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 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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package org.apache.commons.math3.random;


Interface extracted from java.util.Random. This interface is implemented by AbstractRandomGenerator.
Since:1.1
/** * Interface extracted from <code>java.util.Random</code>. This interface is * implemented by {@link AbstractRandomGenerator}. * * @since 1.1 */
public interface RandomGenerator {
Sets the seed of the underlying random number generator using an int seed.

Sequences of values generated starting with the same seeds should be identical.

Params:
  • seed – the seed value
/** * Sets the seed of the underlying random number generator using an * <code>int</code> seed. * <p>Sequences of values generated starting with the same seeds * should be identical. * </p> * @param seed the seed value */
void setSeed(int seed);
Sets the seed of the underlying random number generator using an int array seed.

Sequences of values generated starting with the same seeds should be identical.

Params:
  • seed – the seed value
/** * Sets the seed of the underlying random number generator using an * <code>int</code> array seed. * <p>Sequences of values generated starting with the same seeds * should be identical. * </p> * @param seed the seed value */
void setSeed(int[] seed);
Sets the seed of the underlying random number generator using a long seed.

Sequences of values generated starting with the same seeds should be identical.

Params:
  • seed – the seed value
/** * Sets the seed of the underlying random number generator using a * <code>long</code> seed. * <p>Sequences of values generated starting with the same seeds * should be identical. * </p> * @param seed the seed value */
void setSeed(long seed);
Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.
Params:
  • bytes – the non-null byte array in which to put the random bytes
/** * Generates random bytes and places them into a user-supplied * byte array. The number of random bytes produced is equal to * the length of the byte array. * * @param bytes the non-null byte array in which to put the * random bytes */
void nextBytes(byte[] bytes);
Returns the next pseudorandom, uniformly distributed int value from this random number generator's sequence. All 232 possible int values should be produced with (approximately) equal probability.
Returns:the next pseudorandom, uniformly distributed int value from this random number generator's sequence
/** * Returns the next pseudorandom, uniformly distributed <code>int</code> * value from this random number generator's sequence. * All 2<font size="-1"><sup>32</sup></font> possible {@code int} values * should be produced with (approximately) equal probability. * * @return the next pseudorandom, uniformly distributed <code>int</code> * value from this random number generator's sequence */
int nextInt();
Returns a pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.
Params:
  • n – the bound on the random number to be returned. Must be positive.
Throws:
Returns: a pseudorandom, uniformly distributed int value between 0 (inclusive) and n (exclusive).
/** * Returns a pseudorandom, uniformly distributed {@code int} value * between 0 (inclusive) and the specified value (exclusive), drawn from * this random number generator's sequence. * * @param n the bound on the random number to be returned. Must be * positive. * @return a pseudorandom, uniformly distributed {@code int} * value between 0 (inclusive) and n (exclusive). * @throws IllegalArgumentException if n is not positive. */
int nextInt(int n);
Returns the next pseudorandom, uniformly distributed long value from this random number generator's sequence. All 264 possible long values should be produced with (approximately) equal probability.
Returns: the next pseudorandom, uniformly distributed long value from this random number generator's sequence
/** * Returns the next pseudorandom, uniformly distributed <code>long</code> * value from this random number generator's sequence. All * 2<font size="-1"><sup>64</sup></font> possible {@code long} values * should be produced with (approximately) equal probability. * * @return the next pseudorandom, uniformly distributed <code>long</code> *value from this random number generator's sequence */
long nextLong();
Returns the next pseudorandom, uniformly distributed boolean value from this random number generator's sequence.
Returns: the next pseudorandom, uniformly distributed boolean value from this random number generator's sequence
/** * Returns the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence. * * @return the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence */
boolean nextBoolean();
Returns the next pseudorandom, uniformly distributed float value between 0.0 and 1.0 from this random number generator's sequence.
Returns: the next pseudorandom, uniformly distributed float value between 0.0 and 1.0 from this random number generator's sequence
/** * Returns the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this random * number generator's sequence. * * @return the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this * random number generator's sequence */
float nextFloat();
Returns the next pseudorandom, uniformly distributed double value between 0.0 and 1.0 from this random number generator's sequence.
Returns: the next pseudorandom, uniformly distributed double value between 0.0 and 1.0 from this random number generator's sequence
/** * Returns the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence. * * @return the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence */
double nextDouble();
Returns the next pseudorandom, Gaussian ("normally") distributed double value with mean 0.0 and standard deviation 1.0 from this random number generator's sequence.
Returns: the next pseudorandom, Gaussian ("normally") distributed double value with mean 0.0 and standard deviation 1.0 from this random number generator's sequence
/** * Returns the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and standard * deviation <code>1.0</code> from this random number generator's sequence. * * @return the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and * standard deviation <code>1.0</code> from this random number * generator's sequence */
double nextGaussian(); }