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package org.apache.batik.gvt.event;

import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.geom.Point2D;

import org.apache.batik.gvt.GraphicsNode;

An event which indicates that a mouse action occurred in a graphics node.
Author:Christophe Jolif, Thierry Kormann
Version:$Id: GraphicsNodeMouseEvent.java 1733416 2016-03-03 07:07:13Z gadams $
/** * An event which indicates that a mouse action occurred in a graphics node. * * @author <a href="mailto:cjolif@ilog.fr">Christophe Jolif</a> * @author <a href="mailto:Thierry.Kormann@sophia.inria.fr">Thierry Kormann</a> * @version $Id: GraphicsNodeMouseEvent.java 1733416 2016-03-03 07:07:13Z gadams $ */
public class GraphicsNodeMouseEvent extends GraphicsNodeInputEvent {
The first number in the range of ids used for mouse events.
/** * The first number in the range of ids used for mouse events. */
static final int MOUSE_FIRST = 500;
The id for the "mouseClicked" event. This MouseEvent occurs when a mouse button is pressed and released.
/** * The id for the "mouseClicked" event. This MouseEvent occurs when a mouse * button is pressed and released. */
public static final int MOUSE_CLICKED = MOUSE_FIRST;
The id for the "mousePressed" event. This MouseEvent occurs when a mouse button is pushed down.
/** * The id for the "mousePressed" event. This MouseEvent occurs when a mouse * button is pushed down. */
public static final int MOUSE_PRESSED = MOUSE_FIRST + 1;
The id for the "mouseReleased" event. This MouseEvent occurs when a mouse button is let up.
/** * The id for the "mouseReleased" event. This MouseEvent occurs when a mouse * button is let up. */
public static final int MOUSE_RELEASED = MOUSE_FIRST + 2;
The id for the "mouseMoved" event. This MouseMotionEvent occurs when the mouse position changes.
/** * The id for the "mouseMoved" event. This MouseMotionEvent occurs * when the mouse position changes. */
public static final int MOUSE_MOVED = MOUSE_FIRST + 3;
The id for the "mouseEntered" event. This MouseEvent occurs when the mouse cursor enters a graphics node's area.
/** * The id for the "mouseEntered" event. This MouseEvent occurs * when the mouse cursor enters a graphics node's area. */
public static final int MOUSE_ENTERED = MOUSE_FIRST + 4;
The id for the "mouseExited" event. This MouseEvent occurs when the mouse cursor leaves a graphics node's area.
/** * The id for the "mouseExited" event. This MouseEvent occurs when * the mouse cursor leaves a graphics node's area. */
public static final int MOUSE_EXITED = MOUSE_FIRST + 5;
The id for the "mouseDragged" event. This MouseEvent occurs when the mouse position changes while the "drag" modifier is active (for example, the shift key).
/** * The id for the "mouseDragged" event. This MouseEvent * occurs when the mouse position changes while the "drag" * modifier is active (for example, the shift key). */
public static final int MOUSE_DRAGGED = MOUSE_FIRST + 6;
The graphics node mouse events x coordinate. The x value is relative to the graphics node that fired the event.
/** * The graphics node mouse events x coordinate. * The x value is relative to the graphics node that fired the event. */
float x;
The graphics node mouse events y coordinate. The y value is relative to the graphics node that fired the event.
/** * The graphics node mouse events y coordinate. * The y value is relative to the graphics node that fired the event. */
float y; int clientX; int clientY; int screenX; int screenY;
Indicates the number of quick consecutive clicks of a mouse button.
/** * Indicates the number of quick consecutive clicks of a mouse button. */
int clickCount;
The mouse button that changed state.
/** * The mouse button that changed state. */
int button;
Additional information. For a MOUSE_EXITED, this will contain the destination node, for a MOUSE_ENTERED the last node and for a MOUSE_DRAGGED the node under the mouse pointer.
/** * Additional information. For a MOUSE_EXITED, this will contain the * destination node, for a MOUSE_ENTERED the last node and for * a MOUSE_DRAGGED the node under the mouse pointer. */
GraphicsNode relatedNode = null;
Constructs a new graphics node mouse event.
Params:
  • source – the graphics node where the event originated
  • id – the id of this event
  • when – the time the event occurred
  • modifiers – the modifier keys down when event occurred
  • lockState – the lock keys active when the event occurred
  • button – the mouse button that changed state
  • x – the mouse x coordinate
  • y – the mouse y coordinate
  • screenX – the mouse x coordinate relative to the screen
  • screenY – the mouse y coordinate relative to the screen
  • clickCount – the number of clicks
  • relatedNode – the related node
See Also:
/** * Constructs a new graphics node mouse event. * @param source the graphics node where the event originated * @param id the id of this event * @param when the time the event occurred * @param modifiers the modifier keys down when event occurred * @param lockState the lock keys active when the event occurred * @param button the mouse button that changed state * @param x the mouse x coordinate * @param y the mouse y coordinate * @param screenX the mouse x coordinate relative to the screen * @param screenY the mouse y coordinate relative to the screen * @param clickCount the number of clicks * @param relatedNode the related node * @see #getRelatedNode */
public GraphicsNodeMouseEvent(GraphicsNode source, int id, long when, int modifiers, int lockState, int button, float x, float y, int clientX, int clientY, int screenX, int screenY, int clickCount, GraphicsNode relatedNode) { super(source, id, when, modifiers, lockState); this.button = button; this.x = x; this.y = y; this.clientX = clientX; this.clientY = clientY; this.screenX = screenX; this.screenY = screenY; this.clickCount = clickCount; this.relatedNode = relatedNode; }
Constructs a new graphics node mouse event from an AWT MouseEvent.
Params:
  • source – the source where the event originated
  • evt – the AWT mouse event which is the source of this GraphicsNodeEvent
/** * Constructs a new graphics node mouse event from an AWT MouseEvent. * @param source the source where the event originated * @param evt the AWT mouse event which is the source of this * GraphicsNodeEvent */
public GraphicsNodeMouseEvent(GraphicsNode source, MouseEvent evt, int button, int lockState) { super(source, evt, lockState); this.button = button; this.x = evt.getX(); this.y = evt.getY(); this.clickCount = evt.getClickCount(); }
Returns the mouse button that changed state.
/** * Returns the mouse button that changed state. */
public int getButton() { return button; }
Returns the horizontal x position of the event relative to the source graphics node.
Returns:x a float indicating horizontal position relative to the node
/** * Returns the horizontal x position of the event relative to the * source graphics node. * @return x a float indicating horizontal position relative to the node */
public float getX() { return x; }
Returns the vertical y position of the event relative to the source node.
Returns:y a float indicating vertical position relative to the node
/** * Returns the vertical y position of the event relative to the source node. * @return y a float indicating vertical position relative to the node */
public float getY() { return y; }
Returns the horizontal x position of the event relative to the source graphics node.
Returns:x a float indicating horizontal position relative to the node
/** * Returns the horizontal x position of the event relative to the * source graphics node. * @return x a float indicating horizontal position relative to the node */
public float getClientX() { return clientX; }
Returns the vertical y position of the event relative to the source node.
Returns:y a float indicating vertical position relative to the node
/** * Returns the vertical y position of the event relative to the source node. * @return y a float indicating vertical position relative to the node */
public float getClientY() { return clientY; }
Returns the horizontal x position of the event relative to the screen.
Returns:x a float indicating horizontal position relative to the screen
/** * Returns the horizontal x position of the event relative to the * screen. * @return x a float indicating horizontal position relative to the screen */
public int getScreenX() { return screenX; }
Returns the vertical y position of the event relative to the screen.
Returns:y a float indicating vertical position relative to the screen
/** * Returns the vertical y position of the event relative to the screen. * @return y a float indicating vertical position relative to the screen */
public int getScreenY() { return screenY; }
Returns the (x, y) position of the event relative to the screen.
Returns:a Point object containing the x and y coordinates
/** * Returns the (x, y) position of the event relative to the screen. * @return a Point object containing the x and y coordinates */
public Point getScreenPoint() { return new Point(screenX, screenY); }
Returns the (x, y) position of the event relative to the screen.
Returns:a Point object containing the x and y coordinates
/** * Returns the (x, y) position of the event relative to the screen. * @return a Point object containing the x and y coordinates */
public Point getClientPoint() { return new Point(clientX, clientY); }
Returns the (x, y) position of the event relative to the source node.
Returns:a Point object containing the x and y coordinates
/** * Returns the (x, y) position of the event relative to the source node. * @return a Point object containing the x and y coordinates */
public Point2D getPoint2D() { return new Point2D.Float(x, y); }
Returns the number of mouse clicks associated with this event.
Returns:integer value for the number of clicks
/** * Returns the number of mouse clicks associated with this event. * @return integer value for the number of clicks */
public int getClickCount() { return clickCount; }
Returns the related node for this GraphicsNodeMouseEvent. For a MOUSE_ENTERED event it is the previous node target, for a MOUSE_EXITED event it is the next node target and for a MOUSE_DRAGGED event it is the node under the mouse pointer. Otherwise the value is null.
/** * Returns the related node for this <code>GraphicsNodeMouseEvent</code>. * For a <code>MOUSE_ENTERED</code> event it is the previous node target, * for a <code>MOUSE_EXITED</code> event it is the next node target and * for a <code>MOUSE_DRAGGED</code> event it is the node under the mouse * pointer. Otherwise the value is <code>null</code>. */
public GraphicsNode getRelatedNode() { return relatedNode; } }