Copyright (c) 2003, 2016 IBM Corporation and others. This program and the accompanying materials are made available under the terms of the Eclipse Public License 2.0 which accompanies this distribution, and is available at https://www.eclipse.org/legal/epl-2.0/ SPDX-License-Identifier: EPL-2.0 Contributors: IBM Corporation - initial API and implementation
/******************************************************************************* * Copyright (c) 2003, 2016 IBM Corporation and others. * * This program and the accompanying materials * are made available under the terms of the Eclipse Public License 2.0 * which accompanies this distribution, and is available at * https://www.eclipse.org/legal/epl-2.0/ * * SPDX-License-Identifier: EPL-2.0 * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/
package org.eclipse.osgi.framework.eventmgr; import java.security.AccessController; import java.security.PrivilegedAction; import java.util.Map; import java.util.Set;
This class is the central class for the Event Manager. Each program that wishes to use the Event Manager should construct an EventManager object and use that object to construct ListenerQueue for dispatching events. CopyOnWriteIdentityMap objects must be used to manage listener lists.

This example uses the fictitious SomeEvent class and shows how to use this package to deliver a SomeEvent to a set of SomeEventListeners.

	// Create an EventManager with a name for an asynchronous event dispatch thread
	EventManager eventManager = new EventManager("SomeEvent Async Event Dispatcher Thread");
	// Create a CopyOnWriteIdentityMap to hold the list of SomeEventListeners
Map eventListeners = new CopyOnWriteIdentityMap();
// Add a SomeEventListener to the listener list
eventListeners.put(someEventListener, null);
// Asynchronously deliver a SomeEvent to registered SomeEventListeners
// Create the listener queue for this event delivery
ListenerQueue listenerQueue = new ListenerQueue(eventManager);
// Add the listeners to the queue and associate them with the event dispatcher
listenerQueue.queueListeners(eventListeners.entrySet(), new EventDispatcher() {
	public void dispatchEvent(Object eventListener, Object listenerObject, 
                                   int eventAction, Object eventObject) {
			try {
			(SomeEventListener)eventListener.someEventOccured((SomeEvent)eventObject);
			} catch (Throwable t) {
				// properly log/handle any Throwable thrown by the listener
			}
	}
});
// Deliver the event to the listeners. 
listenerQueue.dispatchEventAsynchronous(0, new SomeEvent());
	
// Remove the listener from the listener list
eventListeners.remove(someEventListener);
// Close EventManager to clean when done to terminate async event dispatch thread.
// Note that closing the event manager while asynchronously delivering events 
// may cause some events to not be delivered before the async event dispatch 
// thread terminates
eventManager.close();

At first glance, this package may seem more complicated than necessary but it has support for some important features. The listener list supports companion objects for each listener object. This is used by the OSGi framework to create wrapper objects for a listener which are passed to the event dispatcher. The ListenerQueue class is used to build a snap shot of the listeners prior to beginning event dispatch. The OSGi framework uses a 2 level listener list for each listener type (4 types). Level one is managed per framework instance and contains the list of BundleContexts which have registered a listener. Level 2 is managed per BundleContext for the listeners in that context. This allows all the listeners of a bundle to be easily and atomically removed from the level one list. To use a "flat" list for all bundles would require the list to know which bundle registered a listener object so that the list could be traversed when stopping a bundle to remove all the bundle's listeners. When an event is fired, a snapshot list (ListenerQueue) must be made of the current listeners before delivery is attempted. The snapshot list is necessary to allow the listener list to be modified while the event is being delivered to the snapshot list. The memory cost of the snapshot list is low since the ListenerQueue object uses the copy-on-write semantics of the CopyOnWriteIdentityMap. This guarantees the snapshot list is never modified once created. The OSGi framework also uses a 2 level dispatch technique (EventDispatcher). Level one dispatch is used by the framework to add the level 2 listener list of each BundleContext to the snapshot in preparation for delivery of the event. Level 2 dispatch is used as the final event deliverer and must cast the listener and event objects to the proper type before calling the listener. Level 2 dispatch will cancel delivery of an event to a bundle that has stopped between the time the snapshot was created and the attempt was made to deliver the event.

The highly dynamic nature of the OSGi framework had necessitated these features for proper and efficient event delivery.

Since:3.1
@noextendThis class is not intended to be subclassed by clients.
/** * This class is the central class for the Event Manager. Each * program that wishes to use the Event Manager should construct * an EventManager object and use that object to construct * ListenerQueue for dispatching events. CopyOnWriteIdentityMap objects * must be used to manage listener lists. * * <p>This example uses the fictitious SomeEvent class and shows how to use this package * to deliver a SomeEvent to a set of SomeEventListeners. * <pre> * * // Create an EventManager with a name for an asynchronous event dispatch thread * EventManager eventManager = new EventManager("SomeEvent Async Event Dispatcher Thread"); * // Create a CopyOnWriteIdentityMap to hold the list of SomeEventListeners * Map eventListeners = new CopyOnWriteIdentityMap(); * * // Add a SomeEventListener to the listener list * eventListeners.put(someEventListener, null); * * // Asynchronously deliver a SomeEvent to registered SomeEventListeners * // Create the listener queue for this event delivery * ListenerQueue listenerQueue = new ListenerQueue(eventManager); * // Add the listeners to the queue and associate them with the event dispatcher * listenerQueue.queueListeners(eventListeners.entrySet(), new EventDispatcher() { * public void dispatchEvent(Object eventListener, Object listenerObject, * int eventAction, Object eventObject) { * try { * (SomeEventListener)eventListener.someEventOccured((SomeEvent)eventObject); * } catch (Throwable t) { * // properly log/handle any Throwable thrown by the listener * } * } * }); * // Deliver the event to the listeners. * listenerQueue.dispatchEventAsynchronous(0, new SomeEvent()); * * // Remove the listener from the listener list * eventListeners.remove(someEventListener); * * // Close EventManager to clean when done to terminate async event dispatch thread. * // Note that closing the event manager while asynchronously delivering events * // may cause some events to not be delivered before the async event dispatch * // thread terminates * eventManager.close(); * </pre> * * <p>At first glance, this package may seem more complicated than necessary * but it has support for some important features. The listener list supports * companion objects for each listener object. This is used by the OSGi framework * to create wrapper objects for a listener which are passed to the event dispatcher. * The ListenerQueue class is used to build a snap shot of the listeners prior to beginning * event dispatch. * * The OSGi framework uses a 2 level listener list for each listener type (4 types). * Level one is managed per framework instance and contains the list of BundleContexts which have * registered a listener. Level 2 is managed per BundleContext for the listeners in that * context. This allows all the listeners of a bundle to be easily and atomically removed from * the level one list. To use a "flat" list for all bundles would require the list to know which * bundle registered a listener object so that the list could be traversed when stopping a bundle * to remove all the bundle's listeners. * * When an event is fired, a snapshot list (ListenerQueue) must be made of the current listeners before delivery * is attempted. The snapshot list is necessary to allow the listener list to be modified while the * event is being delivered to the snapshot list. The memory cost of the snapshot list is * low since the ListenerQueue object uses the copy-on-write semantics * of the CopyOnWriteIdentityMap. This guarantees the snapshot list is never modified once created. * * The OSGi framework also uses a 2 level dispatch technique (EventDispatcher). * Level one dispatch is used by the framework to add the level 2 listener list of each * BundleContext to the snapshot in preparation for delivery of the event. * Level 2 dispatch is used as the final event deliverer and must cast the listener * and event objects to the proper type before calling the listener. Level 2 dispatch * will cancel delivery of an event * to a bundle that has stopped between the time the snapshot was created and the * attempt was made to deliver the event. * * <p> The highly dynamic nature of the OSGi framework had necessitated these features for * proper and efficient event delivery. * @since 3.1 * @noextend This class is not intended to be subclassed by clients. */
public class EventManager { static final boolean DEBUG = false;
EventThread for asynchronous dispatch of events. Access to this field must be protected by a synchronized region.
/** * EventThread for asynchronous dispatch of events. * Access to this field must be protected by a synchronized region. */
private EventThread<?, ?, ?> thread;
Once closed, an attempt to create a new EventThread will result in an IllegalStateException.
/** * Once closed, an attempt to create a new EventThread will result in an * IllegalStateException. */
private boolean closed;
Thread name used for asynchronous event delivery
/** * Thread name used for asynchronous event delivery */
protected final String threadName;
The thread group used for asynchronous event delivery
/** * The thread group used for asynchronous event delivery */
protected final ThreadGroup threadGroup;
EventManager constructor. An EventManager object is responsible for the delivery of events to listeners via an EventDispatcher.
/** * EventManager constructor. An EventManager object is responsible for * the delivery of events to listeners via an EventDispatcher. * */
public EventManager() { this(null, null); }
EventManager constructor. An EventManager object is responsible for the delivery of events to listeners via an EventDispatcher.
Params:
  • threadName – The name to give the event thread associated with this EventManager. A null value is allowed.
/** * EventManager constructor. An EventManager object is responsible for * the delivery of events to listeners via an EventDispatcher. * * @param threadName The name to give the event thread associated with * this EventManager. A <code>null</code> value is allowed. */
public EventManager(String threadName) { this(threadName, null); }
EventManager constructor. An EventManager object is responsible for the delivery of events to listeners via an EventDispatcher.
Params:
  • threadName – The name to give the event thread associated with this EventManager. A null value is allowed.
  • threadGroup – The thread group to use for the asynchronous event thread associated with this EventManager. A null value is allowed.
Since:3.4
/** * EventManager constructor. An EventManager object is responsible for * the delivery of events to listeners via an EventDispatcher. * * @param threadName The name to give the event thread associated with * this EventManager. A <code>null</code> value is allowed. * @param threadGroup The thread group to use for the asynchronous event * thread associated with this EventManager. A <code>null</code> value is allowed. * @since 3.4 */
public EventManager(String threadName, ThreadGroup threadGroup) { thread = null; closed = false; this.threadName = threadName; this.threadGroup = threadGroup; }
This method can be called to release any resources associated with this EventManager.

Closing this EventManager while it is asynchronously delivering events may cause some events to not be delivered before the async event dispatch thread terminates.

/** * This method can be called to release any resources associated with this * EventManager. * <p> * Closing this EventManager while it is asynchronously delivering events * may cause some events to not be delivered before the async event dispatch * thread terminates. */
public synchronized void close() { if (closed) { return; } if (thread != null) { thread.close(); thread = null; } closed = true; }
Returns the EventThread to use for dispatching events asynchronously for this EventManager.
Returns:EventThread to use for dispatching events asynchronously for this EventManager.
/** * Returns the EventThread to use for dispatching events asynchronously for * this EventManager. * * @return EventThread to use for dispatching events asynchronously for * this EventManager. */
synchronized <K, V, E> EventThread<K, V, E> getEventThread() { if (closed) { throw new IllegalStateException(); } if (thread == null) { /* if there is no thread, then create a new one */ thread = AccessController.doPrivileged(new PrivilegedAction<EventThread<K, V, E>>() { @Override public EventThread<K, V, E> run() { EventThread<K, V, E> t = new EventThread<>(threadGroup, threadName); return t; } }); /* start the new thread */ thread.start(); } @SuppressWarnings("unchecked") EventThread<K, V, E> result = (EventThread<K, V, E>) thread; return result; }
This method calls the EventDispatcher object to complete the dispatch of the event. If there are more elements in the list, call dispatchEvent on the next item on the list. This method is package private.
Params:
  • listeners – A Set of entries from a CopyOnWriteIdentityMap map.
  • dispatcher – Call back object which is called to complete the delivery of the event.
  • eventAction – This value was passed by the event source and is passed to this method. This is passed on to the call back object.
  • eventObject – This object was created by the event source and is passed to this method. This is passed on to the call back object.
/** * This method calls the EventDispatcher object to complete the dispatch of * the event. If there are more elements in the list, call dispatchEvent * on the next item on the list. * This method is package private. * * @param listeners A Set of entries from a CopyOnWriteIdentityMap map. * @param dispatcher Call back object which is called to complete the delivery of * the event. * @param eventAction This value was passed by the event source and * is passed to this method. This is passed on to the call back object. * @param eventObject This object was created by the event source and * is passed to this method. This is passed on to the call back object. */
static <K, V, E> void dispatchEvent(Set<Map.Entry<K, V>> listeners, EventDispatcher<K, V, E> dispatcher, int eventAction, E eventObject) { for (Map.Entry<K, V> listener : listeners) { /* iterate over the list of listeners */ final K eventListener = listener.getKey(); final V listenerObject = listener.getValue(); try { /* Call the EventDispatcher to complete the delivery of the event. */ dispatcher.dispatchEvent(eventListener, listenerObject, eventAction, eventObject); } catch (Throwable t) { /* Consume and ignore any exceptions thrown by the listener */ if (DEBUG) { System.out.println("Exception in " + eventListener); //$NON-NLS-1$ t.printStackTrace(); } } } }
This package private class is used for asynchronously dispatching events.
/** * This package private class is used for asynchronously dispatching events. */
static class EventThread<K, V, E> extends Thread { private static int nextThreadNumber;
Queued is a nested top-level (non-member) class. This class represents the items which are placed on the asynch dispatch queue. This class is private.
/** * Queued is a nested top-level (non-member) class. This class * represents the items which are placed on the asynch dispatch queue. * This class is private. */
private static class Queued<K, V, E> {
listener list for this event
/** listener list for this event */
final Set<Map.Entry<K, V>> listeners;
dispatcher of this event
/** dispatcher of this event */
final EventDispatcher<K, V, E> dispatcher;
action for this event
/** action for this event */
final int action;
object for this event
/** object for this event */
final E object;
next item in event queue
/** next item in event queue */
Queued<K, V, E> next;
Constructor for event queue item
Params:
  • l – Listener list for this event
  • d – Dispatcher for this event
  • a – Action for this event
  • o – Object for this event
/** * Constructor for event queue item * * @param l Listener list for this event * @param d Dispatcher for this event * @param a Action for this event * @param o Object for this event */
Queued(Set<Map.Entry<K, V>> l, EventDispatcher<K, V, E> d, int a, E o) { listeners = l; dispatcher = d; action = a; object = o; next = null; } }
item at the head of the event queue
/** item at the head of the event queue */
private Queued<K, V, E> head;
item at the tail of the event queue
/** item at the tail of the event queue */
private Queued<K, V, E> tail;
if false the thread must terminate
/** if false the thread must terminate */
private volatile boolean running;
Constructor for the event thread.
Params:
  • threadName – Name of the EventThread
/** * Constructor for the event thread. * @param threadName Name of the EventThread */
EventThread(ThreadGroup threadGroup, String threadName) { super(threadGroup, threadName == null ? getNextName() : threadName); running = true; head = null; tail = null; setDaemon(true); /* Mark thread as daemon thread */ } private static synchronized String getNextName() { return "EventManagerThread-" + nextThreadNumber++; //$NON-NLS-1$ }
Constructor for the event thread.
Params:
  • threadName – Name of the EventThread
/** * Constructor for the event thread. * @param threadName Name of the EventThread */
EventThread(String threadName) { this(null, threadName); }
Constructor for the event thread.
/** * Constructor for the event thread. */
EventThread() { this(null, null); }
Stop thread.
/** * Stop thread. */
void close() { running = false; interrupt(); }
This method pulls events from the queue and dispatches them.
/** * This method pulls events from * the queue and dispatches them. */
@Override public void run() { try { while (true) { Queued<K, V, E> item = getNextEvent(); if (item == null) { return; } EventManager.dispatchEvent(item.listeners, item.dispatcher, item.action, item.object); // Bug 299589: since the call to getNextEvent() will eventually block for a long time, we need to make sure that the 'item' // variable is cleared of the previous value before the call to getNextEvent(). See VM SPec 2.5.7 for why the compiler // will not automatically clear this variable for each loop iteration. item = null; } } catch (RuntimeException | Error e) { if (EventManager.DEBUG) { e.printStackTrace(); } throw e; } }
This methods takes the input parameters and creates a Queued object and queues it. The thread is notified.
Params:
  • l – Listener list for this event
  • d – Dispatcher for this event
  • a – Action for this event
  • o – Object for this event
/** * This methods takes the input parameters and creates a Queued * object and queues it. * The thread is notified. * * @param l Listener list for this event * @param d Dispatcher for this event * @param a Action for this event * @param o Object for this event */
synchronized void postEvent(Set<Map.Entry<K, V>> l, EventDispatcher<K, V, E> d, int a, E o) { if (!isAlive()) { /* If the thread is not alive, throw an exception */ throw new IllegalStateException(); } Queued<K, V, E> item = new Queued<>(l, d, a, o); if (head == null) /* if the queue was empty */ { head = item; tail = item; } else /* else add to end of queue */ { tail.next = item; tail = item; } notify(); }
This method is called by the thread to remove items from the queue so that they can be dispatched to their listeners. If the queue is empty, the thread waits.
Returns:The Queued removed from the top of the queue or null if the thread has been requested to stop.
/** * This method is called by the thread to remove * items from the queue so that they can be dispatched to their listeners. * If the queue is empty, the thread waits. * * @return The Queued removed from the top of the queue or null * if the thread has been requested to stop. */
private synchronized Queued<K, V, E> getNextEvent() { while (running && (head == null)) { try { wait(); } catch (InterruptedException e) { // If interrupted, we will loop back up and check running } } if (!running) { /* if we are stopping */ return null; } Queued<K, V, E> item = head; head = item.next; if (head == null) { tail = null; } return item; } } }