public void setRenderingHints(Map hints) { this.hints = new RenderingHints(hints); }
Sets the values of an arbitrary number of preferences for the rendering algorithms. Only values for the rendering hints that are present in the specified Map object are modified. All other preferences not present in the specified object are left unmodified. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Refer to the RenderingHints class for definitions of some common keys and values.
Params:
  • hints – the rendering hints to be set
See Also:
/** * Sets the values of an arbitrary number of preferences for the * rendering algorithms. * Only values for the rendering hints that are present in the * specified <code>Map</code> object are modified. * All other preferences not present in the specified * object are left unmodified. * Hint categories include controls for rendering quality and * overall time/quality trade-off in the rendering process. * Refer to the <code>RenderingHints</code> class for definitions of * some common keys and values. * @param hints the rendering hints to be set * @see RenderingHints */
public void addRenderingHints(Map hints) { this.hints.putAll(hints); }
Gets the preferences for the rendering algorithms. Hint categories include controls for rendering quality and overall time/quality trade-off in the rendering process. Returns all of the hint key/value pairs that were ever specified in one operation. Refer to the RenderingHints class for definitions of some common keys and values.
See Also:
Returns:a reference to an instance of RenderingHints that contains the current preferences.
/** * Gets the preferences for the rendering algorithms. Hint categories * include controls for rendering quality and overall time/quality * trade-off in the rendering process. * Returns all of the hint key/value pairs that were ever specified in * one operation. Refer to the * <code>RenderingHints</code> class for definitions of some common * keys and values. * @return a reference to an instance of <code>RenderingHints</code> * that contains the current preferences. * @see RenderingHints */
public RenderingHints getRenderingHints() { return hints; }
Translates the origin of the graphics context to the point (xy) in the current coordinate system. Modifies this graphics context so that its new origin corresponds to the point (xy) in this graphics context's original coordinate system. All coordinates used in subsequent rendering operations on this graphics context will be relative to this new origin.
Params:
  • x – the x coordinate.
  • y – the y coordinate.
/** * Translates the origin of the graphics context to the point * (<i>x</i>,&nbsp;<i>y</i>) in the current coordinate system. * Modifies this graphics context so that its new origin corresponds * to the point (<i>x</i>,&nbsp;<i>y</i>) in this graphics context's * original coordinate system. All coordinates used in subsequent * rendering operations on this graphics context will be relative * to this new origin. * @param x the <i>x</i> coordinate. * @param y the <i>y</i> coordinate. */
public void translate(int x, int y) { if (x != 0 || y != 0) { transform.translate(x, y); transformStack.add(TransformStackElement.createTranslateElement(x, y)); } }
Concatenates the current Graphics2D Transform with a translation transform. Subsequent rendering is translated by the specified distance relative to the previous position. This is equivalent to calling transform(T), where T is an AffineTransform represented by the following matrix:
         [   1    0    tx  ]
         [   0    1    ty  ]
         [   0    0    1   ]
Params:
  • tx – the distance to translate along the x-axis
  • ty – the distance to translate along the y-axis
/** * Concatenates the current * <code>Graphics2D</code> <code>Transform</code> * with a translation transform. * Subsequent rendering is translated by the specified * distance relative to the previous position. * This is equivalent to calling transform(T), where T is an * <code>AffineTransform</code> represented by the following matrix: * <pre> * [ 1 0 tx ] * [ 0 1 ty ] * [ 0 0 1 ] * </pre> * @param tx the distance to translate along the x-axis * @param ty the distance to translate along the y-axis */
public void translate(double tx, double ty) { transform.translate(tx, ty); transformStack.add(TransformStackElement.createTranslateElement(tx, ty)); }
Concatenates the current Graphics2D Transform with a rotation transform. Subsequent rendering is rotated by the specified radians relative to the previous origin. This is equivalent to calling transform(R), where R is an AffineTransform represented by the following matrix:
         [   cos(theta)    -sin(theta)    0   ]
         [   sin(theta)     cos(theta)    0   ]
         [       0              0         1   ]
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
Params:
  • theta – the angle of rotation in radians
/** * Concatenates the current <code>Graphics2D</code> * <code>Transform</code> with a rotation transform. * Subsequent rendering is rotated by the specified radians relative * to the previous origin. * This is equivalent to calling <code>transform(R)</code>, where R is an * <code>AffineTransform</code> represented by the following matrix: * <pre> * [ cos(theta) -sin(theta) 0 ] * [ sin(theta) cos(theta) 0 ] * [ 0 0 1 ] * </pre> * Rotating with a positive angle theta rotates points on the positive * x axis toward the positive y axis. * @param theta the angle of rotation in radians */
public void rotate(double theta) { transform.rotate(theta); transformStack.add(TransformStackElement.createRotateElement(theta)); }
Concatenates the current Graphics2D Transform with a translated rotation transform. Subsequent rendering is transformed by a transform which is constructed by translating to the specified location, rotating by the specified radians, and translating back by the same amount as the original translation. This is equivalent to the following sequence of calls:
         translate(x, y);
         rotate(theta);
         translate(-x, -y);
Rotating with a positive angle theta rotates points on the positive x axis toward the positive y axis.
Params:
  • theta – the angle of rotation in radians
  • x – x coordinate of the origin of the rotation
  • y – y coordinate of the origin of the rotation
/** * Concatenates the current <code>Graphics2D</code> * <code>Transform</code> with a translated rotation * transform. Subsequent rendering is transformed by a transform * which is constructed by translating to the specified location, * rotating by the specified radians, and translating back by the same * amount as the original translation. This is equivalent to the * following sequence of calls: * <pre> * translate(x, y); * rotate(theta); * translate(-x, -y); * </pre> * Rotating with a positive angle theta rotates points on the positive * x axis toward the positive y axis. * @param theta the angle of rotation in radians * @param x x coordinate of the origin of the rotation * @param y y coordinate of the origin of the rotation */
public void rotate(double theta, double x, double y) { transform.rotate(theta, x, y); transformStack.add(TransformStackElement.createTranslateElement(x, y)); transformStack.add(TransformStackElement.createRotateElement(theta)); transformStack.add(TransformStackElement.createTranslateElement(-x, -y)); }
Concatenates the current Graphics2D Transform with a scaling transformation Subsequent rendering is resized according to the specified scaling factors relative to the previous scaling. This is equivalent to calling transform(S), where S is an AffineTransform represented by the following matrix:
         [   sx   0    0   ]
         [   0    sy   0   ]
         [   0    0    1   ]
Params:
  • sx – the amount by which X coordinates in subsequent rendering operations are multiplied relative to previous rendering operations.
  • sy – the amount by which Y coordinates in subsequent rendering operations are multiplied relative to previous rendering operations.
/** * Concatenates the current <code>Graphics2D</code> * <code>Transform</code> with a scaling transformation * Subsequent rendering is resized according to the specified scaling * factors relative to the previous scaling. * This is equivalent to calling <code>transform(S)</code>, where S is an * <code>AffineTransform</code> represented by the following matrix: * <pre> * [ sx 0 0 ] * [ 0 sy 0 ] * [ 0 0 1 ] * </pre> * @param sx the amount by which X coordinates in subsequent * rendering operations are multiplied relative to previous * rendering operations. * @param sy the amount by which Y coordinates in subsequent * rendering operations are multiplied relative to previous * rendering operations. */
public void scale(double sx, double sy) { transform.scale(sx, sy); transformStack.add(TransformStackElement.createScaleElement(sx, sy)); }
Concatenates the current Graphics2D Transform with a shearing transform. Subsequent renderings are sheared by the specified multiplier relative to the previous position. This is equivalent to calling transform(SH), where SH is an AffineTransform represented by the following matrix:
         [   1   shx   0   ]
         [  shy   1    0   ]
         [   0    0    1   ]
Params:
  • shx – the multiplier by which coordinates are shifted in the positive X axis direction as a function of their Y coordinate
  • shy – the multiplier by which coordinates are shifted in the positive Y axis direction as a function of their X coordinate
/** * Concatenates the current <code>Graphics2D</code> * <code>Transform</code> with a shearing transform. * Subsequent renderings are sheared by the specified * multiplier relative to the previous position. * This is equivalent to calling <code>transform(SH)</code>, where SH * is an <code>AffineTransform</code> represented by the following * matrix: * <pre> * [ 1 shx 0 ] * [ shy 1 0 ] * [ 0 0 1 ] * </pre> * @param shx the multiplier by which coordinates are shifted in * the positive X axis direction as a function of their Y coordinate * @param shy the multiplier by which coordinates are shifted in * the positive Y axis direction as a function of their X coordinate */
public void shear(double shx, double shy) { transform.shear(shx, shy); transformStack.add(TransformStackElement.createShearElement(shx, shy)); }
Composes an AffineTransform object with the Transform in this Graphics2D according to the rule last-specified-first-applied. If the current Transform is Cx, the result of composition with Tx is a new Transform Cx'. Cx' becomes the current Transform for this Graphics2D. Transforming a point p by the updated Transform Cx' is equivalent to first transforming p by Tx and then transforming the result by the original Transform Cx. In other words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, so further modifications to Tx do not affect rendering.
Params:
  • tx – the AffineTransform object to be composed with the current Transform
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/** * Composes an <code>AffineTransform</code> object with the * <code>Transform</code> in this <code>Graphics2D</code> according * to the rule last-specified-first-applied. If the current * <code>Transform</code> is Cx, the result of composition * with Tx is a new <code>Transform</code> Cx'. Cx' becomes the * current <code>Transform</code> for this <code>Graphics2D</code>. * Transforming a point p by the updated <code>Transform</code> Cx' is * equivalent to first transforming p by Tx and then transforming * the result by the original <code>Transform</code> Cx. In other * words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, * so further modifications to Tx do not affect rendering. * @param tx the <code>AffineTransform</code> object to be composed with * the current <code>Transform</code> * @see #setTransform * @see AffineTransform */
public void transform(AffineTransform tx) { transform.concatenate(tx); transformStack.add(TransformStackElement.createGeneralTransformElement(tx)); }
Sets the Transform in the Graphics2D context.
Params:
  • tx – the AffineTransform object to be used in the rendering process
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/** * Sets the <code>Transform</code> in the <code>Graphics2D</code> * context. * @param tx the <code>AffineTransform</code> object to be used in the * rendering process * @see #transform * @see AffineTransform */
public void setTransform(AffineTransform tx) { transform = new AffineTransform(tx); invalidateTransformStack(); if (!tx.isIdentity()) { transformStack.add(TransformStackElement.createGeneralTransformElement(tx)); } }
Marks the GraphicContext's isNewTransformStack to false as a memento that the current transform stack was read and has not been reset. Only the setTransform method can override this memento.
/** * Marks the GraphicContext's isNewTransformStack to false * as a memento that the current transform stack was read and * has not been reset. Only the setTransform method can * override this memento. */
public void validateTransformStack() { transformStackValid = true; }
Checks the status of the transform stack.
Returns:true if the transform stack is valid
/** * Checks the status of the transform stack. * @return true if the transform stack is valid */
public boolean isTransformStackValid() { return transformStackValid; }
Returns:array containing the successive transforms that were concatenated with the original one.
/** * @return array containing the successive transforms that * were concatenated with the original one. */
public TransformStackElement[] getTransformStack() { TransformStackElement[] stack = new TransformStackElement[transformStack.size()]; transformStack.toArray(stack); return stack; }
Marks the GraphicContext's isNewTransformStack to true as a memento that the current transform stack was reset since it was last read. Only validateTransformStack can override this memento
/** * Marks the GraphicContext's isNewTransformStack to true * as a memento that the current transform stack was reset * since it was last read. Only validateTransformStack * can override this memento */
protected void invalidateTransformStack() { transformStack.clear(); transformStackValid = false; }
Returns a copy of the current Transform in the Graphics2D context.
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Returns:the current AffineTransform in the Graphics2D context.
/** * Returns a copy of the current <code>Transform</code> in the * <code>Graphics2D</code> context. * @return the current <code>AffineTransform</code> in the * <code>Graphics2D</code> context. * @see #transform * @see #setTransform */
public AffineTransform getTransform() { return new AffineTransform(transform); }
Returns the current Paint of the Graphics2D context.
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Returns:the current Graphics2D Paint, which defines a color or pattern.
/** * Returns the current <code>Paint</code> of the * <code>Graphics2D</code> context. * @return the current <code>Graphics2D</code> <code>Paint</code>, * which defines a color or pattern. * @see #setPaint * @see java.awt.Graphics#setColor */
public Paint getPaint() { return paint; }
Returns the current Composite in the Graphics2D context.
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Returns:the current Graphics2D Composite, which defines a compositing style.
/** * Returns the current <code>Composite</code> in the * <code>Graphics2D</code> context. * @return the current <code>Graphics2D</code> <code>Composite</code>, * which defines a compositing style. * @see #setComposite */
public Composite getComposite() { return composite; }
Sets the background color for the Graphics2D context. The background color is used for clearing a region. When a Graphics2D is constructed for a Component, the background color is inherited from the Component. Setting the background color in the Graphics2D context only affects the subsequent clearRect calls and not the background color of the Component. To change the background of the Component, use appropriate methods of the Component.
Params:
  • color – the background color that isused in subsequent calls to clearRect
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/** * Sets the background color for the <code>Graphics2D</code> context. * The background color is used for clearing a region. * When a <code>Graphics2D</code> is constructed for a * <code>Component</code>, the background color is * inherited from the <code>Component</code>. Setting the background color * in the <code>Graphics2D</code> context only affects the subsequent * <code>clearRect</code> calls and not the background color of the * <code>Component</code>. To change the background * of the <code>Component</code>, use appropriate methods of * the <code>Component</code>. * @param color the background color that isused in * subsequent calls to <code>clearRect</code> * @see #getBackground * @see java.awt.Graphics#clearRect */
public void setBackground(Color color) { if (color == null) { return; } background = color; }
Returns the background color used for clearing a region.
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Returns:the current Graphics2D Color, which defines the background color.
/** * Returns the background color used for clearing a region. * @return the current <code>Graphics2D</code> <code>Color</code>, * which defines the background color. * @see #setBackground */
public Color getBackground() { return background; }
Returns the current Stroke in the Graphics2D context.
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Returns:the current Graphics2D Stroke, which defines the line style.
/** * Returns the current <code>Stroke</code> in the * <code>Graphics2D</code> context. * @return the current <code>Graphics2D</code> <code>Stroke</code>, * which defines the line style. * @see #setStroke */
public Stroke getStroke() { return stroke; }
Intersects the current Clip with the interior of the specified Shape and sets the Clip to the resulting intersection. The specified Shape is transformed with the current Graphics2D Transform before being intersected with the current Clip. This method is used to make the current Clip smaller. To make the Clip larger, use setClip. The user clip modified by this method is independent of the clipping associated with device bounds and visibility. If no clip has previously been set, or if the clip has been cleared using setClip with a null argument, the specified Shape becomes the new user clip.
Params:
  • s – the Shape to be intersected with the current Clip. If s is null, this method clears the current Clip.
/** * Intersects the current <code>Clip</code> with the interior of the * specified <code>Shape</code> and sets the <code>Clip</code> to the * resulting intersection. The specified <code>Shape</code> is * transformed with the current <code>Graphics2D</code> * <code>Transform</code> before being intersected with the current * <code>Clip</code>. This method is used to make the current * <code>Clip</code> smaller. * To make the <code>Clip</code> larger, use <code>setClip</code>. * The <i>user clip</i> modified by this method is independent of the * clipping associated with device bounds and visibility. If no clip has * previously been set, or if the clip has been cleared using * {@link java.awt.Graphics#setClip(Shape) setClip} with a * <code>null</code> argument, the specified <code>Shape</code> becomes * the new user clip. * @param s the <code>Shape</code> to be intersected with the current * <code>Clip</code>. If <code>s</code> is <code>null</code>, * this method clears the current <code>Clip</code>. */
public void clip(Shape s) { if (s != null) { s = transform.createTransformedShape(s); } if (clip != null) { Area newClip = new Area(clip); newClip.intersect(new Area(s)); clip = new GeneralPath(newClip); } else { clip = s; } }
Get the rendering context of the Font within this Graphics2D context. The FontRenderContext encapsulates application hints such as anti-aliasing and fractional metrics, as well as target device specific information such as dots-per-inch. This information should be provided by the application when using objects that perform typographical formatting, such as Font and TextLayout. This information should also be provided by applications that perform their own layout and need accurate measurements of various characteristics of glyphs such as advance and line height when various rendering hints have been applied to the text rendering.
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Returns:a reference to an instance of FontRenderContext.
Since: JDK1.2
/** * Get the rendering context of the <code>Font</code> within this * <code>Graphics2D</code> context. * The {@link FontRenderContext} * encapsulates application hints such as anti-aliasing and * fractional metrics, as well as target device specific information * such as dots-per-inch. This information should be provided by the * application when using objects that perform typographical * formatting, such as <code>Font</code> and * <code>TextLayout</code>. This information should also be provided * by applications that perform their own layout and need accurate * measurements of various characteristics of glyphs such as advance * and line height when various rendering hints have been applied to * the text rendering. * * @return a reference to an instance of FontRenderContext. * @see java.awt.font.FontRenderContext * @see java.awt.Font#createGlyphVector(FontRenderContext,char[]) * @see java.awt.font.TextLayout * @since JDK1.2 */
public FontRenderContext getFontRenderContext() { // // Find if antialiasing should be used. // Object antialiasingHint = hints.get(RenderingHints.KEY_TEXT_ANTIALIASING); boolean isAntialiased = true; if (antialiasingHint != RenderingHints.VALUE_TEXT_ANTIALIAS_ON && antialiasingHint != RenderingHints.VALUE_TEXT_ANTIALIAS_DEFAULT) { // If antialias was not turned off, then use the general rendering // hint. if (antialiasingHint != RenderingHints.VALUE_TEXT_ANTIALIAS_OFF) { antialiasingHint = hints.get(RenderingHints.KEY_ANTIALIASING); // Test general hint if (antialiasingHint != RenderingHints.VALUE_ANTIALIAS_ON && antialiasingHint != RenderingHints.VALUE_ANTIALIAS_DEFAULT) { // Antialiasing was not requested. However, if it was not turned // off explicitly, use it. if (antialiasingHint == RenderingHints.VALUE_ANTIALIAS_OFF) { isAntialiased = false; } } } else { isAntialiased = false; } } // // Find out whether fractional metrics should be used. // boolean useFractionalMetrics = true; if (hints.get(RenderingHints.KEY_FRACTIONALMETRICS) == RenderingHints.VALUE_FRACTIONALMETRICS_OFF) { useFractionalMetrics = false; } FontRenderContext frc = new FontRenderContext(defaultTransform, isAntialiased, useFractionalMetrics); return frc; } }