/*

   Licensed to the Apache Software Foundation (ASF) under one or more
   contributor license agreements.  See the NOTICE file distributed with
   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
   (the "License"); you may not use this file except in compliance with
   the License.  You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.

 */
package org.apache.batik.ext.awt.image.renderable;

import java.awt.geom.Rectangle2D;

import org.apache.batik.ext.awt.image.Light;

This filter primitive lights an image using the alpha channel as a bump map. The resulting image is an RGBA opaque image based on the light color with alpha = 1.0 everywhere. The lighting calculation follows the standard diffuse component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. This filter follows the specification of the feDiffuseLighting filter in the SVG 1.0 specification.
Author:Vincent Hardy
Version:$Id: DiffuseLightingRable.java 1733416 2016-03-03 07:07:13Z gadams $
/** * This filter primitive lights an image using the alpha channel as a bump map. * The resulting image is an RGBA opaque image based on the light color * with alpha = 1.0 everywhere. The lighting calculation follows the standard diffuse * component of the Phong lighting model. The resulting image depends on the light color, * light position and surface geometry of the input bump map. * * This filter follows the specification of the feDiffuseLighting filter in * the SVG 1.0 specification. * * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> * @version $Id: DiffuseLightingRable.java 1733416 2016-03-03 07:07:13Z gadams $ */
public interface DiffuseLightingRable extends FilterColorInterpolation {
Returns the source to be filtered
/** * Returns the source to be filtered */
Filter getSource();
Sets the source to be filtered
/** * Sets the source to be filtered */
void setSource(Filter src);
Returns:Light object used for the diffuse lighting
/** * @return Light object used for the diffuse lighting */
Light getLight();
Params:
  • light – New Light object
/** * @param light New Light object */
void setLight(Light light);
Returns:surfaceScale
/** * @return surfaceScale */
double getSurfaceScale();
Sets the surface scale
/** * Sets the surface scale */
void setSurfaceScale(double surfaceScale);
Returns:diffuse constant, or kd.
/** * @return diffuse constant, or kd. */
double getKd();
Sets the diffuse constant, or kd
/** * Sets the diffuse constant, or kd */
void setKd(double kd);
Returns:the litRegion for this filter
/** * @return the litRegion for this filter */
Rectangle2D getLitRegion();
Sets the litRegion for this filter
/** * Sets the litRegion for this filter */
void setLitRegion(Rectangle2D litRegion);
Returns the min [dx,dy] distance in user space for evalutation of the sobel gradient.
/** * Returns the min [dx,dy] distance in user space for evalutation of * the sobel gradient. */
double [] getKernelUnitLength();
Sets the min [dx,dy] distance in user space for evaluation of the sobel gradient. If set to zero or null then device space will be used.
/** * Sets the min [dx,dy] distance in user space for evaluation of the * sobel gradient. If set to zero or null then device space will be used. */
void setKernelUnitLength(double [] kernelUnitLength); }