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   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
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       http://www.apache.org/licenses/LICENSE-2.0

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package org.apache.batik.ext.awt.image.renderable;

import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.color.ColorSpace;
import java.awt.geom.AffineTransform;
import java.awt.geom.NoninvertibleTransformException;
import java.awt.geom.Rectangle2D;
import java.awt.image.RenderedImage;
import java.awt.image.renderable.RenderContext;

import org.apache.batik.ext.awt.image.rendered.TurbulencePatternRed;

Creates a sourceless image from a turbulence function.
Author:Thomas DeWeese
Version:$Id: TurbulenceRable8Bit.java 1808001 2017-09-11 09:51:29Z ssteiner $
/** * Creates a sourceless image from a turbulence function. * * @author <a href="mailto:Thomas.DeWeeese@Kodak.com">Thomas DeWeese</a> * @version $Id: TurbulenceRable8Bit.java 1808001 2017-09-11 09:51:29Z ssteiner $ */
public class TurbulenceRable8Bit extends AbstractColorInterpolationRable implements TurbulenceRable { int seed = 0; // Seed value to pseudo rand num gen. int numOctaves = 1; // number of octaves in turbulence function double baseFreqX = 0; // Frequency in X/Y directions double baseFreqY = 0; boolean stitched = false; // True if tiles are stitched boolean fractalNoise = false; // True if fractal noise should be used. Rectangle2D region; public TurbulenceRable8Bit(Rectangle2D region) { super(); this.region = region; } public TurbulenceRable8Bit(Rectangle2D region, int seed, int numOctaves, double baseFreqX, double baseFreqY, boolean stitched, boolean fractalNoise) { super(); this.seed = seed; this.numOctaves = numOctaves; this.baseFreqX = baseFreqX; this.baseFreqY = baseFreqY; this.stitched = stitched; this.fractalNoise = fractalNoise; this.region = region; }
Get the turbulence region
/** * Get the turbulence region */
public Rectangle2D getTurbulenceRegion() { return (Rectangle2D)region.clone(); }
Get the turbulence region
/** * Get the turbulence region */
public Rectangle2D getBounds2D() { return (Rectangle2D)region.clone(); }
Get the current seed value for the pseudo random number generator.
Returns:The current seed value for the pseudo random number generator.
/** * Get the current seed value for the pseudo random number generator. * @return The current seed value for the pseudo random number generator. */
public int getSeed() { return seed; }
Get the current number of octaves for the noise function .
Returns:The current number of octaves for the noise function .
/** * Get the current number of octaves for the noise function . * @return The current number of octaves for the noise function . */
public int getNumOctaves() { return numOctaves; }
Get the current base fequency in x direction.
Returns:The current base fequency in x direction.
/** * Get the current base fequency in x direction. * @return The current base fequency in x direction. */
public double getBaseFrequencyX() { return baseFreqX; }
Get the current base fequency in y direction.
Returns:The current base fequency in y direction.
/** * Get the current base fequency in y direction. * @return The current base fequency in y direction. */
public double getBaseFrequencyY() { return baseFreqY; }
Returns true if the turbulence function is currently stitching tiles.
Returns:true if the turbulence function is currently stitching tiles.
/** * Returns true if the turbulence function is currently stitching tiles. * @return true if the turbulence function is currently stitching tiles. */
public boolean isStitched() { return stitched; }
Returns true if the turbulence function is using fractal noise, instead of turbulence noise.
Returns:true if the turbulence function is using fractal noise, instead of turbulence noise.
/** * Returns true if the turbulence function is using fractal noise, * instead of turbulence noise. * @return true if the turbulence function is using fractal noise, * instead of turbulence noise. */
public boolean isFractalNoise() { return fractalNoise; }
Sets the turbulence region
Params:
  • turbulenceRegion – region to fill with turbulence function.
/** * Sets the turbulence region * @param turbulenceRegion region to fill with turbulence function. */
public void setTurbulenceRegion(Rectangle2D turbulenceRegion) { touch(); this.region = turbulenceRegion; }
Set the seed value for the pseudo random number generator.
Params:
  • seed – The new seed value for the pseudo random number generator.
/** * Set the seed value for the pseudo random number generator. * @param seed The new seed value for the pseudo random number generator. */
public void setSeed(int seed) { touch(); this.seed = seed; }
Set the number of octaves for the noise function .
Params:
  • numOctaves – The new number of octaves for the noise function .
/** * Set the number of octaves for the noise function . * @param numOctaves The new number of octaves for the noise function . */
public void setNumOctaves(int numOctaves) { touch(); this.numOctaves = numOctaves; }
Set the base fequency in x direction.
Params:
  • baseFreqX – The new base fequency in x direction.
/** * Set the base fequency in x direction. * @param baseFreqX The new base fequency in x direction. */
public void setBaseFrequencyX(double baseFreqX) { touch(); this.baseFreqX = baseFreqX; }
Set the base fequency in y direction.
Params:
  • baseFreqY – The new base fequency in y direction.
/** * Set the base fequency in y direction. * @param baseFreqY The new base fequency in y direction. */
public void setBaseFrequencyY(double baseFreqY) { touch(); this.baseFreqY = baseFreqY; }
Set stitching state for tiles.
Params:
  • stitched – true if the turbulence operator should stitch tiles.
/** * Set stitching state for tiles. * @param stitched true if the turbulence operator should stitch tiles. */
public void setStitched(boolean stitched) { touch(); this.stitched = stitched; }
Turns on/off fractal noise.
Params:
  • fractalNoise – true if fractal noise should be used.
/** * Turns on/off fractal noise. * @param fractalNoise true if fractal noise should be used. */
public void setFractalNoise(boolean fractalNoise) { touch(); this.fractalNoise = fractalNoise; } public RenderedImage createRendering(RenderContext rc){ Rectangle2D aoiRect; Shape aoi = rc.getAreaOfInterest(); if(aoi == null){ aoiRect = getBounds2D(); } else { Rectangle2D rect = getBounds2D(); aoiRect = aoi.getBounds2D(); if ( ! aoiRect.intersects(rect) ) return null; Rectangle2D.intersect(aoiRect, rect, aoiRect); } AffineTransform usr2dev = rc.getTransform(); // Compute size of raster image in device space. // System.out.println("Turbulence aoi : " + aoi); // System.out.println("Scale X : " + usr2dev.getScaleX() + " scaleY : " + usr2dev.getScaleY()); // System.out.println("Turbulence aoi dev : " + usr2dev.createTransformedShape(aoi).getBounds()); final Rectangle devRect = usr2dev.createTransformedShape(aoiRect).getBounds(); if ((devRect.width <= 0) || (devRect.height <= 0)) return null; ColorSpace cs = getOperationColorSpace(); Rectangle2D tile = null; if (stitched) tile = (Rectangle2D)region.clone(); AffineTransform patternTxf = new AffineTransform(); try{ patternTxf = usr2dev.createInverse(); }catch(NoninvertibleTransformException e){ } return new TurbulencePatternRed (baseFreqX, baseFreqY, numOctaves, seed, fractalNoise, tile, patternTxf, devRect, cs, true); } }