BEGIN LICENSE BLOCK ***** Version: EPL 2.0/GPL 2.0/LGPL 2.1 The contents of this file are subject to the Eclipse Public License Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.eclipse.org/legal/epl-v20.html Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. Copyright (C) 2001-2004 Jan Arne Petersen Copyright (C) 2002 Benoit Cerrina Copyright (C) 2002-2004 Anders Bengtsson Copyright (C) 2004-2007 Thomas E Enebo Copyright (C) 2006 Charles O Nutter Copyright (C) 2006 Miguel Covarrubias Alternatively, the contents of this file may be used under the terms of either of the GNU General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the LGPL are applicable instead of those above. If you wish to allow use of your version of this file only under the terms of either the GPL or the LGPL, and not to allow others to use your version of this file under the terms of the EPL, indicate your decision by deleting the provisions above and replace them with the notice and other provisions required by the GPL or the LGPL. If you do not delete the provisions above, a recipient may use your version of this file under the terms of any one of the EPL, the GPL or the LGPL. END LICENSE BLOCK
/***** BEGIN LICENSE BLOCK ***** * Version: EPL 2.0/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Eclipse Public * License Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.eclipse.org/legal/epl-v20.html * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * Copyright (C) 2001-2004 Jan Arne Petersen <jpetersen@uni-bonn.de> * Copyright (C) 2002 Benoit Cerrina <b.cerrina@wanadoo.fr> * Copyright (C) 2002-2004 Anders Bengtsson <ndrsbngtssn@yahoo.se> * Copyright (C) 2004-2007 Thomas E Enebo <enebo@acm.org> * Copyright (C) 2006 Charles O Nutter <headius@headius.com> * Copyright (C) 2006 Miguel Covarrubias <mlcovarrubias@gmail.com> * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the EPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the EPL, the GPL or the LGPL. ***** END LICENSE BLOCK *****/
package org.jruby.runtime; import org.jruby.RubyModule; import org.jruby.runtime.builtin.IRubyObject;
A Frame holds per-call information that needs to persist outside the execution of a given method. Currently a frame holds the following:
  • The class against which this method is being invoked. This is usually (always?) the class of "self" within this call.
  • The current "self" for the call.
  • The name of the method being invoked during this frame, used for backtraces and "super" invocations.
  • The block passed to this invocation. If the given code body can't accept a block, it will be Block.NULL_BLOCK.
  • Whether this is the frame used for a binding-related call like eval. This is used to determine where to terminate evaled code's backtrace.
  • The current visibility for methods defined during this call. Starts out as PUBLIC by default (in most cases) and can be modified by appropriate Kernel.public/private/protected calls.
  • The jump target marker for non-local returns.
Frames are allocated for all Ruby methods (in compatibility mode, default) and for some core methods. In general, a frame is required for a method to show up in a backtrace, and so some methods only use frame for backtrace information (so-called "backtrace frames").
See Also:
  • ThreadContext
/** * A Frame holds per-call information that needs to persist outside the * execution of a given method. Currently a frame holds the following: * <ul> * <li>The class against which this method is being invoked. This is usually * (always?) the class of "self" within this call.</li> * <li>The current "self" for the call.</li> * <li>The name of the method being invoked during this frame, used for * backtraces and "super" invocations.</li> * <li>The block passed to this invocation. If the given code body can't * accept a block, it will be Block.NULL_BLOCK.</li> * <li>Whether this is the frame used for a binding-related call like eval. This * is used to determine where to terminate evaled code's backtrace.</li> * <li>The current visibility for methods defined during this call. Starts out * as PUBLIC by default (in most cases) and can be modified by appropriate * Kernel.public/private/protected calls.</li> * <li>The jump target marker for non-local returns.</li> * </ul> * Frames are allocated for all Ruby methods (in compatibility mode, default) * and for some core methods. In general, a frame is required for a method to * show up in a backtrace, and so some methods only use frame for backtrace * information (so-called "backtrace frames"). * * @see ThreadContext */
public final class Frame {
The class against which this call is executing.
/** The class against which this call is executing. */
private RubyModule klazz;
The 'self' for this frame.
/** The 'self' for this frame. */
private IRubyObject self;
The name of the method being invoked in this frame.
/** The name of the method being invoked in this frame. */
private String name;
The block that was passed in for this frame (as either a block or a &block argument). The frame captures the block for super/zsuper, but also for Proc.new (with no arguments) and also for block_given?. Both of those methods needs access to the block of the previous frame to work.
/** * The block that was passed in for this frame (as either a block or a &amp;block argument). * The frame captures the block for super/zsuper, but also for Proc.new (with no arguments) * and also for block_given?. Both of those methods needs access to the block of the * previous frame to work. */
private Block block = Block.NULL_BLOCK;
The current visibility for anything defined under this frame
/** The current visibility for anything defined under this frame */
private Visibility visibility = Visibility.PUBLIC;
backref
/** backref **/
private IRubyObject backRef;
lastline
/** lastline **/
private IRubyObject lastLine;
whether this frame has been captured into a binding
/** whether this frame has been captured into a binding **/
boolean captured;
Empty constructor, since Frame objects are pre-allocated and updated when needed.
/** * Empty constructor, since Frame objects are pre-allocated and updated * when needed. */
public Frame() { }
Used only by static init to avoid accessing NULL_BLOCK before initialized.
Params:
  • nullBlock –
/** * Used only by static init to avoid accessing NULL_BLOCK before initialized. * @param nullBlock */
private Frame(Block nullBlock) { this.block = nullBlock; }
Copy constructor, since Frame objects are pre-allocated and updated when needed.
/** * Copy constructor, since Frame objects are pre-allocated and updated * when needed. */
private Frame(Frame frame) { Block block = frame.block; block.getClass(); // null check this.self = frame.self; this.name = frame.name; this.klazz = frame.klazz; this.block = block; this.visibility = frame.visibility; }
Update the frame with just filename and line, used for top-level frames and method.
/** * Update the frame with just filename and line, used for top-level frames * and method. */
public void updateFrame() { updateFrame(null, null, null, Block.NULL_BLOCK); }
Update the frame with caller information and method name, so it will show up correctly in call stacks.
Params:
  • name – The name of the method being called
/** * Update the frame with caller information and method name, so it will * show up correctly in call stacks. * * @param name The name of the method being called */
public void updateFrame(String name) { this.name = name; }
Update the frame based on information from another frame. Used for cloning frames (for blocks, usually) and when entering class bodies.
Params:
  • frame – The frame whose data to duplicate in this frame
/** * Update the frame based on information from another frame. Used for * cloning frames (for blocks, usually) and when entering class bodies. * * @param frame The frame whose data to duplicate in this frame */
public void updateFrame(Frame frame) { Block block = frame.block; block.getClass(); // null check this.self = frame.self; this.name = frame.name; this.klazz = frame.klazz; this.block = frame.block; this.visibility = frame.visibility; }
Update the frame based on the given values.
Params:
  • klazz – The class against which the method is being called
  • self – The 'self' for the method
  • name – The name under which the method is being invoked
  • block – The block passed to the method
/** * Update the frame based on the given values. * * @param klazz The class against which the method is being called * @param self The 'self' for the method * @param name The name under which the method is being invoked * @param block The block passed to the method */
public void updateFrame(RubyModule klazz, IRubyObject self, String name, Block block) { block.getClass(); // null check this.self = self; this.name = name; this.klazz = klazz; this.block = block; this.visibility = Visibility.PUBLIC; }
Update the frame based on the given values.
Params:
  • klazz – The class against which the method is being called
  • self – The 'self' for the method
  • name – The name under which the method is being invoked
  • block – The block passed to the method
/** * Update the frame based on the given values. * * @param klazz The class against which the method is being called * @param self The 'self' for the method * @param name The name under which the method is being invoked * @param block The block passed to the method */
public void updateFrame(RubyModule klazz, IRubyObject self, String name, Visibility visibility, Block block) { block.getClass(); // null check this.self = self; this.name = name; this.klazz = klazz; this.block = block; this.visibility = visibility; }
Update the frame based on the given values.
Params:
  • self – The 'self' for the method
/** * Update the frame based on the given values. * * @param self The 'self' for the method */
public void updateFrameForEval(IRubyObject self) { this.self = self; this.name = null; this.visibility = Visibility.PRIVATE; } public void updateFrameForBackref() { // nothing } public void clearFrameForBackref() { this.backRef = null; }
Clear the frame, as when the call completes. Clearing prevents cached frames from holding references after the call is done.
/** * Clear the frame, as when the call completes. Clearing prevents cached * frames from holding references after the call is done. */
public Frame clear() { this.self = null; this.klazz = null; this.block = Block.NULL_BLOCK; this.backRef = null; this.lastLine = null; return this; }
Clone this frame.
Returns:A new frame with duplicate information to the target frame
/** * Clone this frame. * * @return A new frame with duplicate information to the target frame */
public Frame duplicate() { return new Frame(this); }
Clone this frame for use in backtraces only (avoiding long-lived references to other elements.
Returns:A new frame with identical backtrace information to this frame
/** * Clone this frame for use in backtraces only (avoiding long-lived * references to other elements. * * @return A new frame with identical backtrace information to this frame */
public Frame duplicateForBacktrace() { Frame backtraceFrame = new Frame(); backtraceFrame.name = name; return backtraceFrame; }
Return class that we are calling against
Returns:The class we are calling against
/** * Return class that we are calling against * * @return The class we are calling against */
public RubyModule getKlazz() { return klazz; }
Set the class we are calling against.
Params:
  • klazz – the new class
/** * Set the class we are calling against. * * @param klazz the new class */
public void setKlazz(RubyModule klazz) { this.klazz = klazz; }
Set the method name associated with this frame
Params:
  • name – the new name
/** * Set the method name associated with this frame * * @param name the new name */
public void setName(String name) { this.name = name; }
Get the method name associated with this frame
Returns:the method name
/** * Get the method name associated with this frame * * @return the method name */
public String getName() { return name; }
Get the self associated with this frame
Returns:The self for the frame
/** * Get the self associated with this frame * * @return The self for the frame */
public IRubyObject getSelf() { return self; }
Set the self associated with this frame
Params:
  • self – The new value of self
/** * Set the self associated with this frame * * @param self The new value of self */
public void setSelf(IRubyObject self) { this.self = self; }
Get the visibility at the time of this frame
Returns:The visibility
/** * Get the visibility at the time of this frame * * @return The visibility */
public Visibility getVisibility() { return visibility; }
Change the visibility associated with this frame
Params:
  • visibility – The new visibility
/** * Change the visibility associated with this frame * * @param visibility The new visibility */
public void setVisibility(Visibility visibility) { this.visibility = visibility; }
Retrieve the block associated with this frame.
Returns:The block of this frame or NULL_BLOCK if no block given
/** * Retrieve the block associated with this frame. * * @return The block of this frame or NULL_BLOCK if no block given */
public Block getBlock() { return block; } public IRubyObject getBackRef(IRubyObject nil) { IRubyObject backRef = this.backRef; return backRef == null ? nil : backRef; } public IRubyObject setBackRef(IRubyObject backRef) { return this.backRef = backRef; } public IRubyObject getLastLine(IRubyObject nil) { IRubyObject lastLine = this.lastLine; return lastLine == null ? nil : lastLine; } public IRubyObject setLastLine(IRubyObject lastLine) { return this.lastLine = lastLine; } public void setCaptured(boolean captured) { this.captured = captured; } public Frame capture() { captured = true; return this; } public boolean isCaptured() { return captured; } /* (non-Javadoc) * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(50); sb.append("Frame<"); sb.append(klazz); if (name != null) sb.append(" in ").append(name); sb.append(">"); return sb.toString(); } @Deprecated public static final Frame DUMMY = new Frame(); }