/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.commons.math3.util;

import java.math.BigDecimal;

import org.apache.commons.math3.exception.MathArithmeticException;
import org.apache.commons.math3.exception.MathIllegalArgumentException;
import org.apache.commons.math3.exception.util.LocalizedFormats;

Utilities for comparing numbers.
Since:3.0
/** * Utilities for comparing numbers. * * @since 3.0 */
public class Precision {

Largest double-precision floating-point number such that 1 + EPSILON is numerically equal to 1. This value is an upper bound on the relative error due to rounding real numbers to double precision floating-point numbers.

In IEEE 754 arithmetic, this is 2-53.

See Also:
/** * <p> * Largest double-precision floating-point number such that * {@code 1 + EPSILON} is numerically equal to 1. This value is an upper * bound on the relative error due to rounding real numbers to double * precision floating-point numbers. * </p> * <p> * In IEEE 754 arithmetic, this is 2<sup>-53</sup>. * </p> * * @see <a href="http://en.wikipedia.org/wiki/Machine_epsilon">Machine epsilon</a> */
public static final double EPSILON;
Safe minimum, such that 1 / SAFE_MIN does not overflow.
In IEEE 754 arithmetic, this is also the smallest normalized number 2-1022.
/** * Safe minimum, such that {@code 1 / SAFE_MIN} does not overflow. * <br/> * In IEEE 754 arithmetic, this is also the smallest normalized * number 2<sup>-1022</sup>. */
public static final double SAFE_MIN;
Exponent offset in IEEE754 representation.
/** Exponent offset in IEEE754 representation. */
private static final long EXPONENT_OFFSET = 1023l;
Offset to order signed double numbers lexicographically.
/** Offset to order signed double numbers lexicographically. */
private static final long SGN_MASK = 0x8000000000000000L;
Offset to order signed double numbers lexicographically.
/** Offset to order signed double numbers lexicographically. */
private static final int SGN_MASK_FLOAT = 0x80000000;
Positive zero.
/** Positive zero. */
private static final double POSITIVE_ZERO = 0d;
Positive zero bits.
/** Positive zero bits. */
private static final long POSITIVE_ZERO_DOUBLE_BITS = Double.doubleToRawLongBits(+0.0);
Negative zero bits.
/** Negative zero bits. */
private static final long NEGATIVE_ZERO_DOUBLE_BITS = Double.doubleToRawLongBits(-0.0);
Positive zero bits.
/** Positive zero bits. */
private static final int POSITIVE_ZERO_FLOAT_BITS = Float.floatToRawIntBits(+0.0f);
Negative zero bits.
/** Negative zero bits. */
private static final int NEGATIVE_ZERO_FLOAT_BITS = Float.floatToRawIntBits(-0.0f); static { /* * This was previously expressed as = 0x1.0p-53; * However, OpenJDK (Sparc Solaris) cannot handle such small * constants: MATH-721 */ EPSILON = Double.longBitsToDouble((EXPONENT_OFFSET - 53l) << 52); /* * This was previously expressed as = 0x1.0p-1022; * However, OpenJDK (Sparc Solaris) cannot handle such small * constants: MATH-721 */ SAFE_MIN = Double.longBitsToDouble((EXPONENT_OFFSET - 1022l) << 52); }
Private constructor.
/** * Private constructor. */
private Precision() {}
Compares two numbers given some amount of allowed error.
Params:
  • x – the first number
  • y – the second number
  • eps – the amount of error to allow when checking for equality
Returns:
/** * Compares two numbers given some amount of allowed error. * * @param x the first number * @param y the second number * @param eps the amount of error to allow when checking for equality * @return <ul><li>0 if {@link #equals(double, double, double) equals(x, y, eps)}</li> * <li>&lt; 0 if !{@link #equals(double, double, double) equals(x, y, eps)} &amp;&amp; x &lt; y</li> * <li>> 0 if !{@link #equals(double, double, double) equals(x, y, eps)} &amp;&amp; x > y or * either argument is NaN</li></ul> */
public static int compareTo(double x, double y, double eps) { if (equals(x, y, eps)) { return 0; } else if (x < y) { return -1; } return 1; }
Compares two numbers given some amount of allowed error. Two float numbers are considered equal if there are (maxUlps - 1) (or fewer) floating point numbers between them, i.e. two adjacent floating point numbers are considered equal. Adapted from Bruce Dawson. Returns false if either of the arguments is NaN.
Params:
  • x – first value
  • y – second value
  • maxUlps – (maxUlps - 1) is the number of floating point values between x and y.
Returns:
/** * Compares two numbers given some amount of allowed error. * Two float numbers are considered equal if there are {@code (maxUlps - 1)} * (or fewer) floating point numbers between them, i.e. two adjacent floating * point numbers are considered equal. * Adapted from <a * href="http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/"> * Bruce Dawson</a>. Returns {@code false} if either of the arguments is NaN. * * @param x first value * @param y second value * @param maxUlps {@code (maxUlps - 1)} is the number of floating point * values between {@code x} and {@code y}. * @return <ul><li>0 if {@link #equals(double, double, int) equals(x, y, maxUlps)}</li> * <li>&lt; 0 if !{@link #equals(double, double, int) equals(x, y, maxUlps)} &amp;&amp; x &lt; y</li> * <li>&gt; 0 if !{@link #equals(double, double, int) equals(x, y, maxUlps)} &amp;&amp; x > y * or either argument is NaN</li></ul> */
public static int compareTo(final double x, final double y, final int maxUlps) { if (equals(x, y, maxUlps)) { return 0; } else if (x < y) { return -1; } return 1; }
Returns true iff they are equal as defined by equals(x, y, 1).
Params:
  • x – first value
  • y – second value
Returns:true if the values are equal.
/** * Returns true iff they are equal as defined by * {@link #equals(float,float,int) equals(x, y, 1)}. * * @param x first value * @param y second value * @return {@code true} if the values are equal. */
public static boolean equals(float x, float y) { return equals(x, y, 1); }
Returns true if both arguments are NaN or they are equal as defined by equals(x, y, 1).
Params:
  • x – first value
  • y – second value
Returns:true if the values are equal or both are NaN.
Since:2.2
/** * Returns true if both arguments are NaN or they are * equal as defined by {@link #equals(float,float) equals(x, y, 1)}. * * @param x first value * @param y second value * @return {@code true} if the values are equal or both are NaN. * @since 2.2 */
public static boolean equalsIncludingNaN(float x, float y) { return (x != x || y != y) ? !(x != x ^ y != y) : equals(x, y, 1); }
Returns true if the arguments are equal or within the range of allowed error (inclusive). Returns false if either of the arguments is NaN.
Params:
  • x – first value
  • y – second value
  • eps – the amount of absolute error to allow.
Returns:true if the values are equal or within range of each other.
Since:2.2
/** * Returns true if the arguments are equal or within the range of allowed * error (inclusive). Returns {@code false} if either of the arguments * is NaN. * * @param x first value * @param y second value * @param eps the amount of absolute error to allow. * @return {@code true} if the values are equal or within range of each other. * @since 2.2 */
public static boolean equals(float x, float y, float eps) { return equals(x, y, 1) || FastMath.abs(y - x) <= eps; }
Returns true if the arguments are both NaN, are equal, or are within the range of allowed error (inclusive).
Params:
  • x – first value
  • y – second value
  • eps – the amount of absolute error to allow.
Returns:true if the values are equal or within range of each other, or both are NaN.
Since:2.2
/** * Returns true if the arguments are both NaN, are equal, or are within the range * of allowed error (inclusive). * * @param x first value * @param y second value * @param eps the amount of absolute error to allow. * @return {@code true} if the values are equal or within range of each other, * or both are NaN. * @since 2.2 */
public static boolean equalsIncludingNaN(float x, float y, float eps) { return equalsIncludingNaN(x, y) || (FastMath.abs(y - x) <= eps); }
Returns true if the arguments are equal or within the range of allowed error (inclusive). Two float numbers are considered equal if there are (maxUlps - 1) (or fewer) floating point numbers between them, i.e. two adjacent floating point numbers are considered equal. Adapted from Bruce Dawson. Returns false if either of the arguments is NaN.
Params:
  • x – first value
  • y – second value
  • maxUlps – (maxUlps - 1) is the number of floating point values between x and y.
Returns:true if there are fewer than maxUlps floating point values between x and y.
Since:2.2
/** * Returns true if the arguments are equal or within the range of allowed * error (inclusive). * Two float numbers are considered equal if there are {@code (maxUlps - 1)} * (or fewer) floating point numbers between them, i.e. two adjacent floating * point numbers are considered equal. * Adapted from <a * href="http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/"> * Bruce Dawson</a>. Returns {@code false} if either of the arguments is NaN. * * @param x first value * @param y second value * @param maxUlps {@code (maxUlps - 1)} is the number of floating point * values between {@code x} and {@code y}. * @return {@code true} if there are fewer than {@code maxUlps} floating * point values between {@code x} and {@code y}. * @since 2.2 */
public static boolean equals(final float x, final float y, final int maxUlps) { final int xInt = Float.floatToRawIntBits(x); final int yInt = Float.floatToRawIntBits(y); final boolean isEqual; if (((xInt ^ yInt) & SGN_MASK_FLOAT) == 0) { // number have same sign, there is no risk of overflow isEqual = FastMath.abs(xInt - yInt) <= maxUlps; } else { // number have opposite signs, take care of overflow final int deltaPlus; final int deltaMinus; if (xInt < yInt) { deltaPlus = yInt - POSITIVE_ZERO_FLOAT_BITS; deltaMinus = xInt - NEGATIVE_ZERO_FLOAT_BITS; } else { deltaPlus = xInt - POSITIVE_ZERO_FLOAT_BITS; deltaMinus = yInt - NEGATIVE_ZERO_FLOAT_BITS; } if (deltaPlus > maxUlps) { isEqual = false; } else { isEqual = deltaMinus <= (maxUlps - deltaPlus); } } return isEqual && !Float.isNaN(x) && !Float.isNaN(y); }
Returns true if the arguments are both NaN or if they are equal as defined by equals(x, y, maxUlps).
Params:
  • x – first value
  • y – second value
  • maxUlps – (maxUlps - 1) is the number of floating point values between x and y.
Returns:true if both arguments are NaN or if there are less than maxUlps floating point values between x and y.
Since:2.2
/** * Returns true if the arguments are both NaN or if they are equal as defined * by {@link #equals(float,float,int) equals(x, y, maxUlps)}. * * @param x first value * @param y second value * @param maxUlps {@code (maxUlps - 1)} is the number of floating point * values between {@code x} and {@code y}. * @return {@code true} if both arguments are NaN or if there are less than * {@code maxUlps} floating point values between {@code x} and {@code y}. * @since 2.2 */
public static boolean equalsIncludingNaN(float x, float y, int maxUlps) { return (x != x || y != y) ? !(x != x ^ y != y) : equals(x, y, maxUlps); }
Returns true iff they are equal as defined by equals(x, y, 1).
Params:
  • x – first value
  • y – second value
Returns:true if the values are equal.
/** * Returns true iff they are equal as defined by * {@link #equals(double,double,int) equals(x, y, 1)}. * * @param x first value * @param y second value * @return {@code true} if the values are equal. */
public static boolean equals(double x, double y) { return equals(x, y, 1); }
Returns true if the arguments are both NaN or they are equal as defined by equals(x, y, 1).
Params:
  • x – first value
  • y – second value
Returns:true if the values are equal or both are NaN.
Since:2.2
/** * Returns true if the arguments are both NaN or they are * equal as defined by {@link #equals(double,double) equals(x, y, 1)}. * * @param x first value * @param y second value * @return {@code true} if the values are equal or both are NaN. * @since 2.2 */
public static boolean equalsIncludingNaN(double x, double y) { return (x != x || y != y) ? !(x != x ^ y != y) : equals(x, y, 1); }
Returns true if there is no double value strictly between the arguments or the difference between them is within the range of allowed error (inclusive). Returns false if either of the arguments is NaN.
Params:
  • x – First value.
  • y – Second value.
  • eps – Amount of allowed absolute error.
Returns:true if the values are two adjacent floating point numbers or they are within range of each other.
/** * Returns {@code true} if there is no double value strictly between the * arguments or the difference between them is within the range of allowed * error (inclusive). Returns {@code false} if either of the arguments * is NaN. * * @param x First value. * @param y Second value. * @param eps Amount of allowed absolute error. * @return {@code true} if the values are two adjacent floating point * numbers or they are within range of each other. */
public static boolean equals(double x, double y, double eps) { return equals(x, y, 1) || FastMath.abs(y - x) <= eps; }
Returns true if there is no double value strictly between the arguments or the relative difference between them is less than or equal to the given tolerance. Returns false if either of the arguments is NaN.
Params:
  • x – First value.
  • y – Second value.
  • eps – Amount of allowed relative error.
Returns:true if the values are two adjacent floating point numbers or they are within range of each other.
Since:3.1
/** * Returns {@code true} if there is no double value strictly between the * arguments or the relative difference between them is less than or equal * to the given tolerance. Returns {@code false} if either of the arguments * is NaN. * * @param x First value. * @param y Second value. * @param eps Amount of allowed relative error. * @return {@code true} if the values are two adjacent floating point * numbers or they are within range of each other. * @since 3.1 */
public static boolean equalsWithRelativeTolerance(double x, double y, double eps) { if (equals(x, y, 1)) { return true; } final double absoluteMax = FastMath.max(FastMath.abs(x), FastMath.abs(y)); final double relativeDifference = FastMath.abs((x - y) / absoluteMax); return relativeDifference <= eps; }
Returns true if the arguments are both NaN, are equal or are within the range of allowed error (inclusive).
Params:
  • x – first value
  • y – second value
  • eps – the amount of absolute error to allow.
Returns:true if the values are equal or within range of each other, or both are NaN.
Since:2.2
/** * Returns true if the arguments are both NaN, are equal or are within the range * of allowed error (inclusive). * * @param x first value * @param y second value * @param eps the amount of absolute error to allow. * @return {@code true} if the values are equal or within range of each other, * or both are NaN. * @since 2.2 */
public static boolean equalsIncludingNaN(double x, double y, double eps) { return equalsIncludingNaN(x, y) || (FastMath.abs(y - x) <= eps); }
Returns true if the arguments are equal or within the range of allowed error (inclusive).

Two float numbers are considered equal if there are (maxUlps - 1) (or fewer) floating point numbers between them, i.e. two adjacent floating point numbers are considered equal.

Adapted from Bruce Dawson. Returns false if either of the arguments is NaN.

Params:
  • x – first value
  • y – second value
  • maxUlps – (maxUlps - 1) is the number of floating point values between x and y.
Returns:true if there are fewer than maxUlps floating point values between x and y.
/** * Returns true if the arguments are equal or within the range of allowed * error (inclusive). * <p> * Two float numbers are considered equal if there are {@code (maxUlps - 1)} * (or fewer) floating point numbers between them, i.e. two adjacent * floating point numbers are considered equal. * </p> * <p> * Adapted from <a * href="http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/"> * Bruce Dawson</a>. Returns {@code false} if either of the arguments is NaN. * </p> * * @param x first value * @param y second value * @param maxUlps {@code (maxUlps - 1)} is the number of floating point * values between {@code x} and {@code y}. * @return {@code true} if there are fewer than {@code maxUlps} floating * point values between {@code x} and {@code y}. */
public static boolean equals(final double x, final double y, final int maxUlps) { final long xInt = Double.doubleToRawLongBits(x); final long yInt = Double.doubleToRawLongBits(y); final boolean isEqual; if (((xInt ^ yInt) & SGN_MASK) == 0l) { // number have same sign, there is no risk of overflow isEqual = FastMath.abs(xInt - yInt) <= maxUlps; } else { // number have opposite signs, take care of overflow final long deltaPlus; final long deltaMinus; if (xInt < yInt) { deltaPlus = yInt - POSITIVE_ZERO_DOUBLE_BITS; deltaMinus = xInt - NEGATIVE_ZERO_DOUBLE_BITS; } else { deltaPlus = xInt - POSITIVE_ZERO_DOUBLE_BITS; deltaMinus = yInt - NEGATIVE_ZERO_DOUBLE_BITS; } if (deltaPlus > maxUlps) { isEqual = false; } else { isEqual = deltaMinus <= (maxUlps - deltaPlus); } } return isEqual && !Double.isNaN(x) && !Double.isNaN(y); }
Returns true if both arguments are NaN or if they are equal as defined by equals(x, y, maxUlps).
Params:
  • x – first value
  • y – second value
  • maxUlps – (maxUlps - 1) is the number of floating point values between x and y.
Returns:true if both arguments are NaN or if there are less than maxUlps floating point values between x and y.
Since:2.2
/** * Returns true if both arguments are NaN or if they are equal as defined * by {@link #equals(double,double,int) equals(x, y, maxUlps)}. * * @param x first value * @param y second value * @param maxUlps {@code (maxUlps - 1)} is the number of floating point * values between {@code x} and {@code y}. * @return {@code true} if both arguments are NaN or if there are less than * {@code maxUlps} floating point values between {@code x} and {@code y}. * @since 2.2 */
public static boolean equalsIncludingNaN(double x, double y, int maxUlps) { return (x != x || y != y) ? !(x != x ^ y != y) : equals(x, y, maxUlps); }
Rounds the given value to the specified number of decimal places. The value is rounded using the BigDecimal.ROUND_HALF_UP method.
Params:
  • x – Value to round.
  • scale – Number of digits to the right of the decimal point.
Returns:the rounded value.
Since:1.1 (previously in MathUtils, moved as of version 3.0)
/** * Rounds the given value to the specified number of decimal places. * The value is rounded using the {@link BigDecimal#ROUND_HALF_UP} method. * * @param x Value to round. * @param scale Number of digits to the right of the decimal point. * @return the rounded value. * @since 1.1 (previously in {@code MathUtils}, moved as of version 3.0) */
public static double round(double x, int scale) { return round(x, scale, BigDecimal.ROUND_HALF_UP); }
Rounds the given value to the specified number of decimal places. The value is rounded using the given method which is any method defined in BigDecimal. If x is infinite or NaN, then the value of x is returned unchanged, regardless of the other parameters.
Params:
  • x – Value to round.
  • scale – Number of digits to the right of the decimal point.
  • roundingMethod – Rounding method as defined in BigDecimal.
Throws:
Returns:the rounded value.
Since:1.1 (previously in MathUtils, moved as of version 3.0)
/** * Rounds the given value to the specified number of decimal places. * The value is rounded using the given method which is any method defined * in {@link BigDecimal}. * If {@code x} is infinite or {@code NaN}, then the value of {@code x} is * returned unchanged, regardless of the other parameters. * * @param x Value to round. * @param scale Number of digits to the right of the decimal point. * @param roundingMethod Rounding method as defined in {@link BigDecimal}. * @return the rounded value. * @throws ArithmeticException if {@code roundingMethod == ROUND_UNNECESSARY} * and the specified scaling operation would require rounding. * @throws IllegalArgumentException if {@code roundingMethod} does not * represent a valid rounding mode. * @since 1.1 (previously in {@code MathUtils}, moved as of version 3.0) */
public static double round(double x, int scale, int roundingMethod) { try { final double rounded = (new BigDecimal(Double.toString(x)) .setScale(scale, roundingMethod)) .doubleValue(); // MATH-1089: negative values rounded to zero should result in negative zero return rounded == POSITIVE_ZERO ? POSITIVE_ZERO * x : rounded; } catch (NumberFormatException ex) { if (Double.isInfinite(x)) { return x; } else { return Double.NaN; } } }
Rounds the given value to the specified number of decimal places. The value is rounded using the BigDecimal.ROUND_HALF_UP method.
Params:
  • x – Value to round.
  • scale – Number of digits to the right of the decimal point.
Returns:the rounded value.
Since:1.1 (previously in MathUtils, moved as of version 3.0)
/** * Rounds the given value to the specified number of decimal places. * The value is rounded using the {@link BigDecimal#ROUND_HALF_UP} method. * * @param x Value to round. * @param scale Number of digits to the right of the decimal point. * @return the rounded value. * @since 1.1 (previously in {@code MathUtils}, moved as of version 3.0) */
public static float round(float x, int scale) { return round(x, scale, BigDecimal.ROUND_HALF_UP); }
Rounds the given value to the specified number of decimal places. The value is rounded using the given method which is any method defined in BigDecimal.
Params:
  • x – Value to round.
  • scale – Number of digits to the right of the decimal point.
  • roundingMethod – Rounding method as defined in BigDecimal.
Throws:
Returns:the rounded value.
Since:1.1 (previously in MathUtils, moved as of version 3.0)
/** * Rounds the given value to the specified number of decimal places. * The value is rounded using the given method which is any method defined * in {@link BigDecimal}. * * @param x Value to round. * @param scale Number of digits to the right of the decimal point. * @param roundingMethod Rounding method as defined in {@link BigDecimal}. * @return the rounded value. * @since 1.1 (previously in {@code MathUtils}, moved as of version 3.0) * @throws MathArithmeticException if an exact operation is required but result is not exact * @throws MathIllegalArgumentException if {@code roundingMethod} is not a valid rounding method. */
public static float round(float x, int scale, int roundingMethod) throws MathArithmeticException, MathIllegalArgumentException { final float sign = FastMath.copySign(1f, x); final float factor = (float) FastMath.pow(10.0f, scale) * sign; return (float) roundUnscaled(x * factor, sign, roundingMethod) / factor; }
Rounds the given non-negative value to the "nearest" integer. Nearest is determined by the rounding method specified. Rounding methods are defined in BigDecimal.
Params:
  • unscaled – Value to round.
  • sign – Sign of the original, scaled value.
  • roundingMethod – Rounding method, as defined in BigDecimal.
Throws:
Returns:the rounded value.
Since:1.1 (previously in MathUtils, moved as of version 3.0)
/** * Rounds the given non-negative value to the "nearest" integer. Nearest is * determined by the rounding method specified. Rounding methods are defined * in {@link BigDecimal}. * * @param unscaled Value to round. * @param sign Sign of the original, scaled value. * @param roundingMethod Rounding method, as defined in {@link BigDecimal}. * @return the rounded value. * @throws MathArithmeticException if an exact operation is required but result is not exact * @throws MathIllegalArgumentException if {@code roundingMethod} is not a valid rounding method. * @since 1.1 (previously in {@code MathUtils}, moved as of version 3.0) */
private static double roundUnscaled(double unscaled, double sign, int roundingMethod) throws MathArithmeticException, MathIllegalArgumentException { switch (roundingMethod) { case BigDecimal.ROUND_CEILING : if (sign == -1) { unscaled = FastMath.floor(FastMath.nextAfter(unscaled, Double.NEGATIVE_INFINITY)); } else { unscaled = FastMath.ceil(FastMath.nextAfter(unscaled, Double.POSITIVE_INFINITY)); } break; case BigDecimal.ROUND_DOWN : unscaled = FastMath.floor(FastMath.nextAfter(unscaled, Double.NEGATIVE_INFINITY)); break; case BigDecimal.ROUND_FLOOR : if (sign == -1) { unscaled = FastMath.ceil(FastMath.nextAfter(unscaled, Double.POSITIVE_INFINITY)); } else { unscaled = FastMath.floor(FastMath.nextAfter(unscaled, Double.NEGATIVE_INFINITY)); } break; case BigDecimal.ROUND_HALF_DOWN : { unscaled = FastMath.nextAfter(unscaled, Double.NEGATIVE_INFINITY); double fraction = unscaled - FastMath.floor(unscaled); if (fraction > 0.5) { unscaled = FastMath.ceil(unscaled); } else { unscaled = FastMath.floor(unscaled); } break; } case BigDecimal.ROUND_HALF_EVEN : { double fraction = unscaled - FastMath.floor(unscaled); if (fraction > 0.5) { unscaled = FastMath.ceil(unscaled); } else if (fraction < 0.5) { unscaled = FastMath.floor(unscaled); } else { // The following equality test is intentional and needed for rounding purposes if (FastMath.floor(unscaled) / 2.0 == FastMath.floor(FastMath.floor(unscaled) / 2.0)) { // even unscaled = FastMath.floor(unscaled); } else { // odd unscaled = FastMath.ceil(unscaled); } } break; } case BigDecimal.ROUND_HALF_UP : { unscaled = FastMath.nextAfter(unscaled, Double.POSITIVE_INFINITY); double fraction = unscaled - FastMath.floor(unscaled); if (fraction >= 0.5) { unscaled = FastMath.ceil(unscaled); } else { unscaled = FastMath.floor(unscaled); } break; } case BigDecimal.ROUND_UNNECESSARY : if (unscaled != FastMath.floor(unscaled)) { throw new MathArithmeticException(); } break; case BigDecimal.ROUND_UP : // do not round if the discarded fraction is equal to zero if (unscaled != FastMath.floor(unscaled)) { unscaled = FastMath.ceil(FastMath.nextAfter(unscaled, Double.POSITIVE_INFINITY)); } break; default : throw new MathIllegalArgumentException(LocalizedFormats.INVALID_ROUNDING_METHOD, roundingMethod, "ROUND_CEILING", BigDecimal.ROUND_CEILING, "ROUND_DOWN", BigDecimal.ROUND_DOWN, "ROUND_FLOOR", BigDecimal.ROUND_FLOOR, "ROUND_HALF_DOWN", BigDecimal.ROUND_HALF_DOWN, "ROUND_HALF_EVEN", BigDecimal.ROUND_HALF_EVEN, "ROUND_HALF_UP", BigDecimal.ROUND_HALF_UP, "ROUND_UNNECESSARY", BigDecimal.ROUND_UNNECESSARY, "ROUND_UP", BigDecimal.ROUND_UP); } return unscaled; }
Computes a number delta close to originalDelta with the property that

  x + delta - x
is exactly machine-representable. This is useful when computing numerical derivatives, in order to reduce roundoff errors.
Params:
  • x – Value.
  • originalDelta – Offset value.
Returns:a number delta so that x + delta and x differ by a representable floating number.
/** * Computes a number {@code delta} close to {@code originalDelta} with * the property that <pre><code> * x + delta - x * </code></pre> * is exactly machine-representable. * This is useful when computing numerical derivatives, in order to reduce * roundoff errors. * * @param x Value. * @param originalDelta Offset value. * @return a number {@code delta} so that {@code x + delta} and {@code x} * differ by a representable floating number. */
public static double representableDelta(double x, double originalDelta) { return x + originalDelta - x; } }