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package javafx.scene.control;

import javafx.beans.property.BooleanProperty;
import javafx.beans.property.BooleanPropertyBase;
import javafx.event.ActionEvent;
import javafx.scene.AccessibleRole;
import javafx.scene.Node;

import javafx.css.PseudoClass;
import javafx.scene.control.skin.ButtonSkin;

A simple button control. The button control can contain text and/or a graphic. A button control has three different modes

  • Normal: A normal push button.
  • Default: The default button is rendered differently to make it apparent to users that it should be the default choice should they be unclear as to what should be selected. The behavior of the default button differs depending on the platform in which it is presented:
    • Windows / Linux: A default Button receives ENTER key presses when it has focus. When the default button does not have focus, and focus is on another Button control, the ENTER key press will be received by the other, non-default Button. When focus is elsewhere in the user interface, and not on any Button, the ENTER key press will be received by the default button, if one is specified, and if no other node in the scene consumes it first.
    • Mac OS X: A default Button is the only Button in the user interface that responds to the ENTER key press. If focus is on another non-default Button and ENTER is pressed, the event is only received by the default Button. On macOS, the only way to fire a non-default Button is through the SPACE key.
  • Cancel: A Cancel Button is the button that receives a keyboard VK_ESC press, if no other node in the scene consumes it.

When a button is pressed and released a ActionEvent is sent. Your application can perform some action based on this event by implementing an EventHandler to process the ActionEvent. Buttons can also respond to mouse events by implementing an EventHandler to process the MouseEvent

MnemonicParsing is enabled by default for Button.

Example:

Button button = new Button("Click Me");
Since:JavaFX 2.0
/** * <p>A simple button control. The button control can contain * text and/or a graphic. A button control has three different modes</p> * <ul> * <li><strong>Normal:</strong> A normal push button. </li> * <li><strong>Default:</strong> The default button is rendered differently to make it apparent to users that it should * be the default choice should they be unclear as to what should be selected. The behavior of the default button differs * depending on the platform in which it is presented: * <ul> * <li><strong>Windows / Linux:</strong> A default Button receives {@link javafx.scene.input.KeyCode#ENTER ENTER} * key presses when it has focus. When the default button does not have focus, and focus is on another Button * control, the ENTER key press will be received by the other, non-default Button. When focus is elsewhere in * the user interface, and not on any Button, the ENTER key press will be received by the default button, if * one is specified, and if no other node in the scene consumes it first.</li> * <li><strong>Mac OS X:</strong> A default Button is the only Button in the user interface that responds to the * ENTER key press. If focus is on another non-default Button and ENTER is pressed, the event is only received * by the default Button. On macOS, the only way to fire a non-default Button is through the * {@link javafx.scene.input.KeyCode#SPACE SPACE} key.</li> * </ul> * </li> * <li><strong>Cancel:</strong> A Cancel Button is the button that receives a keyboard VK_ESC press, if no other node in * the scene consumes it.</li> * </ul> * * <p>When a button is pressed and released a {@link ActionEvent} is sent. * Your application can perform some action based on this event by implementing an * {@link javafx.event.EventHandler} to process the {@link ActionEvent}. Buttons can also respond to * mouse events by implementing an {@link javafx.event.EventHandler} to process the {@link javafx.scene.input.MouseEvent} * </p> * * <p> * MnemonicParsing is enabled by default for Button. * </p> * * <p>Example: * <pre><code>Button button = new Button("Click Me");</code></pre> * @since JavaFX 2.0 */
public class Button extends ButtonBase { /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a button with an empty string for its label.
/** * Creates a button with an empty string for its label. */
public Button() { initialize(); }
Creates a button with the specified text as its label.
Params:
  • text – A text string for its label.
/** * Creates a button with the specified text as its label. * * @param text A text string for its label. */
public Button(String text) { super(text); initialize(); }
Creates a button with the specified text and icon for its label.
Params:
  • text – A text string for its label.
  • graphic – the icon for its label.
/** * Creates a button with the specified text and icon for its label. * * @param text A text string for its label. * @param graphic the icon for its label. */
public Button(String text, Node graphic) { super(text, graphic); initialize(); } private void initialize() { getStyleClass().setAll(DEFAULT_STYLE_CLASS); setAccessibleRole(AccessibleRole.BUTTON); setMnemonicParsing(true); // enable mnemonic auto-parsing by default } /*************************************************************************** * * * Properties * * * **************************************************************************/
A default Button is the button that receives a keyboard VK_ENTER press, if no other node in the scene consumes it.
/** * A default Button is the button that receives * a keyboard VK_ENTER press, if no other node in the scene consumes it. */
private BooleanProperty defaultButton; public final void setDefaultButton(boolean value) { defaultButtonProperty().set(value); } public final boolean isDefaultButton() { return defaultButton == null ? false : defaultButton.get(); } public final BooleanProperty defaultButtonProperty() { if (defaultButton == null) { defaultButton = new BooleanPropertyBase(false) { @Override protected void invalidated() { pseudoClassStateChanged(PSEUDO_CLASS_DEFAULT, get()); } @Override public Object getBean() { return Button.this; } @Override public String getName() { return "defaultButton"; } }; } return defaultButton; }
A Cancel Button is the button that receives a keyboard VK_ESC press, if no other node in the scene consumes it.
/** * A Cancel Button is the button that receives * a keyboard VK_ESC press, if no other node in the scene consumes it. */
private BooleanProperty cancelButton; public final void setCancelButton(boolean value) { cancelButtonProperty().set(value); } public final boolean isCancelButton() { return cancelButton == null ? false : cancelButton.get(); } public final BooleanProperty cancelButtonProperty() { if (cancelButton == null) { cancelButton = new BooleanPropertyBase(false) { @Override protected void invalidated() { pseudoClassStateChanged(PSEUDO_CLASS_CANCEL, get()); } @Override public Object getBean() { return Button.this; } @Override public String getName() { return "cancelButton"; } }; } return cancelButton; } /*************************************************************************** * * * Methods * * * **************************************************************************/
{@inheritDoc}
/** {@inheritDoc} */
@Override public void fire() { if (!isDisabled()) { fireEvent(new ActionEvent()); } }
{@inheritDoc}
/** {@inheritDoc} */
@Override protected Skin<?> createDefaultSkin() { return new ButtonSkin(this); } /*************************************************************************** * * * Stylesheet Handling * * * **************************************************************************/
Initialize the style class to 'button'. This is the selector class from which CSS can be used to style this control.
/** * Initialize the style class to 'button'. * * This is the selector class from which CSS can be used to style * this control. */
private static final String DEFAULT_STYLE_CLASS = "button"; private static final PseudoClass PSEUDO_CLASS_DEFAULT = PseudoClass.getPseudoClass("default"); private static final PseudoClass PSEUDO_CLASS_CANCEL = PseudoClass.getPseudoClass("cancel"); }