/*

   Licensed to the Apache Software Foundation (ASF) under one or more
   contributor license agreements.  See the NOTICE file distributed with
   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
   (the "License"); you may not use this file except in compliance with
   the License.  You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
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   See the License for the specific language governing permissions and
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package org.apache.batik.ext.awt.image.renderable;

import java.awt.Color;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import java.awt.image.RenderedImage;
import java.awt.image.renderable.RenderContext;

import org.apache.batik.ext.awt.image.PadMode;
import org.apache.batik.ext.awt.image.rendered.CachableRed;
import org.apache.batik.ext.awt.image.rendered.FloodRed;
import org.apache.batik.ext.awt.image.rendered.PadRed;

Concrete implementation of the FloodRable interface. This fills the input image with a given flood paint
Author:Dean Jackson
Version:$Id: FloodRable8Bit.java 1733416 2016-03-03 07:07:13Z gadams $
/** * Concrete implementation of the FloodRable interface. * This fills the input image with a given flood paint * * @author <a href="mailto:dean@w3.org">Dean Jackson</a> * @version $Id: FloodRable8Bit.java 1733416 2016-03-03 07:07:13Z gadams $ */
public class FloodRable8Bit extends AbstractRable implements FloodRable {
Paint to use to flood the floodRegion
/** * Paint to use to flood the floodRegion */
Paint floodPaint;
Region to fill with floodPaint
/** * Region to fill with floodPaint */
Rectangle2D floodRegion;
Params:
  • floodRegion – region to be filled with floodPaint
  • floodPaint – paint to use to flood the floodRegion
/** * @param floodRegion region to be filled with floodPaint * @param floodPaint paint to use to flood the floodRegion */
public FloodRable8Bit(Rectangle2D floodRegion, Paint floodPaint) { setFloodPaint(floodPaint); setFloodRegion(floodRegion); }
Set the flood fill paint
Params:
  • paint – The paint to use when flood filling the input image
/** * Set the flood fill paint * @param paint The paint to use when flood filling the input image */
public void setFloodPaint(Paint paint) { touch(); if (paint == null) { // create a transparent flood fill floodPaint = new Color(0, 0, 0, 0); } else { floodPaint = paint; } }
Get the flood fill paint.
Returns:the paint used to flood fill the input image
/** * Get the flood fill paint. * @return the paint used to flood fill the input image */
public Paint getFloodPaint() { // Paint is immutable, we can return it return floodPaint; } public Rectangle2D getBounds2D() { return (Rectangle2D)floodRegion.clone(); }
Returns the flood region
/** * Returns the flood region */
public Rectangle2D getFloodRegion(){ return (Rectangle2D)floodRegion.clone(); }
Sets the flood region
/** * Sets the flood region */
public void setFloodRegion(Rectangle2D floodRegion){ if(floodRegion == null){ throw new IllegalArgumentException(); } touch(); this.floodRegion = floodRegion; }
Create a RenderedImage that is filled with the current flood fill paint
Params:
  • rc – The current render context
Returns:A RenderedImage with the flood fill
/** * Create a RenderedImage that is filled with the current * flood fill paint * @param rc The current render context * @return A RenderedImage with the flood fill */
public RenderedImage createRendering(RenderContext rc) { // Get user space to device space transform AffineTransform usr2dev = rc.getTransform(); if (usr2dev == null) { usr2dev = new AffineTransform(); } Rectangle2D imageRect = getBounds2D(); // Now, take area of interest into account. It is // defined in user space. Rectangle2D userAOI; Shape aoi = rc.getAreaOfInterest(); if (aoi == null) { aoi = imageRect; userAOI = imageRect; } else { userAOI = aoi.getBounds2D(); // No intersection with the area of interest so return null.. if ( ! imageRect.intersects(userAOI) ) return null; // intersect the filter area and the AOI in user space Rectangle2D.intersect(imageRect, userAOI, userAOI); } // The rendered area is the interesection of the // user space renderable area and the user space AOI bounds final Rectangle renderedArea = usr2dev.createTransformedShape(userAOI).getBounds(); if ((renderedArea.width <= 0) || (renderedArea.height <= 0)) { // If there is no intersection, return null return null; } CachableRed cr; cr = new FloodRed(renderedArea, getFloodPaint()); // We use a pad because while FloodRed will advertise it's // bounds based on renderedArea it will actually provide the // flood data anywhere. cr = new PadRed(cr, renderedArea, PadMode.ZERO_PAD, null); return cr; } }