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package javax.swing.tree;
   // ISSUE: this class depends on nothing in AWT -- move to java.util?

import java.beans.Transient;
import java.io.*;
import java.util.*;


A DefaultMutableTreeNode is a general-purpose node in a tree data structure. For examples of using default mutable tree nodes, see How to Use Trees in The Java Tutorial.

A tree node may have at most one parent and 0 or more children. DefaultMutableTreeNode provides operations for examining and modifying a node's parent and children and also operations for examining the tree that the node is a part of. A node's tree is the set of all nodes that can be reached by starting at the node and following all the possible links to parents and children. A node with no parent is the root of its tree; a node with no children is a leaf. A tree may consist of many subtrees, each node acting as the root for its own subtree.

This class provides enumerations for efficiently traversing a tree or subtree in various orders or for following the path between two nodes. A DefaultMutableTreeNode may also hold a reference to a user object, the use of which is left to the user. Asking a DefaultMutableTreeNode for its string representation with toString() returns the string representation of its user object.

This is not a thread safe class.If you intend to use a DefaultMutableTreeNode (or a tree of TreeNodes) in more than one thread, you need to do your own synchronizing. A good convention to adopt is synchronizing on the root node of a tree.

While DefaultMutableTreeNode implements the MutableTreeNode interface and will allow you to add in any implementation of MutableTreeNode not all of the methods in DefaultMutableTreeNode will be applicable to all MutableTreeNodes implementations. Especially with some of the enumerations that are provided, using some of these methods assumes the DefaultMutableTreeNode contains only DefaultMutableNode instances. All of the TreeNode/MutableTreeNode methods will behave as defined no matter what implementations are added.

Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeans™ has been added to the java.beans package. Please see XMLEncoder.

Author:Rob Davis
See Also:
/** * A <code>DefaultMutableTreeNode</code> is a general-purpose node in a tree data * structure. * For examples of using default mutable tree nodes, see * <a href="http://docs.oracle.com/javase/tutorial/uiswing/components/tree.html">How to Use Trees</a> * in <em>The Java Tutorial.</em> * * <p> * * A tree node may have at most one parent and 0 or more children. * <code>DefaultMutableTreeNode</code> provides operations for examining and modifying a * node's parent and children and also operations for examining the tree that * the node is a part of. A node's tree is the set of all nodes that can be * reached by starting at the node and following all the possible links to * parents and children. A node with no parent is the root of its tree; a * node with no children is a leaf. A tree may consist of many subtrees, * each node acting as the root for its own subtree. * <p> * This class provides enumerations for efficiently traversing a tree or * subtree in various orders or for following the path between two nodes. * A <code>DefaultMutableTreeNode</code> may also hold a reference to a user object, the * use of which is left to the user. Asking a <code>DefaultMutableTreeNode</code> for its * string representation with <code>toString()</code> returns the string * representation of its user object. * <p> * <b>This is not a thread safe class.</b>If you intend to use * a DefaultMutableTreeNode (or a tree of TreeNodes) in more than one thread, you * need to do your own synchronizing. A good convention to adopt is * synchronizing on the root node of a tree. * <p> * While DefaultMutableTreeNode implements the MutableTreeNode interface and * will allow you to add in any implementation of MutableTreeNode not all * of the methods in DefaultMutableTreeNode will be applicable to all * MutableTreeNodes implementations. Especially with some of the enumerations * that are provided, using some of these methods assumes the * DefaultMutableTreeNode contains only DefaultMutableNode instances. All * of the TreeNode/MutableTreeNode methods will behave as defined no * matter what implementations are added. * * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans&trade; * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see MutableTreeNode * * @author Rob Davis */
@SuppressWarnings("serial") // Same-version serialization only public class DefaultMutableTreeNode implements Cloneable, MutableTreeNode, Serializable { private static final long serialVersionUID = -4298474751201349152L;
An enumeration that is always empty. This is used when an enumeration of a leaf node's children is requested.
/** * An enumeration that is always empty. This is used when an enumeration * of a leaf node's children is requested. */
public static final Enumeration<TreeNode> EMPTY_ENUMERATION = Collections.emptyEnumeration();
this node's parent, or null if this node has no parent
/** this node's parent, or null if this node has no parent */
protected MutableTreeNode parent;
array of children, may be null if this node has no children
/** array of children, may be null if this node has no children */
protected Vector<TreeNode> children;
optional user object
/** optional user object */
protected transient Object userObject;
true if the node is able to have children
/** true if the node is able to have children */
protected boolean allowsChildren;
Creates a tree node that has no parent and no children, but which allows children.
/** * Creates a tree node that has no parent and no children, but which * allows children. */
public DefaultMutableTreeNode() { this(null); }
Creates a tree node with no parent, no children, but which allows children, and initializes it with the specified user object.
Params:
  • userObject – an Object provided by the user that constitutes the node's data
/** * Creates a tree node with no parent, no children, but which allows * children, and initializes it with the specified user object. * * @param userObject an Object provided by the user that constitutes * the node's data */
public DefaultMutableTreeNode(Object userObject) { this(userObject, true); }
Creates a tree node with no parent, no children, initialized with the specified user object, and that allows children only if specified.
Params:
  • userObject – an Object provided by the user that constitutes the node's data
  • allowsChildren – if true, the node is allowed to have child nodes -- otherwise, it is always a leaf node
/** * Creates a tree node with no parent, no children, initialized with * the specified user object, and that allows children only if * specified. * * @param userObject an Object provided by the user that constitutes * the node's data * @param allowsChildren if true, the node is allowed to have child * nodes -- otherwise, it is always a leaf node */
public DefaultMutableTreeNode(Object userObject, boolean allowsChildren) { super(); parent = null; this.allowsChildren = allowsChildren; this.userObject = userObject; } // // Primitives //
Removes newChild from its present parent (if it has a parent), sets the child's parent to this node, and then adds the child to this node's child array at index childIndex. newChild must not be null and must not be an ancestor of this node.
Params:
  • newChild – the MutableTreeNode to insert under this node
  • childIndex – the index in this node's child array where this node is to be inserted
Throws:
See Also:
/** * Removes <code>newChild</code> from its present parent (if it has a * parent), sets the child's parent to this node, and then adds the child * to this node's child array at index <code>childIndex</code>. * <code>newChild</code> must not be null and must not be an ancestor of * this node. * * @param newChild the MutableTreeNode to insert under this node * @param childIndex the index in this node's child array * where this node is to be inserted * @exception ArrayIndexOutOfBoundsException if * <code>childIndex</code> is out of bounds * @exception IllegalArgumentException if * <code>newChild</code> is null or is an * ancestor of this node * @exception IllegalStateException if this node does not allow * children * @see #isNodeDescendant */
public void insert(MutableTreeNode newChild, int childIndex) { if (!allowsChildren) { throw new IllegalStateException("node does not allow children"); } else if (newChild == null) { throw new IllegalArgumentException("new child is null"); } else if (isNodeAncestor(newChild)) { throw new IllegalArgumentException("new child is an ancestor"); } MutableTreeNode oldParent = (MutableTreeNode)newChild.getParent(); if (oldParent != null) { oldParent.remove(newChild); } newChild.setParent(this); if (children == null) { children = new Vector<>(); } children.insertElementAt(newChild, childIndex); }
Removes the child at the specified index from this node's children and sets that node's parent to null. The child node to remove must be a MutableTreeNode.
Params:
  • childIndex – the index in this node's child array of the child to remove
Throws:
/** * Removes the child at the specified index from this node's children * and sets that node's parent to null. The child node to remove * must be a <code>MutableTreeNode</code>. * * @param childIndex the index in this node's child array * of the child to remove * @exception ArrayIndexOutOfBoundsException if * <code>childIndex</code> is out of bounds */
public void remove(int childIndex) { MutableTreeNode child = (MutableTreeNode)getChildAt(childIndex); children.removeElementAt(childIndex); child.setParent(null); }
Sets this node's parent to newParent but does not change the parent's child array. This method is called from insert() and remove() to reassign a child's parent, it should not be messaged from anywhere else.
Params:
  • newParent – this node's new parent
/** * Sets this node's parent to <code>newParent</code> but does not * change the parent's child array. This method is called from * <code>insert()</code> and <code>remove()</code> to * reassign a child's parent, it should not be messaged from anywhere * else. * * @param newParent this node's new parent */
@Transient public void setParent(MutableTreeNode newParent) { parent = newParent; }
Returns this node's parent or null if this node has no parent.
Returns: this node's parent TreeNode, or null if this node has no parent
/** * Returns this node's parent or null if this node has no parent. * * @return this node's parent TreeNode, or null if this node has no parent */
public TreeNode getParent() { return parent; }
Returns the child at the specified index in this node's child array.
Params:
  • index – an index into this node's child array
Throws:
Returns: the TreeNode in this node's child array at the specified index
/** * Returns the child at the specified index in this node's child array. * * @param index an index into this node's child array * @exception ArrayIndexOutOfBoundsException if <code>index</code> * is out of bounds * @return the TreeNode in this node's child array at the specified index */
public TreeNode getChildAt(int index) { if (children == null) { throw new ArrayIndexOutOfBoundsException("node has no children"); } return children.elementAt(index); }
Returns the number of children of this node.
Returns: an int giving the number of children of this node
/** * Returns the number of children of this node. * * @return an int giving the number of children of this node */
public int getChildCount() { if (children == null) { return 0; } else { return children.size(); } }
Returns the index of the specified child in this node's child array. If the specified node is not a child of this node, returns -1. This method performs a linear search and is O(n) where n is the number of children.
Params:
  • aChild – the TreeNode to search for among this node's children
Throws:
Returns: an int giving the index of the node in this node's child array, or -1 if the specified node is a not a child of this node
/** * Returns the index of the specified child in this node's child array. * If the specified node is not a child of this node, returns * <code>-1</code>. This method performs a linear search and is O(n) * where n is the number of children. * * @param aChild the TreeNode to search for among this node's children * @exception IllegalArgumentException if <code>aChild</code> * is null * @return an int giving the index of the node in this node's child * array, or <code>-1</code> if the specified node is a not * a child of this node */
public int getIndex(TreeNode aChild) { if (aChild == null) { throw new IllegalArgumentException("argument is null"); } if (!isNodeChild(aChild)) { return -1; } return children.indexOf(aChild); // linear search }
Creates and returns a forward-order enumeration of this node's children. Modifying this node's child array invalidates any child enumerations created before the modification.
Returns: an Enumeration of this node's children
/** * Creates and returns a forward-order enumeration of this node's * children. Modifying this node's child array invalidates any child * enumerations created before the modification. * * @return an Enumeration of this node's children */
public Enumeration<TreeNode> children() { if (children == null) { return EMPTY_ENUMERATION; } else { return children.elements(); } }
Determines whether or not this node is allowed to have children. If allows is false, all of this node's children are removed.

Note: By default, a node allows children.

Params:
  • allows – true if this node is allowed to have children
/** * Determines whether or not this node is allowed to have children. * If <code>allows</code> is false, all of this node's children are * removed. * <p> * Note: By default, a node allows children. * * @param allows true if this node is allowed to have children */
public void setAllowsChildren(boolean allows) { if (allows != allowsChildren) { allowsChildren = allows; if (!allowsChildren) { removeAllChildren(); } } }
Returns true if this node is allowed to have children.
Returns: true if this node allows children, else false
/** * Returns true if this node is allowed to have children. * * @return true if this node allows children, else false */
public boolean getAllowsChildren() { return allowsChildren; }
Sets the user object for this node to userObject.
Params:
  • userObject – the Object that constitutes this node's user-specified data
See Also:
/** * Sets the user object for this node to <code>userObject</code>. * * @param userObject the Object that constitutes this node's * user-specified data * @see #getUserObject * @see #toString */
public void setUserObject(Object userObject) { this.userObject = userObject; }
Returns this node's user object.
See Also:
Returns: the Object stored at this node by the user
/** * Returns this node's user object. * * @return the Object stored at this node by the user * @see #setUserObject * @see #toString */
public Object getUserObject() { return userObject; } // // Derived methods //
Removes the subtree rooted at this node from the tree, giving this node a null parent. Does nothing if this node is the root of its tree.
/** * Removes the subtree rooted at this node from the tree, giving this * node a null parent. Does nothing if this node is the root of its * tree. */
public void removeFromParent() { MutableTreeNode parent = (MutableTreeNode)getParent(); if (parent != null) { parent.remove(this); } }
Removes aChild from this node's child array, giving it a null parent.
Params:
  • aChild – a child of this node to remove
Throws:
/** * Removes <code>aChild</code> from this node's child array, giving it a * null parent. * * @param aChild a child of this node to remove * @exception IllegalArgumentException if <code>aChild</code> * is null or is not a child of this node */
public void remove(MutableTreeNode aChild) { if (aChild == null) { throw new IllegalArgumentException("argument is null"); } if (!isNodeChild(aChild)) { throw new IllegalArgumentException("argument is not a child"); } remove(getIndex(aChild)); // linear search }
Removes all of this node's children, setting their parents to null. If this node has no children, this method does nothing.
/** * Removes all of this node's children, setting their parents to null. * If this node has no children, this method does nothing. */
public void removeAllChildren() { for (int i = getChildCount()-1; i >= 0; i--) { remove(i); } }
Removes newChild from its parent and makes it a child of this node by adding it to the end of this node's child array.
Params:
  • newChild – node to add as a child of this node
Throws:
See Also:
  • insert
/** * Removes <code>newChild</code> from its parent and makes it a child of * this node by adding it to the end of this node's child array. * * @see #insert * @param newChild node to add as a child of this node * @exception IllegalArgumentException if <code>newChild</code> * is null * @exception IllegalStateException if this node does not allow * children */
public void add(MutableTreeNode newChild) { if(newChild != null && newChild.getParent() == this) insert(newChild, getChildCount() - 1); else insert(newChild, getChildCount()); } // // Tree Queries //
Returns true if anotherNode is an ancestor of this node -- if it is this node, this node's parent, or an ancestor of this node's parent. (Note that a node is considered an ancestor of itself.) If anotherNode is null, this method returns false. This operation is at worst O(h) where h is the distance from the root to this node.
Params:
  • anotherNode – node to test as an ancestor of this node
See Also:
Returns: true if this node is a descendant of anotherNode
/** * Returns true if <code>anotherNode</code> is an ancestor of this node * -- if it is this node, this node's parent, or an ancestor of this * node's parent. (Note that a node is considered an ancestor of itself.) * If <code>anotherNode</code> is null, this method returns false. This * operation is at worst O(h) where h is the distance from the root to * this node. * * @see #isNodeDescendant * @see #getSharedAncestor * @param anotherNode node to test as an ancestor of this node * @return true if this node is a descendant of <code>anotherNode</code> */
public boolean isNodeAncestor(TreeNode anotherNode) { if (anotherNode == null) { return false; } TreeNode ancestor = this; do { if (ancestor == anotherNode) { return true; } } while((ancestor = ancestor.getParent()) != null); return false; }
Returns true if anotherNode is a descendant of this node -- if it is this node, one of this node's children, or a descendant of one of this node's children. Note that a node is considered a descendant of itself. If anotherNode is null, returns false. This operation is at worst O(h) where h is the distance from the root to anotherNode.
Params:
  • anotherNode – node to test as descendant of this node
See Also:
Returns: true if this node is an ancestor of anotherNode
/** * Returns true if <code>anotherNode</code> is a descendant of this node * -- if it is this node, one of this node's children, or a descendant of * one of this node's children. Note that a node is considered a * descendant of itself. If <code>anotherNode</code> is null, returns * false. This operation is at worst O(h) where h is the distance from the * root to <code>anotherNode</code>. * * @see #isNodeAncestor * @see #getSharedAncestor * @param anotherNode node to test as descendant of this node * @return true if this node is an ancestor of <code>anotherNode</code> */
public boolean isNodeDescendant(DefaultMutableTreeNode anotherNode) { if (anotherNode == null) return false; return anotherNode.isNodeAncestor(this); }
Returns the nearest common ancestor to this node and aNode. Returns null, if no such ancestor exists -- if this node and aNode are in different trees or if aNode is null. A node is considered an ancestor of itself.
Params:
  • aNode – node to find common ancestor with
See Also:
Returns: nearest ancestor common to this node and aNode, or null if none
/** * Returns the nearest common ancestor to this node and <code>aNode</code>. * Returns null, if no such ancestor exists -- if this node and * <code>aNode</code> are in different trees or if <code>aNode</code> is * null. A node is considered an ancestor of itself. * * @see #isNodeAncestor * @see #isNodeDescendant * @param aNode node to find common ancestor with * @return nearest ancestor common to this node and <code>aNode</code>, * or null if none */
public TreeNode getSharedAncestor(DefaultMutableTreeNode aNode) { if (aNode == this) { return this; } else if (aNode == null) { return null; } int level1, level2, diff; TreeNode node1, node2; level1 = getLevel(); level2 = aNode.getLevel(); if (level2 > level1) { diff = level2 - level1; node1 = aNode; node2 = this; } else { diff = level1 - level2; node1 = this; node2 = aNode; } // Go up the tree until the nodes are at the same level while (diff > 0) { node1 = node1.getParent(); diff--; } // Move up the tree until we find a common ancestor. Since we know // that both nodes are at the same level, we won't cross paths // unknowingly (if there is a common ancestor, both nodes hit it in // the same iteration). do { if (node1 == node2) { return node1; } node1 = node1.getParent(); node2 = node2.getParent(); } while (node1 != null);// only need to check one -- they're at the // same level so if one is null, the other is if (node1 != null || node2 != null) { throw new Error ("nodes should be null"); } return null; }
Returns true if and only if aNode is in the same tree as this node. Returns false if aNode is null.
Params:
  • aNode – node to find common ancestor with
See Also:
Returns: true if aNode is in the same tree as this node; false if aNode is null
/** * Returns true if and only if <code>aNode</code> is in the same tree * as this node. Returns false if <code>aNode</code> is null. * * @param aNode node to find common ancestor with * @see #getSharedAncestor * @see #getRoot * @return true if <code>aNode</code> is in the same tree as this node; * false if <code>aNode</code> is null */
public boolean isNodeRelated(DefaultMutableTreeNode aNode) { return (aNode != null) && (getRoot() == aNode.getRoot()); }
Returns the depth of the tree rooted at this node -- the longest distance from this node to a leaf. If this node has no children, returns 0. This operation is much more expensive than getLevel() because it must effectively traverse the entire tree rooted at this node.
See Also:
  • getLevel
Returns: the depth of the tree whose root is this node
/** * Returns the depth of the tree rooted at this node -- the longest * distance from this node to a leaf. If this node has no children, * returns 0. This operation is much more expensive than * <code>getLevel()</code> because it must effectively traverse the entire * tree rooted at this node. * * @see #getLevel * @return the depth of the tree whose root is this node */
public int getDepth() { Object last = null; Enumeration<TreeNode> enum_ = breadthFirstEnumeration(); while (enum_.hasMoreElements()) { last = enum_.nextElement(); } if (last == null) { throw new Error ("nodes should be null"); } return ((DefaultMutableTreeNode)last).getLevel() - getLevel(); }
Returns the number of levels above this node -- the distance from the root to this node. If this node is the root, returns 0.
See Also:
  • getDepth
Returns: the number of levels above this node
/** * Returns the number of levels above this node -- the distance from * the root to this node. If this node is the root, returns 0. * * @see #getDepth * @return the number of levels above this node */
public int getLevel() { TreeNode ancestor; int levels = 0; ancestor = this; while((ancestor = ancestor.getParent()) != null){ levels++; } return levels; }
Returns the path from the root, to get to this node. The last element in the path is this node.
Returns:an array of TreeNode objects giving the path, where the first element in the path is the root and the last element is this node.
/** * Returns the path from the root, to get to this node. The last * element in the path is this node. * * @return an array of TreeNode objects giving the path, where the * first element in the path is the root and the last * element is this node. */
public TreeNode[] getPath() { return getPathToRoot(this, 0); }
Builds the parents of node up to and including the root node, where the original node is the last element in the returned array. The length of the returned array gives the node's depth in the tree.
Params:
  • aNode – the TreeNode to get the path for
  • depth – an int giving the number of steps already taken towards the root (on recursive calls), used to size the returned array
Returns:an array of TreeNodes giving the path from the root to the specified node
/** * Builds the parents of node up to and including the root node, * where the original node is the last element in the returned array. * The length of the returned array gives the node's depth in the * tree. * * @param aNode the TreeNode to get the path for * @param depth an int giving the number of steps already taken towards * the root (on recursive calls), used to size the returned array * @return an array of TreeNodes giving the path from the root to the * specified node */
protected TreeNode[] getPathToRoot(TreeNode aNode, int depth) { TreeNode[] retNodes; /* Check for null, in case someone passed in a null node, or they passed in an element that isn't rooted at root. */ if(aNode == null) { if(depth == 0) return null; else retNodes = new TreeNode[depth]; } else { depth++; retNodes = getPathToRoot(aNode.getParent(), depth); retNodes[retNodes.length - depth] = aNode; } return retNodes; }
Returns the user object path, from the root, to get to this node. If some of the TreeNodes in the path have null user objects, the returned path will contain nulls.
Returns:the user object path, from the root, to get to this node
/** * Returns the user object path, from the root, to get to this node. * If some of the TreeNodes in the path have null user objects, the * returned path will contain nulls. * * @return the user object path, from the root, to get to this node */
public Object[] getUserObjectPath() { TreeNode[] realPath = getPath(); Object[] retPath = new Object[realPath.length]; for(int counter = 0; counter < realPath.length; counter++) retPath[counter] = ((DefaultMutableTreeNode)realPath[counter]) .getUserObject(); return retPath; }
Returns the root of the tree that contains this node. The root is the ancestor with a null parent.
See Also:
  • isNodeAncestor
Returns: the root of the tree that contains this node
/** * Returns the root of the tree that contains this node. The root is * the ancestor with a null parent. * * @see #isNodeAncestor * @return the root of the tree that contains this node */
public TreeNode getRoot() { TreeNode ancestor = this; TreeNode previous; do { previous = ancestor; ancestor = ancestor.getParent(); } while (ancestor != null); return previous; }
Returns true if this node is the root of the tree. The root is the only node in the tree with a null parent; every tree has exactly one root.
Returns: true if this node is the root of its tree
/** * Returns true if this node is the root of the tree. The root is * the only node in the tree with a null parent; every tree has exactly * one root. * * @return true if this node is the root of its tree */
public boolean isRoot() { return getParent() == null; }
Returns the node that follows this node in a preorder traversal of this node's tree. Returns null if this node is the last node of the traversal. This is an inefficient way to traverse the entire tree; use an enumeration, instead.
See Also:
  • preorderEnumeration
Returns: the node that follows this node in a preorder traversal, or null if this node is last
/** * Returns the node that follows this node in a preorder traversal of this * node's tree. Returns null if this node is the last node of the * traversal. This is an inefficient way to traverse the entire tree; use * an enumeration, instead. * * @see #preorderEnumeration * @return the node that follows this node in a preorder traversal, or * null if this node is last */
public DefaultMutableTreeNode getNextNode() { if (getChildCount() == 0) { // No children, so look for nextSibling DefaultMutableTreeNode nextSibling = getNextSibling(); if (nextSibling == null) { DefaultMutableTreeNode aNode = (DefaultMutableTreeNode)getParent(); do { if (aNode == null) { return null; } nextSibling = aNode.getNextSibling(); if (nextSibling != null) { return nextSibling; } aNode = (DefaultMutableTreeNode)aNode.getParent(); } while(true); } else { return nextSibling; } } else { return (DefaultMutableTreeNode)getChildAt(0); } }
Returns the node that precedes this node in a preorder traversal of this node's tree. Returns null if this node is the first node of the traversal -- the root of the tree. This is an inefficient way to traverse the entire tree; use an enumeration, instead.
See Also:
  • preorderEnumeration
Returns: the node that precedes this node in a preorder traversal, or null if this node is the first
/** * Returns the node that precedes this node in a preorder traversal of * this node's tree. Returns <code>null</code> if this node is the * first node of the traversal -- the root of the tree. * This is an inefficient way to * traverse the entire tree; use an enumeration, instead. * * @see #preorderEnumeration * @return the node that precedes this node in a preorder traversal, or * null if this node is the first */
public DefaultMutableTreeNode getPreviousNode() { DefaultMutableTreeNode previousSibling; DefaultMutableTreeNode myParent = (DefaultMutableTreeNode)getParent(); if (myParent == null) { return null; } previousSibling = getPreviousSibling(); if (previousSibling != null) { if (previousSibling.getChildCount() == 0) return previousSibling; else return previousSibling.getLastLeaf(); } else { return myParent; } }
Creates and returns an enumeration that traverses the subtree rooted at this node in preorder. The first node returned by the enumeration's nextElement() method is this node.

Modifying the tree by inserting, removing, or moving a node invalidates any enumerations created before the modification.

See Also:
  • postorderEnumeration
Returns: an enumeration for traversing the tree in preorder
/** * Creates and returns an enumeration that traverses the subtree rooted at * this node in preorder. The first node returned by the enumeration's * <code>nextElement()</code> method is this node.<P> * * Modifying the tree by inserting, removing, or moving a node invalidates * any enumerations created before the modification. * * @see #postorderEnumeration * @return an enumeration for traversing the tree in preorder */
public Enumeration<TreeNode> preorderEnumeration() { return new PreorderEnumeration(this); }
Creates and returns an enumeration that traverses the subtree rooted at this node in postorder. The first node returned by the enumeration's nextElement() method is the leftmost leaf. This is the same as a depth-first traversal.

Modifying the tree by inserting, removing, or moving a node invalidates any enumerations created before the modification.

See Also:
Returns: an enumeration for traversing the tree in postorder
/** * Creates and returns an enumeration that traverses the subtree rooted at * this node in postorder. The first node returned by the enumeration's * <code>nextElement()</code> method is the leftmost leaf. This is the * same as a depth-first traversal.<P> * * Modifying the tree by inserting, removing, or moving a node invalidates * any enumerations created before the modification. * * @see #depthFirstEnumeration * @see #preorderEnumeration * @return an enumeration for traversing the tree in postorder */
public Enumeration<TreeNode> postorderEnumeration() { return new PostorderEnumeration(this); }
Creates and returns an enumeration that traverses the subtree rooted at this node in breadth-first order. The first node returned by the enumeration's nextElement() method is this node.

Modifying the tree by inserting, removing, or moving a node invalidates any enumerations created before the modification.

See Also:
  • depthFirstEnumeration
Returns: an enumeration for traversing the tree in breadth-first order
/** * Creates and returns an enumeration that traverses the subtree rooted at * this node in breadth-first order. The first node returned by the * enumeration's <code>nextElement()</code> method is this node.<P> * * Modifying the tree by inserting, removing, or moving a node invalidates * any enumerations created before the modification. * * @see #depthFirstEnumeration * @return an enumeration for traversing the tree in breadth-first order */
public Enumeration<TreeNode> breadthFirstEnumeration() { return new BreadthFirstEnumeration(this); }
Creates and returns an enumeration that traverses the subtree rooted at this node in depth-first order. The first node returned by the enumeration's nextElement() method is the leftmost leaf. This is the same as a postorder traversal.

Modifying the tree by inserting, removing, or moving a node invalidates any enumerations created before the modification.

See Also:
Returns: an enumeration for traversing the tree in depth-first order
/** * Creates and returns an enumeration that traverses the subtree rooted at * this node in depth-first order. The first node returned by the * enumeration's <code>nextElement()</code> method is the leftmost leaf. * This is the same as a postorder traversal.<P> * * Modifying the tree by inserting, removing, or moving a node invalidates * any enumerations created before the modification. * * @see #breadthFirstEnumeration * @see #postorderEnumeration * @return an enumeration for traversing the tree in depth-first order */
public Enumeration<TreeNode> depthFirstEnumeration() { return postorderEnumeration(); }
Creates and returns an enumeration that follows the path from ancestor to this node. The enumeration's nextElement() method first returns ancestor, then the child of ancestor that is an ancestor of this node, and so on, and finally returns this node. Creation of the enumeration is O(m) where m is the number of nodes between this node and ancestor, inclusive. Each nextElement() message is O(1).

Modifying the tree by inserting, removing, or moving a node invalidates any enumerations created before the modification.

Params:
  • ancestor – the node to start enumeration from
Throws:
See Also:
Returns: an enumeration for following the path from an ancestor of this node to this one
/** * Creates and returns an enumeration that follows the path from * <code>ancestor</code> to this node. The enumeration's * <code>nextElement()</code> method first returns <code>ancestor</code>, * then the child of <code>ancestor</code> that is an ancestor of this * node, and so on, and finally returns this node. Creation of the * enumeration is O(m) where m is the number of nodes between this node * and <code>ancestor</code>, inclusive. Each <code>nextElement()</code> * message is O(1).<P> * * Modifying the tree by inserting, removing, or moving a node invalidates * any enumerations created before the modification. * * @param ancestor the node to start enumeration from * @see #isNodeAncestor * @see #isNodeDescendant * @exception IllegalArgumentException if <code>ancestor</code> is * not an ancestor of this node * @return an enumeration for following the path from an ancestor of * this node to this one */
public Enumeration<TreeNode> pathFromAncestorEnumeration(TreeNode ancestor) { return new PathBetweenNodesEnumeration(ancestor, this); } // // Child Queries //
Returns true if aNode is a child of this node. If aNode is null, this method returns false.
Params:
  • aNode – the node to determinate whether it is a child
Returns: true if aNode is a child of this node; false if aNode is null
/** * Returns true if <code>aNode</code> is a child of this node. If * <code>aNode</code> is null, this method returns false. * * @param aNode the node to determinate whether it is a child * @return true if <code>aNode</code> is a child of this node; false if * <code>aNode</code> is null */
public boolean isNodeChild(TreeNode aNode) { boolean retval; if (aNode == null) { retval = false; } else { if (getChildCount() == 0) { retval = false; } else { retval = (aNode.getParent() == this); } } return retval; }
Returns this node's first child. If this node has no children, throws NoSuchElementException.
Throws:
Returns: the first child of this node
/** * Returns this node's first child. If this node has no children, * throws NoSuchElementException. * * @return the first child of this node * @exception NoSuchElementException if this node has no children */
public TreeNode getFirstChild() { if (getChildCount() == 0) { throw new NoSuchElementException("node has no children"); } return getChildAt(0); }
Returns this node's last child. If this node has no children, throws NoSuchElementException.
Throws:
Returns: the last child of this node
/** * Returns this node's last child. If this node has no children, * throws NoSuchElementException. * * @return the last child of this node * @exception NoSuchElementException if this node has no children */
public TreeNode getLastChild() { if (getChildCount() == 0) { throw new NoSuchElementException("node has no children"); } return getChildAt(getChildCount()-1); }
Returns the child in this node's child array that immediately follows aChild, which must be a child of this node. If aChild is the last child, returns null. This method performs a linear search of this node's children for aChild and is O(n) where n is the number of children; to traverse the entire array of children, use an enumeration instead.
Params:
  • aChild – the child node to look for next child after it
Throws:
See Also:
Returns: the child of this node that immediately follows aChild
/** * Returns the child in this node's child array that immediately * follows <code>aChild</code>, which must be a child of this node. If * <code>aChild</code> is the last child, returns null. This method * performs a linear search of this node's children for * <code>aChild</code> and is O(n) where n is the number of children; to * traverse the entire array of children, use an enumeration instead. * * @param aChild the child node to look for next child after it * @see #children * @exception IllegalArgumentException if <code>aChild</code> is * null or is not a child of this node * @return the child of this node that immediately follows * <code>aChild</code> */
public TreeNode getChildAfter(TreeNode aChild) { if (aChild == null) { throw new IllegalArgumentException("argument is null"); } int index = getIndex(aChild); // linear search if (index == -1) { throw new IllegalArgumentException("node is not a child"); } if (index < getChildCount() - 1) { return getChildAt(index + 1); } else { return null; } }
Returns the child in this node's child array that immediately precedes aChild, which must be a child of this node. If aChild is the first child, returns null. This method performs a linear search of this node's children for aChild and is O(n) where n is the number of children.
Params:
  • aChild – the child node to look for previous child before it
Throws:
Returns: the child of this node that immediately precedes aChild
/** * Returns the child in this node's child array that immediately * precedes <code>aChild</code>, which must be a child of this node. If * <code>aChild</code> is the first child, returns null. This method * performs a linear search of this node's children for <code>aChild</code> * and is O(n) where n is the number of children. * * @param aChild the child node to look for previous child before it * @exception IllegalArgumentException if <code>aChild</code> is null * or is not a child of this node * @return the child of this node that immediately precedes * <code>aChild</code> */
public TreeNode getChildBefore(TreeNode aChild) { if (aChild == null) { throw new IllegalArgumentException("argument is null"); } int index = getIndex(aChild); // linear search if (index == -1) { throw new IllegalArgumentException("argument is not a child"); } if (index > 0) { return getChildAt(index - 1); } else { return null; } } // // Sibling Queries //
Returns true if anotherNode is a sibling of (has the same parent as) this node. A node is its own sibling. If anotherNode is null, returns false.
Params:
  • anotherNode – node to test as sibling of this node
Returns: true if anotherNode is a sibling of this node
/** * Returns true if <code>anotherNode</code> is a sibling of (has the * same parent as) this node. A node is its own sibling. If * <code>anotherNode</code> is null, returns false. * * @param anotherNode node to test as sibling of this node * @return true if <code>anotherNode</code> is a sibling of this node */
public boolean isNodeSibling(TreeNode anotherNode) { boolean retval; if (anotherNode == null) { retval = false; } else if (anotherNode == this) { retval = true; } else { TreeNode myParent = getParent(); retval = (myParent != null && myParent == anotherNode.getParent()); if (retval && !((DefaultMutableTreeNode)getParent()) .isNodeChild(anotherNode)) { throw new Error("sibling has different parent"); } } return retval; }
Returns the number of siblings of this node. A node is its own sibling (if it has no parent or no siblings, this method returns 1).
Returns: the number of siblings of this node
/** * Returns the number of siblings of this node. A node is its own sibling * (if it has no parent or no siblings, this method returns * <code>1</code>). * * @return the number of siblings of this node */
public int getSiblingCount() { TreeNode myParent = getParent(); if (myParent == null) { return 1; } else { return myParent.getChildCount(); } }
Returns the next sibling of this node in the parent's children array. Returns null if this node has no parent or is the parent's last child. This method performs a linear search that is O(n) where n is the number of children; to traverse the entire array, use the parent's child enumeration instead.
See Also:
  • children
Returns: the sibling of this node that immediately follows this node
/** * Returns the next sibling of this node in the parent's children array. * Returns null if this node has no parent or is the parent's last child. * This method performs a linear search that is O(n) where n is the number * of children; to traverse the entire array, use the parent's child * enumeration instead. * * @see #children * @return the sibling of this node that immediately follows this node */
public DefaultMutableTreeNode getNextSibling() { DefaultMutableTreeNode retval; DefaultMutableTreeNode myParent = (DefaultMutableTreeNode)getParent(); if (myParent == null) { retval = null; } else { retval = (DefaultMutableTreeNode)myParent.getChildAfter(this); // linear search } if (retval != null && !isNodeSibling(retval)) { throw new Error("child of parent is not a sibling"); } return retval; }
Returns the previous sibling of this node in the parent's children array. Returns null if this node has no parent or is the parent's first child. This method performs a linear search that is O(n) where n is the number of children.
Returns: the sibling of this node that immediately precedes this node
/** * Returns the previous sibling of this node in the parent's children * array. Returns null if this node has no parent or is the parent's * first child. This method performs a linear search that is O(n) where n * is the number of children. * * @return the sibling of this node that immediately precedes this node */
public DefaultMutableTreeNode getPreviousSibling() { DefaultMutableTreeNode retval; DefaultMutableTreeNode myParent = (DefaultMutableTreeNode)getParent(); if (myParent == null) { retval = null; } else { retval = (DefaultMutableTreeNode)myParent.getChildBefore(this); // linear search } if (retval != null && !isNodeSibling(retval)) { throw new Error("child of parent is not a sibling"); } return retval; } // // Leaf Queries //
Returns true if this node has no children. To distinguish between nodes that have no children and nodes that cannot have children (e.g. to distinguish files from empty directories), use this method in conjunction with getAllowsChildren
See Also:
  • getAllowsChildren
Returns: true if this node has no children
/** * Returns true if this node has no children. To distinguish between * nodes that have no children and nodes that <i>cannot</i> have * children (e.g. to distinguish files from empty directories), use this * method in conjunction with <code>getAllowsChildren</code> * * @see #getAllowsChildren * @return true if this node has no children */
public boolean isLeaf() { return (getChildCount() == 0); }
Finds and returns the first leaf that is a descendant of this node -- either this node or its first child's first leaf. Returns this node if it is a leaf.
See Also:
Returns: the first leaf in the subtree rooted at this node
/** * Finds and returns the first leaf that is a descendant of this node -- * either this node or its first child's first leaf. * Returns this node if it is a leaf. * * @see #isLeaf * @see #isNodeDescendant * @return the first leaf in the subtree rooted at this node */
public DefaultMutableTreeNode getFirstLeaf() { DefaultMutableTreeNode node = this; while (!node.isLeaf()) { node = (DefaultMutableTreeNode)node.getFirstChild(); } return node; }
Finds and returns the last leaf that is a descendant of this node -- either this node or its last child's last leaf. Returns this node if it is a leaf.
See Also:
Returns: the last leaf in the subtree rooted at this node
/** * Finds and returns the last leaf that is a descendant of this node -- * either this node or its last child's last leaf. * Returns this node if it is a leaf. * * @see #isLeaf * @see #isNodeDescendant * @return the last leaf in the subtree rooted at this node */
public DefaultMutableTreeNode getLastLeaf() { DefaultMutableTreeNode node = this; while (!node.isLeaf()) { node = (DefaultMutableTreeNode)node.getLastChild(); } return node; }
Returns the leaf after this node or null if this node is the last leaf in the tree.

In this implementation of the MutableNode interface, this operation is very inefficient. In order to determine the next node, this method first performs a linear search in the parent's child-list in order to find the current node.

That implementation makes the operation suitable for short traversals from a known position. But to traverse all of the leaves in the tree, you should use depthFirstEnumeration to enumerate the nodes in the tree and use isLeaf on each node to determine which are leaves.

See Also:
Returns: returns the next leaf past this node
/** * Returns the leaf after this node or null if this node is the * last leaf in the tree. * <p> * In this implementation of the <code>MutableNode</code> interface, * this operation is very inefficient. In order to determine the * next node, this method first performs a linear search in the * parent's child-list in order to find the current node. * <p> * That implementation makes the operation suitable for short * traversals from a known position. But to traverse all of the * leaves in the tree, you should use <code>depthFirstEnumeration</code> * to enumerate the nodes in the tree and use <code>isLeaf</code> * on each node to determine which are leaves. * * @see #depthFirstEnumeration * @see #isLeaf * @return returns the next leaf past this node */
public DefaultMutableTreeNode getNextLeaf() { DefaultMutableTreeNode nextSibling; DefaultMutableTreeNode myParent = (DefaultMutableTreeNode)getParent(); if (myParent == null) return null; nextSibling = getNextSibling(); // linear search if (nextSibling != null) return nextSibling.getFirstLeaf(); return myParent.getNextLeaf(); // tail recursion }
Returns the leaf before this node or null if this node is the first leaf in the tree.

In this implementation of the MutableNode interface, this operation is very inefficient. In order to determine the previous node, this method first performs a linear search in the parent's child-list in order to find the current node.

That implementation makes the operation suitable for short traversals from a known position. But to traverse all of the leaves in the tree, you should use depthFirstEnumeration to enumerate the nodes in the tree and use isLeaf on each node to determine which are leaves.

See Also:
Returns: returns the leaf before this node
/** * Returns the leaf before this node or null if this node is the * first leaf in the tree. * <p> * In this implementation of the <code>MutableNode</code> interface, * this operation is very inefficient. In order to determine the * previous node, this method first performs a linear search in the * parent's child-list in order to find the current node. * <p> * That implementation makes the operation suitable for short * traversals from a known position. But to traverse all of the * leaves in the tree, you should use <code>depthFirstEnumeration</code> * to enumerate the nodes in the tree and use <code>isLeaf</code> * on each node to determine which are leaves. * * @see #depthFirstEnumeration * @see #isLeaf * @return returns the leaf before this node */
public DefaultMutableTreeNode getPreviousLeaf() { DefaultMutableTreeNode previousSibling; DefaultMutableTreeNode myParent = (DefaultMutableTreeNode)getParent(); if (myParent == null) return null; previousSibling = getPreviousSibling(); // linear search if (previousSibling != null) return previousSibling.getLastLeaf(); return myParent.getPreviousLeaf(); // tail recursion }
Returns the total number of leaves that are descendants of this node. If this node is a leaf, returns 1. This method is O(n) where n is the number of descendants of this node.
See Also:
  • isNodeAncestor
Returns: the number of leaves beneath this node
/** * Returns the total number of leaves that are descendants of this node. * If this node is a leaf, returns <code>1</code>. This method is O(n) * where n is the number of descendants of this node. * * @see #isNodeAncestor * @return the number of leaves beneath this node */
public int getLeafCount() { int count = 0; TreeNode node; Enumeration<TreeNode> enum_ = breadthFirstEnumeration(); // order matters not while (enum_.hasMoreElements()) { node = enum_.nextElement(); if (node.isLeaf()) { count++; } } if (count < 1) { throw new Error("tree has zero leaves"); } return count; } // // Overrides //
Returns the result of sending toString() to this node's user object, or the empty string if the node has no user object.
See Also:
  • getUserObject
/** * Returns the result of sending <code>toString()</code> to this node's * user object, or the empty string if the node has no user object. * * @see #getUserObject */
public String toString() { if (userObject == null) { return ""; } else { return userObject.toString(); } }
Overridden to make clone public. Returns a shallow copy of this node; the new node has no parent or children and has a reference to the same user object, if any.
Returns: a copy of this node
/** * Overridden to make clone public. Returns a shallow copy of this node; * the new node has no parent or children and has a reference to the same * user object, if any. * * @return a copy of this node */
public Object clone() { DefaultMutableTreeNode newNode; try { newNode = (DefaultMutableTreeNode)super.clone(); // shallow copy -- the new node has no parent or children newNode.children = null; newNode.parent = null; } catch (CloneNotSupportedException e) { // Won't happen because we implement Cloneable throw new Error(e.toString()); } return newNode; } // Serialization support. private void writeObject(ObjectOutputStream s) throws IOException { Object[] tValues; s.defaultWriteObject(); // Save the userObject, if its Serializable. if(userObject != null && userObject instanceof Serializable) { tValues = new Object[2]; tValues[0] = "userObject"; tValues[1] = userObject; } else tValues = new Object[0]; s.writeObject(tValues); } private void readObject(ObjectInputStream s) throws IOException, ClassNotFoundException { ObjectInputStream.GetField f = s.readFields(); parent = (MutableTreeNode) f.get("parent", null); @SuppressWarnings("unchecked") Vector<TreeNode> newChildren = (Vector<TreeNode>) f.get("children", null); boolean newAllowsChildren = f.get("allowsChildren", false); if (!newAllowsChildren && newChildren != null && newChildren.size() > 0) { throw new IllegalStateException("node does not allow children"); } children = newChildren; allowsChildren = newAllowsChildren; Object[] tValues; tValues = (Object[])s.readObject(); if(tValues.length > 0 && tValues[0].equals("userObject")) userObject = tValues[1]; } private final class PreorderEnumeration implements Enumeration<TreeNode> { private final Stack<Enumeration<? extends TreeNode>> stack = new Stack<>(); public PreorderEnumeration(TreeNode rootNode) { super(); Vector<TreeNode> v = new Vector<TreeNode>(1); v.addElement(rootNode); // PENDING: don't really need a vector stack.push(v.elements()); } public boolean hasMoreElements() { return (!stack.empty() && stack.peek().hasMoreElements()); } public TreeNode nextElement() { Enumeration<? extends TreeNode> enumer = stack.peek(); TreeNode node = enumer.nextElement(); Enumeration<? extends TreeNode> children = node.children(); if (!enumer.hasMoreElements()) { stack.pop(); } if (children.hasMoreElements()) { stack.push(children); } return node; } } // End of class PreorderEnumeration final class PostorderEnumeration implements Enumeration<TreeNode> { protected TreeNode root; protected Enumeration<? extends TreeNode> children; protected Enumeration<TreeNode> subtree; public PostorderEnumeration(TreeNode rootNode) { super(); root = rootNode; children = root.children(); subtree = EMPTY_ENUMERATION; } public boolean hasMoreElements() { return root != null; } public TreeNode nextElement() { TreeNode retval; if (subtree.hasMoreElements()) { retval = subtree.nextElement(); } else if (children.hasMoreElements()) { subtree = new PostorderEnumeration(children.nextElement()); retval = subtree.nextElement(); } else { retval = root; root = null; } return retval; } } // End of class PostorderEnumeration final class BreadthFirstEnumeration implements Enumeration<TreeNode> { protected Queue queue; public BreadthFirstEnumeration(TreeNode rootNode) { super(); Vector<TreeNode> v = new Vector<TreeNode>(1); v.addElement(rootNode); // PENDING: don't really need a vector queue = new Queue(); queue.enqueue(v.elements()); } public boolean hasMoreElements() { return (!queue.isEmpty() && ((Enumeration)queue.firstObject()).hasMoreElements()); } public TreeNode nextElement() { Enumeration<?> enumer = (Enumeration)queue.firstObject(); TreeNode node = (TreeNode)enumer.nextElement(); Enumeration<?> children = node.children(); if (!enumer.hasMoreElements()) { queue.dequeue(); } if (children.hasMoreElements()) { queue.enqueue(children); } return node; } // A simple queue with a linked list data structure. final class Queue { QNode head; // null if empty QNode tail; final class QNode { public Object object; public QNode next; // null if end public QNode(Object object, QNode next) { this.object = object; this.next = next; } } public void enqueue(Object anObject) { if (head == null) { head = tail = new QNode(anObject, null); } else { tail.next = new QNode(anObject, null); tail = tail.next; } } public Object dequeue() { if (head == null) { throw new NoSuchElementException("No more elements"); } Object retval = head.object; QNode oldHead = head; head = head.next; if (head == null) { tail = null; } else { oldHead.next = null; } return retval; } public Object firstObject() { if (head == null) { throw new NoSuchElementException("No more elements"); } return head.object; } public boolean isEmpty() { return head == null; } } // End of class Queue } // End of class BreadthFirstEnumeration final class PathBetweenNodesEnumeration implements Enumeration<TreeNode> { protected Stack<TreeNode> stack; public PathBetweenNodesEnumeration(TreeNode ancestor, TreeNode descendant) { super(); if (ancestor == null || descendant == null) { throw new IllegalArgumentException("argument is null"); } TreeNode current; stack = new Stack<TreeNode>(); stack.push(descendant); current = descendant; while (current != ancestor) { current = current.getParent(); if (current == null && descendant != ancestor) { throw new IllegalArgumentException("node " + ancestor + " is not an ancestor of " + descendant); } stack.push(current); } } public boolean hasMoreElements() { return stack.size() > 0; } public TreeNode nextElement() { try { return stack.pop(); } catch (EmptyStackException e) { throw new NoSuchElementException("No more elements"); } } } // End of class PathBetweenNodesEnumeration } // End of class DefaultMutableTreeNode