/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
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/*
 * This file is available under and governed by the GNU General Public
 * License version 2 only, as published by the Free Software Foundation.
 * However, the following notice accompanied the original version of this
 * file:
 *
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent.locks;

import java.lang.invoke.MethodHandles;
import java.lang.invoke.VarHandle;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Date;
import java.util.concurrent.TimeUnit;

Provides a framework for implementing blocking locks and related synchronizers (semaphores, events, etc) that rely on first-in-first-out (FIFO) wait queues. This class is designed to be a useful basis for most kinds of synchronizers that rely on a single atomic int value to represent state. Subclasses must define the protected methods that change this state, and which define what that state means in terms of this object being acquired or released. Given these, the other methods in this class carry out all queuing and blocking mechanics. Subclasses can maintain other state fields, but only the atomically updated int value manipulated using methods getState, setState and compareAndSetState is tracked with respect to synchronization.

Subclasses should be defined as non-public internal helper classes that are used to implement the synchronization properties of their enclosing class. Class AbstractQueuedSynchronizer does not implement any synchronization interface. Instead it defines methods such as acquireInterruptibly that can be invoked as appropriate by concrete locks and related synchronizers to implement their public methods.

This class supports either or both a default exclusive mode and a shared mode. When acquired in exclusive mode, attempted acquires by other threads cannot succeed. Shared mode acquires by multiple threads may (but need not) succeed. This class does not "understand" these differences except in the mechanical sense that when a shared mode acquire succeeds, the next waiting thread (if one exists) must also determine whether it can acquire as well. Threads waiting in the different modes share the same FIFO queue. Usually, implementation subclasses support only one of these modes, but both can come into play for example in a ReadWriteLock. Subclasses that support only exclusive or only shared modes need not define the methods supporting the unused mode.

This class defines a nested ConditionObject class that can be used as a Condition implementation by subclasses supporting exclusive mode for which method isHeldExclusively reports whether synchronization is exclusively held with respect to the current thread, method release invoked with the current getState value fully releases this object, and acquire, given this saved state value, eventually restores this object to its previous acquired state. No AbstractQueuedSynchronizer method otherwise creates such a condition, so if this constraint cannot be met, do not use it. The behavior of ConditionObject depends of course on the semantics of its synchronizer implementation.

This class provides inspection, instrumentation, and monitoring methods for the internal queue, as well as similar methods for condition objects. These can be exported as desired into classes using an AbstractQueuedSynchronizer for their synchronization mechanics.

Serialization of this class stores only the underlying atomic integer maintaining state, so deserialized objects have empty thread queues. Typical subclasses requiring serializability will define a readObject method that restores this to a known initial state upon deserialization.

Usage

To use this class as the basis of a synchronizer, redefine the following methods, as applicable, by inspecting and/or modifying the synchronization state using getState, setState and/or compareAndSetState:

Each of these methods by default throws UnsupportedOperationException. Implementations of these methods must be internally thread-safe, and should in general be short and not block. Defining these methods is the only supported means of using this class. All other methods are declared final because they cannot be independently varied.

You may also find the inherited methods from AbstractOwnableSynchronizer useful to keep track of the thread owning an exclusive synchronizer. You are encouraged to use them -- this enables monitoring and diagnostic tools to assist users in determining which threads hold locks.

Even though this class is based on an internal FIFO queue, it does not automatically enforce FIFO acquisition policies. The core of exclusive synchronization takes the form:

Acquire:
    while (!tryAcquire(arg)) {
       enqueue thread if it is not already queued;
       possibly block current thread;
    }
Release:
    if (tryRelease(arg))
       unblock the first queued thread;
(Shared mode is similar but may involve cascading signals.)

Because checks in acquire are invoked before enqueuing, a newly acquiring thread may barge ahead of others that are blocked and queued. However, you can, if desired, define tryAcquire and/or tryAcquireShared to disable barging by internally invoking one or more of the inspection methods, thereby providing a fair FIFO acquisition order. In particular, most fair synchronizers can define tryAcquire to return false if hasQueuedPredecessors (a method specifically designed to be used by fair synchronizers) returns true. Other variations are possible.

Throughput and scalability are generally highest for the default barging (also known as greedy, renouncement, and convoy-avoidance) strategy. While this is not guaranteed to be fair or starvation-free, earlier queued threads are allowed to recontend before later queued threads, and each recontention has an unbiased chance to succeed against incoming threads. Also, while acquires do not "spin" in the usual sense, they may perform multiple invocations of tryAcquire interspersed with other computations before blocking. This gives most of the benefits of spins when exclusive synchronization is only briefly held, without most of the liabilities when it isn't. If so desired, you can augment this by preceding calls to acquire methods with "fast-path" checks, possibly prechecking hasContended and/or hasQueuedThreads to only do so if the synchronizer is likely not to be contended.

This class provides an efficient and scalable basis for synchronization in part by specializing its range of use to synchronizers that can rely on int state, acquire, and release parameters, and an internal FIFO wait queue. When this does not suffice, you can build synchronizers from a lower level using atomic classes, your own custom Queue classes, and LockSupport blocking support.

Usage Examples

Here is a non-reentrant mutual exclusion lock class that uses the value zero to represent the unlocked state, and one to represent the locked state. While a non-reentrant lock does not strictly require recording of the current owner thread, this class does so anyway to make usage easier to monitor. It also supports conditions and exposes some instrumentation methods:

 
class Mutex implements Lock, java.io.Serializable {
  // Our internal helper class
  private static class Sync extends AbstractQueuedSynchronizer {
    // Acquires the lock if state is zero
    public boolean tryAcquire(int acquires) {
      assert acquires == 1; // Otherwise unused
      if (compareAndSetState(0, 1)) {
        setExclusiveOwnerThread(Thread.currentThread());
        return true;
      }
      return false;
    }
    // Releases the lock by setting state to zero
    protected boolean tryRelease(int releases) {
      assert releases == 1; // Otherwise unused
      if (!isHeldExclusively())
        throw new IllegalMonitorStateException();
      setExclusiveOwnerThread(null);
      setState(0);
      return true;
    }
    // Reports whether in locked state
    public boolean isLocked() {
      return getState() != 0;
    }
    public boolean isHeldExclusively() {
      // a data race, but safe due to out-of-thin-air guarantees
      return getExclusiveOwnerThread() == Thread.currentThread();
    }
    // Provides a Condition
    public Condition newCondition() {
      return new ConditionObject();
    }
    // Deserializes properly
    private void readObject(ObjectInputStream s)
        throws IOException, ClassNotFoundException {
      s.defaultReadObject();
      setState(0); // reset to unlocked state
    }
  }
  // The sync object does all the hard work. We just forward to it.
  private final Sync sync = new Sync();
  public void lock()              { sync.acquire(1); }
  public boolean tryLock()        { return sync.tryAcquire(1); }
  public void unlock()            { sync.release(1); }
  public Condition newCondition() { return sync.newCondition(); }
  public boolean isLocked()       { return sync.isLocked(); }
  public boolean isHeldByCurrentThread() {
    return sync.isHeldExclusively();
  }
  public boolean hasQueuedThreads() {
    return sync.hasQueuedThreads();
  }
  public void lockInterruptibly() throws InterruptedException {
    sync.acquireInterruptibly(1);
  }
  public boolean tryLock(long timeout, TimeUnit unit)
      throws InterruptedException {
    return sync.tryAcquireNanos(1, unit.toNanos(timeout));
  }
 }

Here is a latch class that is like a CountDownLatch except that it only requires a single signal to fire. Because a latch is non-exclusive, it uses the shared acquire and release methods.

 
class BooleanLatch {
  private static class Sync extends AbstractQueuedSynchronizer {
    boolean isSignalled() { return getState() != 0; }
    protected int tryAcquireShared(int ignore) {
      return isSignalled() ? 1 : -1;
    }
    protected boolean tryReleaseShared(int ignore) {
      setState(1);
      return true;
    }
  }
  private final Sync sync = new Sync();
  public boolean isSignalled() { return sync.isSignalled(); }
  public void signal()         { sync.releaseShared(1); }
  public void await() throws InterruptedException {
    sync.acquireSharedInterruptibly(1);
  }
 }
Author:Doug Lea
Since:1.5
/** * Provides a framework for implementing blocking locks and related * synchronizers (semaphores, events, etc) that rely on * first-in-first-out (FIFO) wait queues. This class is designed to * be a useful basis for most kinds of synchronizers that rely on a * single atomic {@code int} value to represent state. Subclasses * must define the protected methods that change this state, and which * define what that state means in terms of this object being acquired * or released. Given these, the other methods in this class carry * out all queuing and blocking mechanics. Subclasses can maintain * other state fields, but only the atomically updated {@code int} * value manipulated using methods {@link #getState}, {@link * #setState} and {@link #compareAndSetState} is tracked with respect * to synchronization. * * <p>Subclasses should be defined as non-public internal helper * classes that are used to implement the synchronization properties * of their enclosing class. Class * {@code AbstractQueuedSynchronizer} does not implement any * synchronization interface. Instead it defines methods such as * {@link #acquireInterruptibly} that can be invoked as * appropriate by concrete locks and related synchronizers to * implement their public methods. * * <p>This class supports either or both a default <em>exclusive</em> * mode and a <em>shared</em> mode. When acquired in exclusive mode, * attempted acquires by other threads cannot succeed. Shared mode * acquires by multiple threads may (but need not) succeed. This class * does not &quot;understand&quot; these differences except in the * mechanical sense that when a shared mode acquire succeeds, the next * waiting thread (if one exists) must also determine whether it can * acquire as well. Threads waiting in the different modes share the * same FIFO queue. Usually, implementation subclasses support only * one of these modes, but both can come into play for example in a * {@link ReadWriteLock}. Subclasses that support only exclusive or * only shared modes need not define the methods supporting the unused mode. * * <p>This class defines a nested {@link ConditionObject} class that * can be used as a {@link Condition} implementation by subclasses * supporting exclusive mode for which method {@link * #isHeldExclusively} reports whether synchronization is exclusively * held with respect to the current thread, method {@link #release} * invoked with the current {@link #getState} value fully releases * this object, and {@link #acquire}, given this saved state value, * eventually restores this object to its previous acquired state. No * {@code AbstractQueuedSynchronizer} method otherwise creates such a * condition, so if this constraint cannot be met, do not use it. The * behavior of {@link ConditionObject} depends of course on the * semantics of its synchronizer implementation. * * <p>This class provides inspection, instrumentation, and monitoring * methods for the internal queue, as well as similar methods for * condition objects. These can be exported as desired into classes * using an {@code AbstractQueuedSynchronizer} for their * synchronization mechanics. * * <p>Serialization of this class stores only the underlying atomic * integer maintaining state, so deserialized objects have empty * thread queues. Typical subclasses requiring serializability will * define a {@code readObject} method that restores this to a known * initial state upon deserialization. * * <h3>Usage</h3> * * <p>To use this class as the basis of a synchronizer, redefine the * following methods, as applicable, by inspecting and/or modifying * the synchronization state using {@link #getState}, {@link * #setState} and/or {@link #compareAndSetState}: * * <ul> * <li>{@link #tryAcquire} * <li>{@link #tryRelease} * <li>{@link #tryAcquireShared} * <li>{@link #tryReleaseShared} * <li>{@link #isHeldExclusively} * </ul> * * Each of these methods by default throws {@link * UnsupportedOperationException}. Implementations of these methods * must be internally thread-safe, and should in general be short and * not block. Defining these methods is the <em>only</em> supported * means of using this class. All other methods are declared * {@code final} because they cannot be independently varied. * * <p>You may also find the inherited methods from {@link * AbstractOwnableSynchronizer} useful to keep track of the thread * owning an exclusive synchronizer. You are encouraged to use them * -- this enables monitoring and diagnostic tools to assist users in * determining which threads hold locks. * * <p>Even though this class is based on an internal FIFO queue, it * does not automatically enforce FIFO acquisition policies. The core * of exclusive synchronization takes the form: * * <pre> * Acquire: * while (!tryAcquire(arg)) { * <em>enqueue thread if it is not already queued</em>; * <em>possibly block current thread</em>; * } * * Release: * if (tryRelease(arg)) * <em>unblock the first queued thread</em>; * </pre> * * (Shared mode is similar but may involve cascading signals.) * * <p id="barging">Because checks in acquire are invoked before * enqueuing, a newly acquiring thread may <em>barge</em> ahead of * others that are blocked and queued. However, you can, if desired, * define {@code tryAcquire} and/or {@code tryAcquireShared} to * disable barging by internally invoking one or more of the inspection * methods, thereby providing a <em>fair</em> FIFO acquisition order. * In particular, most fair synchronizers can define {@code tryAcquire} * to return {@code false} if {@link #hasQueuedPredecessors} (a method * specifically designed to be used by fair synchronizers) returns * {@code true}. Other variations are possible. * * <p>Throughput and scalability are generally highest for the * default barging (also known as <em>greedy</em>, * <em>renouncement</em>, and <em>convoy-avoidance</em>) strategy. * While this is not guaranteed to be fair or starvation-free, earlier * queued threads are allowed to recontend before later queued * threads, and each recontention has an unbiased chance to succeed * against incoming threads. Also, while acquires do not * &quot;spin&quot; in the usual sense, they may perform multiple * invocations of {@code tryAcquire} interspersed with other * computations before blocking. This gives most of the benefits of * spins when exclusive synchronization is only briefly held, without * most of the liabilities when it isn't. If so desired, you can * augment this by preceding calls to acquire methods with * "fast-path" checks, possibly prechecking {@link #hasContended} * and/or {@link #hasQueuedThreads} to only do so if the synchronizer * is likely not to be contended. * * <p>This class provides an efficient and scalable basis for * synchronization in part by specializing its range of use to * synchronizers that can rely on {@code int} state, acquire, and * release parameters, and an internal FIFO wait queue. When this does * not suffice, you can build synchronizers from a lower level using * {@link java.util.concurrent.atomic atomic} classes, your own custom * {@link java.util.Queue} classes, and {@link LockSupport} blocking * support. * * <h3>Usage Examples</h3> * * <p>Here is a non-reentrant mutual exclusion lock class that uses * the value zero to represent the unlocked state, and one to * represent the locked state. While a non-reentrant lock * does not strictly require recording of the current owner * thread, this class does so anyway to make usage easier to monitor. * It also supports conditions and exposes some instrumentation methods: * * <pre> {@code * class Mutex implements Lock, java.io.Serializable { * * // Our internal helper class * private static class Sync extends AbstractQueuedSynchronizer { * // Acquires the lock if state is zero * public boolean tryAcquire(int acquires) { * assert acquires == 1; // Otherwise unused * if (compareAndSetState(0, 1)) { * setExclusiveOwnerThread(Thread.currentThread()); * return true; * } * return false; * } * * // Releases the lock by setting state to zero * protected boolean tryRelease(int releases) { * assert releases == 1; // Otherwise unused * if (!isHeldExclusively()) * throw new IllegalMonitorStateException(); * setExclusiveOwnerThread(null); * setState(0); * return true; * } * * // Reports whether in locked state * public boolean isLocked() { * return getState() != 0; * } * * public boolean isHeldExclusively() { * // a data race, but safe due to out-of-thin-air guarantees * return getExclusiveOwnerThread() == Thread.currentThread(); * } * * // Provides a Condition * public Condition newCondition() { * return new ConditionObject(); * } * * // Deserializes properly * private void readObject(ObjectInputStream s) * throws IOException, ClassNotFoundException { * s.defaultReadObject(); * setState(0); // reset to unlocked state * } * } * * // The sync object does all the hard work. We just forward to it. * private final Sync sync = new Sync(); * * public void lock() { sync.acquire(1); } * public boolean tryLock() { return sync.tryAcquire(1); } * public void unlock() { sync.release(1); } * public Condition newCondition() { return sync.newCondition(); } * public boolean isLocked() { return sync.isLocked(); } * public boolean isHeldByCurrentThread() { * return sync.isHeldExclusively(); * } * public boolean hasQueuedThreads() { * return sync.hasQueuedThreads(); * } * public void lockInterruptibly() throws InterruptedException { * sync.acquireInterruptibly(1); * } * public boolean tryLock(long timeout, TimeUnit unit) * throws InterruptedException { * return sync.tryAcquireNanos(1, unit.toNanos(timeout)); * } * }}</pre> * * <p>Here is a latch class that is like a * {@link java.util.concurrent.CountDownLatch CountDownLatch} * except that it only requires a single {@code signal} to * fire. Because a latch is non-exclusive, it uses the {@code shared} * acquire and release methods. * * <pre> {@code * class BooleanLatch { * * private static class Sync extends AbstractQueuedSynchronizer { * boolean isSignalled() { return getState() != 0; } * * protected int tryAcquireShared(int ignore) { * return isSignalled() ? 1 : -1; * } * * protected boolean tryReleaseShared(int ignore) { * setState(1); * return true; * } * } * * private final Sync sync = new Sync(); * public boolean isSignalled() { return sync.isSignalled(); } * public void signal() { sync.releaseShared(1); } * public void await() throws InterruptedException { * sync.acquireSharedInterruptibly(1); * } * }}</pre> * * @since 1.5 * @author Doug Lea */
public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer implements java.io.Serializable { private static final long serialVersionUID = 7373984972572414691L;
Creates a new AbstractQueuedSynchronizer instance with initial synchronization state of zero.
/** * Creates a new {@code AbstractQueuedSynchronizer} instance * with initial synchronization state of zero. */
protected AbstractQueuedSynchronizer() { }
Wait queue node class.

The wait queue is a variant of a "CLH" (Craig, Landin, and Hagersten) lock queue. CLH locks are normally used for spinlocks. We instead use them for blocking synchronizers, but use the same basic tactic of holding some of the control information about a thread in the predecessor of its node. A "status" field in each node keeps track of whether a thread should block. A node is signalled when its predecessor releases. Each node of the queue otherwise serves as a specific-notification-style monitor holding a single waiting thread. The status field does NOT control whether threads are granted locks etc though. A thread may try to acquire if it is first in the queue. But being first does not guarantee success; it only gives the right to contend. So the currently released contender thread may need to rewait.

To enqueue into a CLH lock, you atomically splice it in as new tail. To dequeue, you just set the head field.

     +------+  prev +-----+       +-----+
head |      | <---- |     | <---- |     |  tail
     +------+       +-----+       +-----+

Insertion into a CLH queue requires only a single atomic operation on "tail", so there is a simple atomic point of demarcation from unqueued to queued. Similarly, dequeuing involves only updating the "head". However, it takes a bit more work for nodes to determine who their successors are, in part to deal with possible cancellation due to timeouts and interrupts.

The "prev" links (not used in original CLH locks), are mainly needed to handle cancellation. If a node is cancelled, its successor is (normally) relinked to a non-cancelled predecessor. For explanation of similar mechanics in the case of spin locks, see the papers by Scott and Scherer at http://www.cs.rochester.edu/u/scott/synchronization/

We also use "next" links to implement blocking mechanics. The thread id for each node is kept in its own node, so a predecessor signals the next node to wake up by traversing next link to determine which thread it is. Determination of successor must avoid races with newly queued nodes to set the "next" fields of their predecessors. This is solved when necessary by checking backwards from the atomically updated "tail" when a node's successor appears to be null. (Or, said differently, the next-links are an optimization so that we don't usually need a backward scan.)

Cancellation introduces some conservatism to the basic algorithms. Since we must poll for cancellation of other nodes, we can miss noticing whether a cancelled node is ahead or behind us. This is dealt with by always unparking successors upon cancellation, allowing them to stabilize on a new predecessor, unless we can identify an uncancelled predecessor who will carry this responsibility.

CLH queues need a dummy header node to get started. But we don't create them on construction, because it would be wasted effort if there is never contention. Instead, the node is constructed and head and tail pointers are set upon first contention.

Threads waiting on Conditions use the same nodes, but use an additional link. Conditions only need to link nodes in simple (non-concurrent) linked queues because they are only accessed when exclusively held. Upon await, a node is inserted into a condition queue. Upon signal, the node is transferred to the main queue. A special value of status field is used to mark which queue a node is on.

Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill Scherer and Michael Scott, along with members of JSR-166 expert group, for helpful ideas, discussions, and critiques on the design of this class.

/** * Wait queue node class. * * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and * Hagersten) lock queue. CLH locks are normally used for * spinlocks. We instead use them for blocking synchronizers, but * use the same basic tactic of holding some of the control * information about a thread in the predecessor of its node. A * "status" field in each node keeps track of whether a thread * should block. A node is signalled when its predecessor * releases. Each node of the queue otherwise serves as a * specific-notification-style monitor holding a single waiting * thread. The status field does NOT control whether threads are * granted locks etc though. A thread may try to acquire if it is * first in the queue. But being first does not guarantee success; * it only gives the right to contend. So the currently released * contender thread may need to rewait. * * <p>To enqueue into a CLH lock, you atomically splice it in as new * tail. To dequeue, you just set the head field. * <pre> * +------+ prev +-----+ +-----+ * head | | <---- | | <---- | | tail * +------+ +-----+ +-----+ * </pre> * * <p>Insertion into a CLH queue requires only a single atomic * operation on "tail", so there is a simple atomic point of * demarcation from unqueued to queued. Similarly, dequeuing * involves only updating the "head". However, it takes a bit * more work for nodes to determine who their successors are, * in part to deal with possible cancellation due to timeouts * and interrupts. * * <p>The "prev" links (not used in original CLH locks), are mainly * needed to handle cancellation. If a node is cancelled, its * successor is (normally) relinked to a non-cancelled * predecessor. For explanation of similar mechanics in the case * of spin locks, see the papers by Scott and Scherer at * http://www.cs.rochester.edu/u/scott/synchronization/ * * <p>We also use "next" links to implement blocking mechanics. * The thread id for each node is kept in its own node, so a * predecessor signals the next node to wake up by traversing * next link to determine which thread it is. Determination of * successor must avoid races with newly queued nodes to set * the "next" fields of their predecessors. This is solved * when necessary by checking backwards from the atomically * updated "tail" when a node's successor appears to be null. * (Or, said differently, the next-links are an optimization * so that we don't usually need a backward scan.) * * <p>Cancellation introduces some conservatism to the basic * algorithms. Since we must poll for cancellation of other * nodes, we can miss noticing whether a cancelled node is * ahead or behind us. This is dealt with by always unparking * successors upon cancellation, allowing them to stabilize on * a new predecessor, unless we can identify an uncancelled * predecessor who will carry this responsibility. * * <p>CLH queues need a dummy header node to get started. But * we don't create them on construction, because it would be wasted * effort if there is never contention. Instead, the node * is constructed and head and tail pointers are set upon first * contention. * * <p>Threads waiting on Conditions use the same nodes, but * use an additional link. Conditions only need to link nodes * in simple (non-concurrent) linked queues because they are * only accessed when exclusively held. Upon await, a node is * inserted into a condition queue. Upon signal, the node is * transferred to the main queue. A special value of status * field is used to mark which queue a node is on. * * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill * Scherer and Michael Scott, along with members of JSR-166 * expert group, for helpful ideas, discussions, and critiques * on the design of this class. */
static final class Node {
Marker to indicate a node is waiting in shared mode
/** Marker to indicate a node is waiting in shared mode */
static final Node SHARED = new Node();
Marker to indicate a node is waiting in exclusive mode
/** Marker to indicate a node is waiting in exclusive mode */
static final Node EXCLUSIVE = null;
waitStatus value to indicate thread has cancelled.
/** waitStatus value to indicate thread has cancelled. */
static final int CANCELLED = 1;
waitStatus value to indicate successor's thread needs unparking.
/** waitStatus value to indicate successor's thread needs unparking. */
static final int SIGNAL = -1;
waitStatus value to indicate thread is waiting on condition.
/** waitStatus value to indicate thread is waiting on condition. */
static final int CONDITION = -2;
waitStatus value to indicate the next acquireShared should unconditionally propagate.
/** * waitStatus value to indicate the next acquireShared should * unconditionally propagate. */
static final int PROPAGATE = -3;
Status field, taking on only the values: SIGNAL: The successor of this node is (or will soon be) blocked (via park), so the current node must unpark its successor when it releases or cancels. To avoid races, acquire methods must first indicate they need a signal, then retry the atomic acquire, and then, on failure, block. CANCELLED: This node is cancelled due to timeout or interrupt. Nodes never leave this state. In particular, a thread with cancelled node never again blocks. CONDITION: This node is currently on a condition queue. It will not be used as a sync queue node until transferred, at which time the status will be set to 0. (Use of this value here has nothing to do with the other uses of the field, but simplifies mechanics.) PROPAGATE: A releaseShared should be propagated to other nodes. This is set (for head node only) in doReleaseShared to ensure propagation continues, even if other operations have since intervened. 0: None of the above The values are arranged numerically to simplify use. Non-negative values mean that a node doesn't need to signal. So, most code doesn't need to check for particular values, just for sign. The field is initialized to 0 for normal sync nodes, and CONDITION for condition nodes. It is modified using CAS (or when possible, unconditional volatile writes).
/** * Status field, taking on only the values: * SIGNAL: The successor of this node is (or will soon be) * blocked (via park), so the current node must * unpark its successor when it releases or * cancels. To avoid races, acquire methods must * first indicate they need a signal, * then retry the atomic acquire, and then, * on failure, block. * CANCELLED: This node is cancelled due to timeout or interrupt. * Nodes never leave this state. In particular, * a thread with cancelled node never again blocks. * CONDITION: This node is currently on a condition queue. * It will not be used as a sync queue node * until transferred, at which time the status * will be set to 0. (Use of this value here has * nothing to do with the other uses of the * field, but simplifies mechanics.) * PROPAGATE: A releaseShared should be propagated to other * nodes. This is set (for head node only) in * doReleaseShared to ensure propagation * continues, even if other operations have * since intervened. * 0: None of the above * * The values are arranged numerically to simplify use. * Non-negative values mean that a node doesn't need to * signal. So, most code doesn't need to check for particular * values, just for sign. * * The field is initialized to 0 for normal sync nodes, and * CONDITION for condition nodes. It is modified using CAS * (or when possible, unconditional volatile writes). */
volatile int waitStatus;
Link to predecessor node that current node/thread relies on for checking waitStatus. Assigned during enqueuing, and nulled out (for sake of GC) only upon dequeuing. Also, upon cancellation of a predecessor, we short-circuit while finding a non-cancelled one, which will always exist because the head node is never cancelled: A node becomes head only as a result of successful acquire. A cancelled thread never succeeds in acquiring, and a thread only cancels itself, not any other node.
/** * Link to predecessor node that current node/thread relies on * for checking waitStatus. Assigned during enqueuing, and nulled * out (for sake of GC) only upon dequeuing. Also, upon * cancellation of a predecessor, we short-circuit while * finding a non-cancelled one, which will always exist * because the head node is never cancelled: A node becomes * head only as a result of successful acquire. A * cancelled thread never succeeds in acquiring, and a thread only * cancels itself, not any other node. */
volatile Node prev;
Link to the successor node that the current node/thread unparks upon release. Assigned during enqueuing, adjusted when bypassing cancelled predecessors, and nulled out (for sake of GC) when dequeued. The enq operation does not assign next field of a predecessor until after attachment, so seeing a null next field does not necessarily mean that node is at end of queue. However, if a next field appears to be null, we can scan prev's from the tail to double-check. The next field of cancelled nodes is set to point to the node itself instead of null, to make life easier for isOnSyncQueue.
/** * Link to the successor node that the current node/thread * unparks upon release. Assigned during enqueuing, adjusted * when bypassing cancelled predecessors, and nulled out (for * sake of GC) when dequeued. The enq operation does not * assign next field of a predecessor until after attachment, * so seeing a null next field does not necessarily mean that * node is at end of queue. However, if a next field appears * to be null, we can scan prev's from the tail to * double-check. The next field of cancelled nodes is set to * point to the node itself instead of null, to make life * easier for isOnSyncQueue. */
volatile Node next;
The thread that enqueued this node. Initialized on construction and nulled out after use.
/** * The thread that enqueued this node. Initialized on * construction and nulled out after use. */
volatile Thread thread;
Link to next node waiting on condition, or the special value SHARED. Because condition queues are accessed only when holding in exclusive mode, we just need a simple linked queue to hold nodes while they are waiting on conditions. They are then transferred to the queue to re-acquire. And because conditions can only be exclusive, we save a field by using special value to indicate shared mode.
/** * Link to next node waiting on condition, or the special * value SHARED. Because condition queues are accessed only * when holding in exclusive mode, we just need a simple * linked queue to hold nodes while they are waiting on * conditions. They are then transferred to the queue to * re-acquire. And because conditions can only be exclusive, * we save a field by using special value to indicate shared * mode. */
Node nextWaiter;
Returns true if node is waiting in shared mode.
/** * Returns true if node is waiting in shared mode. */
final boolean isShared() { return nextWaiter == SHARED; }
Returns previous node, or throws NullPointerException if null. Use when predecessor cannot be null. The null check could be elided, but is present to help the VM.
Returns:the predecessor of this node
/** * Returns previous node, or throws NullPointerException if null. * Use when predecessor cannot be null. The null check could * be elided, but is present to help the VM. * * @return the predecessor of this node */
final Node predecessor() { Node p = prev; if (p == null) throw new NullPointerException(); else return p; }
Establishes initial head or SHARED marker.
/** Establishes initial head or SHARED marker. */
Node() {}
Constructor used by addWaiter.
/** Constructor used by addWaiter. */
Node(Node nextWaiter) { this.nextWaiter = nextWaiter; THREAD.set(this, Thread.currentThread()); }
Constructor used by addConditionWaiter.
/** Constructor used by addConditionWaiter. */
Node(int waitStatus) { WAITSTATUS.set(this, waitStatus); THREAD.set(this, Thread.currentThread()); }
CASes waitStatus field.
/** CASes waitStatus field. */
final boolean compareAndSetWaitStatus(int expect, int update) { return WAITSTATUS.compareAndSet(this, expect, update); }
CASes next field.
/** CASes next field. */
final boolean compareAndSetNext(Node expect, Node update) { return NEXT.compareAndSet(this, expect, update); } final void setPrevRelaxed(Node p) { PREV.set(this, p); } // VarHandle mechanics private static final VarHandle NEXT; private static final VarHandle PREV; private static final VarHandle THREAD; private static final VarHandle WAITSTATUS; static { try { MethodHandles.Lookup l = MethodHandles.lookup(); NEXT = l.findVarHandle(Node.class, "next", Node.class); PREV = l.findVarHandle(Node.class, "prev", Node.class); THREAD = l.findVarHandle(Node.class, "thread", Thread.class); WAITSTATUS = l.findVarHandle(Node.class, "waitStatus", int.class); } catch (ReflectiveOperationException e) { throw new ExceptionInInitializerError(e); } } }
Head of the wait queue, lazily initialized. Except for initialization, it is modified only via method setHead. Note: If head exists, its waitStatus is guaranteed not to be CANCELLED.
/** * Head of the wait queue, lazily initialized. Except for * initialization, it is modified only via method setHead. Note: * If head exists, its waitStatus is guaranteed not to be * CANCELLED. */
private transient volatile Node head;
Tail of the wait queue, lazily initialized. Modified only via method enq to add new wait node.
/** * Tail of the wait queue, lazily initialized. Modified only via * method enq to add new wait node. */
private transient volatile Node tail;
The synchronization state.
/** * The synchronization state. */
private volatile int state;
Returns the current value of synchronization state. This operation has memory semantics of a volatile read.
Returns:current state value
/** * Returns the current value of synchronization state. * This operation has memory semantics of a {@code volatile} read. * @return current state value */
protected final int getState() { return state; }
Sets the value of synchronization state. This operation has memory semantics of a volatile write.
Params:
  • newState – the new state value
/** * Sets the value of synchronization state. * This operation has memory semantics of a {@code volatile} write. * @param newState the new state value */
protected final void setState(int newState) { state = newState; }
Atomically sets synchronization state to the given updated value if the current state value equals the expected value. This operation has memory semantics of a volatile read and write.
Params:
  • expect – the expected value
  • update – the new value
Returns:true if successful. False return indicates that the actual value was not equal to the expected value.
/** * Atomically sets synchronization state to the given updated * value if the current state value equals the expected value. * This operation has memory semantics of a {@code volatile} read * and write. * * @param expect the expected value * @param update the new value * @return {@code true} if successful. False return indicates that the actual * value was not equal to the expected value. */
protected final boolean compareAndSetState(int expect, int update) { return STATE.compareAndSet(this, expect, update); } // Queuing utilities
The number of nanoseconds for which it is faster to spin rather than to use timed park. A rough estimate suffices to improve responsiveness with very short timeouts.
/** * The number of nanoseconds for which it is faster to spin * rather than to use timed park. A rough estimate suffices * to improve responsiveness with very short timeouts. */
static final long SPIN_FOR_TIMEOUT_THRESHOLD = 1000L;
Inserts node into queue, initializing if necessary. See picture above.
Params:
  • node – the node to insert
Returns:node's predecessor
/** * Inserts node into queue, initializing if necessary. See picture above. * @param node the node to insert * @return node's predecessor */
private Node enq(Node node) { for (;;) { Node oldTail = tail; if (oldTail != null) { node.setPrevRelaxed(oldTail); if (compareAndSetTail(oldTail, node)) { oldTail.next = node; return oldTail; } } else { initializeSyncQueue(); } } }
Creates and enqueues node for current thread and given mode.
Params:
  • mode – Node.EXCLUSIVE for exclusive, Node.SHARED for shared
Returns:the new node
/** * Creates and enqueues node for current thread and given mode. * * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared * @return the new node */
private Node addWaiter(Node mode) { Node node = new Node(mode); for (;;) { Node oldTail = tail; if (oldTail != null) { node.setPrevRelaxed(oldTail); if (compareAndSetTail(oldTail, node)) { oldTail.next = node; return node; } } else { initializeSyncQueue(); } } }
Sets head of queue to be node, thus dequeuing. Called only by acquire methods. Also nulls out unused fields for sake of GC and to suppress unnecessary signals and traversals.
Params:
  • node – the node
/** * Sets head of queue to be node, thus dequeuing. Called only by * acquire methods. Also nulls out unused fields for sake of GC * and to suppress unnecessary signals and traversals. * * @param node the node */
private void setHead(Node node) { head = node; node.thread = null; node.prev = null; }
Wakes up node's successor, if one exists.
Params:
  • node – the node
/** * Wakes up node's successor, if one exists. * * @param node the node */
private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0) node.compareAndSetWaitStatus(ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) { s = null; for (Node p = tail; p != node && p != null; p = p.prev) if (p.waitStatus <= 0) s = p; } if (s != null) LockSupport.unpark(s.thread); }
Release action for shared mode -- signals successor and ensures propagation. (Note: For exclusive mode, release just amounts to calling unparkSuccessor of head if it needs signal.)
/** * Release action for shared mode -- signals successor and ensures * propagation. (Note: For exclusive mode, release just amounts * to calling unparkSuccessor of head if it needs signal.) */
private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!h.compareAndSetWaitStatus(Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !h.compareAndSetWaitStatus(0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } }
Sets head of queue, and checks if successor may be waiting in shared mode, if so propagating if either propagate > 0 or PROPAGATE status was set.
Params:
  • node – the node
  • propagate – the return value from a tryAcquireShared
/** * Sets head of queue, and checks if successor may be waiting * in shared mode, if so propagating if either propagate > 0 or * PROPAGATE status was set. * * @param node the node * @param propagate the return value from a tryAcquireShared */
private void setHeadAndPropagate(Node node, int propagate) { Node h = head; // Record old head for check below setHead(node); /* * Try to signal next queued node if: * Propagation was indicated by caller, * or was recorded (as h.waitStatus either before * or after setHead) by a previous operation * (note: this uses sign-check of waitStatus because * PROPAGATE status may transition to SIGNAL.) * and * The next node is waiting in shared mode, * or we don't know, because it appears null * * The conservatism in both of these checks may cause * unnecessary wake-ups, but only when there are multiple * racing acquires/releases, so most need signals now or soon * anyway. */ if (propagate > 0 || h == null || h.waitStatus < 0 || (h = head) == null || h.waitStatus < 0) { Node s = node.next; if (s == null || s.isShared()) doReleaseShared(); } } // Utilities for various versions of acquire
Cancels an ongoing attempt to acquire.
Params:
  • node – the node
/** * Cancels an ongoing attempt to acquire. * * @param node the node */
private void cancelAcquire(Node node) { // Ignore if node doesn't exist if (node == null) return; node.thread = null; // Skip cancelled predecessors Node pred = node.prev; while (pred.waitStatus > 0) node.prev = pred = pred.prev; // predNext is the apparent node to unsplice. CASes below will // fail if not, in which case, we lost race vs another cancel // or signal, so no further action is necessary, although with // a possibility that a cancelled node may transiently remain // reachable. Node predNext = pred.next; // Can use unconditional write instead of CAS here. // After this atomic step, other Nodes can skip past us. // Before, we are free of interference from other threads. node.waitStatus = Node.CANCELLED; // If we are the tail, remove ourselves. if (node == tail && compareAndSetTail(node, pred)) { pred.compareAndSetNext(predNext, null); } else { // If successor needs signal, try to set pred's next-link // so it will get one. Otherwise wake it up to propagate. int ws; if (pred != head && ((ws = pred.waitStatus) == Node.SIGNAL || (ws <= 0 && pred.compareAndSetWaitStatus(ws, Node.SIGNAL))) && pred.thread != null) { Node next = node.next; if (next != null && next.waitStatus <= 0) pred.compareAndSetNext(predNext, next); } else { unparkSuccessor(node); } node.next = node; // help GC } }
Checks and updates status for a node that failed to acquire. Returns true if thread should block. This is the main signal control in all acquire loops. Requires that pred == node.prev.
Params:
  • pred – node's predecessor holding status
  • node – the node
Returns:true if thread should block
/** * Checks and updates status for a node that failed to acquire. * Returns true if thread should block. This is the main signal * control in all acquire loops. Requires that pred == node.prev. * * @param pred node's predecessor holding status * @param node the node * @return {@code true} if thread should block */
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) /* * This node has already set status asking a release * to signal it, so it can safely park. */ return true; if (ws > 0) { /* * Predecessor was cancelled. Skip over predecessors and * indicate retry. */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * waitStatus must be 0 or PROPAGATE. Indicate that we * need a signal, but don't park yet. Caller will need to * retry to make sure it cannot acquire before parking. */ pred.compareAndSetWaitStatus(ws, Node.SIGNAL); } return false; }
Convenience method to interrupt current thread.
/** * Convenience method to interrupt current thread. */
static void selfInterrupt() { Thread.currentThread().interrupt(); }
Convenience method to park and then check if interrupted.
Returns:true if interrupted
/** * Convenience method to park and then check if interrupted. * * @return {@code true} if interrupted */
private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); } /* * Various flavors of acquire, varying in exclusive/shared and * control modes. Each is mostly the same, but annoyingly * different. Only a little bit of factoring is possible due to * interactions of exception mechanics (including ensuring that we * cancel if tryAcquire throws exception) and other control, at * least not without hurting performance too much. */
Acquires in exclusive uninterruptible mode for thread already in queue. Used by condition wait methods as well as acquire.
Params:
  • node – the node
  • arg – the acquire argument
Returns:true if interrupted while waiting
/** * Acquires in exclusive uninterruptible mode for thread already in * queue. Used by condition wait methods as well as acquire. * * @param node the node * @param arg the acquire argument * @return {@code true} if interrupted while waiting */
final boolean acquireQueued(final Node node, int arg) { boolean interrupted = false; try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return interrupted; } if (shouldParkAfterFailedAcquire(p, node)) interrupted |= parkAndCheckInterrupt(); } } catch (Throwable t) { cancelAcquire(node); if (interrupted) selfInterrupt(); throw t; } }
Acquires in exclusive interruptible mode.
Params:
  • arg – the acquire argument
/** * Acquires in exclusive interruptible mode. * @param arg the acquire argument */
private void doAcquireInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.EXCLUSIVE); try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } catch (Throwable t) { cancelAcquire(node); throw t; } }
Acquires in exclusive timed mode.
Params:
  • arg – the acquire argument
  • nanosTimeout – max wait time
Returns:true if acquired
/** * Acquires in exclusive timed mode. * * @param arg the acquire argument * @param nanosTimeout max wait time * @return {@code true} if acquired */
private boolean doAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (nanosTimeout <= 0L) return false; final long deadline = System.nanoTime() + nanosTimeout; final Node node = addWaiter(Node.EXCLUSIVE); try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return true; } nanosTimeout = deadline - System.nanoTime(); if (nanosTimeout <= 0L) { cancelAcquire(node); return false; } if (shouldParkAfterFailedAcquire(p, node) && nanosTimeout > SPIN_FOR_TIMEOUT_THRESHOLD) LockSupport.parkNanos(this, nanosTimeout); if (Thread.interrupted()) throw new InterruptedException(); } } catch (Throwable t) { cancelAcquire(node); throw t; } }
Acquires in shared uninterruptible mode.
Params:
  • arg – the acquire argument
/** * Acquires in shared uninterruptible mode. * @param arg the acquire argument */
private void doAcquireShared(int arg) { final Node node = addWaiter(Node.SHARED); boolean interrupted = false; try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC return; } } if (shouldParkAfterFailedAcquire(p, node)) interrupted |= parkAndCheckInterrupt(); } } catch (Throwable t) { cancelAcquire(node); throw t; } finally { if (interrupted) selfInterrupt(); } }
Acquires in shared interruptible mode.
Params:
  • arg – the acquire argument
/** * Acquires in shared interruptible mode. * @param arg the acquire argument */
private void doAcquireSharedInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.SHARED); try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) throw new InterruptedException(); } } catch (Throwable t) { cancelAcquire(node); throw t; } }
Acquires in shared timed mode.
Params:
  • arg – the acquire argument
  • nanosTimeout – max wait time
Returns:true if acquired
/** * Acquires in shared timed mode. * * @param arg the acquire argument * @param nanosTimeout max wait time * @return {@code true} if acquired */
private boolean doAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (nanosTimeout <= 0L) return false; final long deadline = System.nanoTime() + nanosTimeout; final Node node = addWaiter(Node.SHARED); try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC return true; } } nanosTimeout = deadline - System.nanoTime(); if (nanosTimeout <= 0L) { cancelAcquire(node); return false; } if (shouldParkAfterFailedAcquire(p, node) && nanosTimeout > SPIN_FOR_TIMEOUT_THRESHOLD) LockSupport.parkNanos(this, nanosTimeout); if (Thread.interrupted()) throw new InterruptedException(); } } catch (Throwable t) { cancelAcquire(node); throw t; } } // Main exported methods
Attempts to acquire in exclusive mode. This method should query if the state of the object permits it to be acquired in the exclusive mode, and if so to acquire it.

This method is always invoked by the thread performing acquire. If this method reports failure, the acquire method may queue the thread, if it is not already queued, until it is signalled by a release from some other thread. This can be used to implement method Lock.tryLock().

The default implementation throws UnsupportedOperationException.

Params:
  • arg – the acquire argument. This value is always the one passed to an acquire method, or is the value saved on entry to a condition wait. The value is otherwise uninterpreted and can represent anything you like.
Throws:
Returns:true if successful. Upon success, this object has been acquired.
/** * Attempts to acquire in exclusive mode. This method should query * if the state of the object permits it to be acquired in the * exclusive mode, and if so to acquire it. * * <p>This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. This can be used * to implement method {@link Lock#tryLock()}. * * <p>The default * implementation throws {@link UnsupportedOperationException}. * * @param arg the acquire argument. This value is always the one * passed to an acquire method, or is the value saved on entry * to a condition wait. The value is otherwise uninterpreted * and can represent anything you like. * @return {@code true} if successful. Upon success, this object has * been acquired. * @throws IllegalMonitorStateException if acquiring would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */
protected boolean tryAcquire(int arg) { throw new UnsupportedOperationException(); }
Attempts to set the state to reflect a release in exclusive mode.

This method is always invoked by the thread performing release.

The default implementation throws UnsupportedOperationException.

Params:
  • arg – the release argument. This value is always the one passed to a release method, or the current state value upon entry to a condition wait. The value is otherwise uninterpreted and can represent anything you like.
Throws:
Returns:true if this object is now in a fully released state, so that any waiting threads may attempt to acquire; and false otherwise.
/** * Attempts to set the state to reflect a release in exclusive * mode. * * <p>This method is always invoked by the thread performing release. * * <p>The default implementation throws * {@link UnsupportedOperationException}. * * @param arg the release argument. This value is always the one * passed to a release method, or the current state value upon * entry to a condition wait. The value is otherwise * uninterpreted and can represent anything you like. * @return {@code true} if this object is now in a fully released * state, so that any waiting threads may attempt to acquire; * and {@code false} otherwise. * @throws IllegalMonitorStateException if releasing would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */
protected boolean tryRelease(int arg) { throw new UnsupportedOperationException(); }
Attempts to acquire in shared mode. This method should query if the state of the object permits it to be acquired in the shared mode, and if so to acquire it.

This method is always invoked by the thread performing acquire. If this method reports failure, the acquire method may queue the thread, if it is not already queued, until it is signalled by a release from some other thread.

The default implementation throws UnsupportedOperationException.

Params:
  • arg – the acquire argument. This value is always the one passed to an acquire method, or is the value saved on entry to a condition wait. The value is otherwise uninterpreted and can represent anything you like.
Throws:
Returns:a negative value on failure; zero if acquisition in shared mode succeeded but no subsequent shared-mode acquire can succeed; and a positive value if acquisition in shared mode succeeded and subsequent shared-mode acquires might also succeed, in which case a subsequent waiting thread must check availability. (Support for three different return values enables this method to be used in contexts where acquires only sometimes act exclusively.) Upon success, this object has been acquired.
/** * Attempts to acquire in shared mode. This method should query if * the state of the object permits it to be acquired in the shared * mode, and if so to acquire it. * * <p>This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. * * <p>The default implementation throws {@link * UnsupportedOperationException}. * * @param arg the acquire argument. This value is always the one * passed to an acquire method, or is the value saved on entry * to a condition wait. The value is otherwise uninterpreted * and can represent anything you like. * @return a negative value on failure; zero if acquisition in shared * mode succeeded but no subsequent shared-mode acquire can * succeed; and a positive value if acquisition in shared * mode succeeded and subsequent shared-mode acquires might * also succeed, in which case a subsequent waiting thread * must check availability. (Support for three different * return values enables this method to be used in contexts * where acquires only sometimes act exclusively.) Upon * success, this object has been acquired. * @throws IllegalMonitorStateException if acquiring would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */
protected int tryAcquireShared(int arg) { throw new UnsupportedOperationException(); }
Attempts to set the state to reflect a release in shared mode.

This method is always invoked by the thread performing release.

The default implementation throws UnsupportedOperationException.

Params:
  • arg – the release argument. This value is always the one passed to a release method, or the current state value upon entry to a condition wait. The value is otherwise uninterpreted and can represent anything you like.
Throws:
Returns:true if this release of shared mode may permit a waiting acquire (shared or exclusive) to succeed; and false otherwise
/** * Attempts to set the state to reflect a release in shared mode. * * <p>This method is always invoked by the thread performing release. * * <p>The default implementation throws * {@link UnsupportedOperationException}. * * @param arg the release argument. This value is always the one * passed to a release method, or the current state value upon * entry to a condition wait. The value is otherwise * uninterpreted and can represent anything you like. * @return {@code true} if this release of shared mode may permit a * waiting acquire (shared or exclusive) to succeed; and * {@code false} otherwise * @throws IllegalMonitorStateException if releasing would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */
protected boolean tryReleaseShared(int arg) { throw new UnsupportedOperationException(); }
Returns true if synchronization is held exclusively with respect to the current (calling) thread. This method is invoked upon each call to a ConditionObject method.

The default implementation throws UnsupportedOperationException. This method is invoked internally only within ConditionObject methods, so need not be defined if conditions are not used.

Throws:
Returns:true if synchronization is held exclusively; false otherwise
/** * Returns {@code true} if synchronization is held exclusively with * respect to the current (calling) thread. This method is invoked * upon each call to a {@link ConditionObject} method. * * <p>The default implementation throws {@link * UnsupportedOperationException}. This method is invoked * internally only within {@link ConditionObject} methods, so need * not be defined if conditions are not used. * * @return {@code true} if synchronization is held exclusively; * {@code false} otherwise * @throws UnsupportedOperationException if conditions are not supported */
protected boolean isHeldExclusively() { throw new UnsupportedOperationException(); }
Acquires in exclusive mode, ignoring interrupts. Implemented by invoking at least once tryAcquire, returning on success. Otherwise the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquire until success. This method can be used to implement method Lock.lock.
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquire but is otherwise uninterpreted and can represent anything you like.
/** * Acquires in exclusive mode, ignoring interrupts. Implemented * by invoking at least once {@link #tryAcquire}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquire} until success. This method can be used * to implement method {@link Lock#lock}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. */
public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }
Acquires in exclusive mode, aborting if interrupted. Implemented by first checking interrupt status, then invoking at least once tryAcquire, returning on success. Otherwise the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquire until success or the thread is interrupted. This method can be used to implement method Lock.lockInterruptibly.
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquire but is otherwise uninterpreted and can represent anything you like.
Throws:
/** * Acquires in exclusive mode, aborting if interrupted. * Implemented by first checking interrupt status, then invoking * at least once {@link #tryAcquire}, returning on * success. Otherwise the thread is queued, possibly repeatedly * blocking and unblocking, invoking {@link #tryAcquire} * until success or the thread is interrupted. This method can be * used to implement method {@link Lock#lockInterruptibly}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @throws InterruptedException if the current thread is interrupted */
public final void acquireInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (!tryAcquire(arg)) doAcquireInterruptibly(arg); }
Attempts to acquire in exclusive mode, aborting if interrupted, and failing if the given timeout elapses. Implemented by first checking interrupt status, then invoking at least once tryAcquire, returning on success. Otherwise, the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquire until success or the thread is interrupted or the timeout elapses. This method can be used to implement method Lock.tryLock(long, TimeUnit).
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquire but is otherwise uninterpreted and can represent anything you like.
  • nanosTimeout – the maximum number of nanoseconds to wait
Throws:
Returns:true if acquired; false if timed out
/** * Attempts to acquire in exclusive mode, aborting if interrupted, * and failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquire}, returning on success. Otherwise, the thread is * queued, possibly repeatedly blocking and unblocking, invoking * {@link #tryAcquire} until success or the thread is interrupted * or the timeout elapses. This method can be used to implement * method {@link Lock#tryLock(long, TimeUnit)}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */
public final boolean tryAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquire(arg) || doAcquireNanos(arg, nanosTimeout); }
Releases in exclusive mode. Implemented by unblocking one or more threads if tryRelease returns true. This method can be used to implement method Lock.unlock.
Params:
  • arg – the release argument. This value is conveyed to tryRelease but is otherwise uninterpreted and can represent anything you like.
Returns:the value returned from tryRelease
/** * Releases in exclusive mode. Implemented by unblocking one or * more threads if {@link #tryRelease} returns true. * This method can be used to implement method {@link Lock#unlock}. * * @param arg the release argument. This value is conveyed to * {@link #tryRelease} but is otherwise uninterpreted and * can represent anything you like. * @return the value returned from {@link #tryRelease} */
public final boolean release(int arg) { if (tryRelease(arg)) { Node h = head; if (h != null && h.waitStatus != 0) unparkSuccessor(h); return true; } return false; }
Acquires in shared mode, ignoring interrupts. Implemented by first invoking at least once tryAcquireShared, returning on success. Otherwise the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquireShared until success.
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquireShared but is otherwise uninterpreted and can represent anything you like.
/** * Acquires in shared mode, ignoring interrupts. Implemented by * first invoking at least once {@link #tryAcquireShared}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquireShared} until success. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. */
public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) doAcquireShared(arg); }
Acquires in shared mode, aborting if interrupted. Implemented by first checking interrupt status, then invoking at least once tryAcquireShared, returning on success. Otherwise the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquireShared until success or the thread is interrupted.
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquireShared but is otherwise uninterpreted and can represent anything you like.
Throws:
/** * Acquires in shared mode, aborting if interrupted. Implemented * by first checking interrupt status, then invoking at least once * {@link #tryAcquireShared}, returning on success. Otherwise the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. * @throws InterruptedException if the current thread is interrupted */
public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (tryAcquireShared(arg) < 0) doAcquireSharedInterruptibly(arg); }
Attempts to acquire in shared mode, aborting if interrupted, and failing if the given timeout elapses. Implemented by first checking interrupt status, then invoking at least once tryAcquireShared, returning on success. Otherwise, the thread is queued, possibly repeatedly blocking and unblocking, invoking tryAcquireShared until success or the thread is interrupted or the timeout elapses.
Params:
  • arg – the acquire argument. This value is conveyed to tryAcquireShared but is otherwise uninterpreted and can represent anything you like.
  • nanosTimeout – the maximum number of nanoseconds to wait
Throws:
Returns:true if acquired; false if timed out
/** * Attempts to acquire in shared mode, aborting if interrupted, and * failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquireShared}, returning on success. Otherwise, the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted or the timeout elapses. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */
public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquireShared(arg) >= 0 || doAcquireSharedNanos(arg, nanosTimeout); }
Releases in shared mode. Implemented by unblocking one or more threads if tryReleaseShared returns true.
Params:
  • arg – the release argument. This value is conveyed to tryReleaseShared but is otherwise uninterpreted and can represent anything you like.
Returns:the value returned from tryReleaseShared
/** * Releases in shared mode. Implemented by unblocking one or more * threads if {@link #tryReleaseShared} returns true. * * @param arg the release argument. This value is conveyed to * {@link #tryReleaseShared} but is otherwise uninterpreted * and can represent anything you like. * @return the value returned from {@link #tryReleaseShared} */
public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; } // Queue inspection methods
Queries whether any threads are waiting to acquire. Note that because cancellations due to interrupts and timeouts may occur at any time, a true return does not guarantee that any other thread will ever acquire.
Returns:true if there may be other threads waiting to acquire
/** * Queries whether any threads are waiting to acquire. Note that * because cancellations due to interrupts and timeouts may occur * at any time, a {@code true} return does not guarantee that any * other thread will ever acquire. * * @return {@code true} if there may be other threads waiting to acquire */
public final boolean hasQueuedThreads() { for (Node p = tail, h = head; p != h && p != null; p = p.prev) if (p.waitStatus <= 0) return true; return false; }
Queries whether any threads have ever contended to acquire this synchronizer; that is, if an acquire method has ever blocked.

In this implementation, this operation returns in constant time.

Returns:true if there has ever been contention
/** * Queries whether any threads have ever contended to acquire this * synchronizer; that is, if an acquire method has ever blocked. * * <p>In this implementation, this operation returns in * constant time. * * @return {@code true} if there has ever been contention */
public final boolean hasContended() { return head != null; }
Returns the first (longest-waiting) thread in the queue, or null if no threads are currently queued.

In this implementation, this operation normally returns in constant time, but may iterate upon contention if other threads are concurrently modifying the queue.

Returns:the first (longest-waiting) thread in the queue, or null if no threads are currently queued
/** * Returns the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued. * * <p>In this implementation, this operation normally returns in * constant time, but may iterate upon contention if other threads are * concurrently modifying the queue. * * @return the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued */
public final Thread getFirstQueuedThread() { // handle only fast path, else relay return (head == tail) ? null : fullGetFirstQueuedThread(); }
Version of getFirstQueuedThread called when fastpath fails.
/** * Version of getFirstQueuedThread called when fastpath fails. */
private Thread fullGetFirstQueuedThread() { /* * The first node is normally head.next. Try to get its * thread field, ensuring consistent reads: If thread * field is nulled out or s.prev is no longer head, then * some other thread(s) concurrently performed setHead in * between some of our reads. We try this twice before * resorting to traversal. */ Node h, s; Thread st; if (((h = head) != null && (s = h.next) != null && s.prev == head && (st = s.thread) != null) || ((h = head) != null && (s = h.next) != null && s.prev == head && (st = s.thread) != null)) return st; /* * Head's next field might not have been set yet, or may have * been unset after setHead. So we must check to see if tail * is actually first node. If not, we continue on, safely * traversing from tail back to head to find first, * guaranteeing termination. */ Thread firstThread = null; for (Node p = tail; p != null && p != head; p = p.prev) { Thread t = p.thread; if (t != null) firstThread = t; } return firstThread; }
Returns true if the given thread is currently queued.

This implementation traverses the queue to determine presence of the given thread.

Params:
  • thread – the thread
Throws:
Returns:true if the given thread is on the queue
/** * Returns true if the given thread is currently queued. * * <p>This implementation traverses the queue to determine * presence of the given thread. * * @param thread the thread * @return {@code true} if the given thread is on the queue * @throws NullPointerException if the thread is null */
public final boolean isQueued(Thread thread) { if (thread == null) throw new NullPointerException(); for (Node p = tail; p != null; p = p.prev) if (p.thread == thread) return true; return false; }
Returns true if the apparent first queued thread, if one exists, is waiting in exclusive mode. If this method returns true, and the current thread is attempting to acquire in shared mode (that is, this method is invoked from tryAcquireShared) then it is guaranteed that the current thread is not the first queued thread. Used only as a heuristic in ReentrantReadWriteLock.
/** * Returns {@code true} if the apparent first queued thread, if one * exists, is waiting in exclusive mode. If this method returns * {@code true}, and the current thread is attempting to acquire in * shared mode (that is, this method is invoked from {@link * #tryAcquireShared}) then it is guaranteed that the current thread * is not the first queued thread. Used only as a heuristic in * ReentrantReadWriteLock. */
final boolean apparentlyFirstQueuedIsExclusive() { Node h, s; return (h = head) != null && (s = h.next) != null && !s.isShared() && s.thread != null; }
Queries whether any threads have been waiting to acquire longer than the current thread.

An invocation of this method is equivalent to (but may be more efficient than):

 
getFirstQueuedThread() != Thread.currentThread()
  && hasQueuedThreads()

Note that because cancellations due to interrupts and timeouts may occur at any time, a true return does not guarantee that some other thread will acquire before the current thread. Likewise, it is possible for another thread to win a race to enqueue after this method has returned false, due to the queue being empty.

This method is designed to be used by a fair synchronizer to avoid barging. Such a synchronizer's tryAcquire method should return false, and its tryAcquireShared method should return a negative value, if this method returns true (unless this is a reentrant acquire). For example, the tryAcquire method for a fair, reentrant, exclusive mode synchronizer might look like this:

 
protected boolean tryAcquire(int arg) {
  if (isHeldExclusively()) {
    // A reentrant acquire; increment hold count
    return true;
  } else if (hasQueuedPredecessors()) {
    return false;
  } else {
    // try to acquire normally
  }
 }
Returns:true if there is a queued thread preceding the current thread, and false if the current thread is at the head of the queue or the queue is empty
Since:1.7
/** * Queries whether any threads have been waiting to acquire longer * than the current thread. * * <p>An invocation of this method is equivalent to (but may be * more efficient than): * <pre> {@code * getFirstQueuedThread() != Thread.currentThread() * && hasQueuedThreads()}</pre> * * <p>Note that because cancellations due to interrupts and * timeouts may occur at any time, a {@code true} return does not * guarantee that some other thread will acquire before the current * thread. Likewise, it is possible for another thread to win a * race to enqueue after this method has returned {@code false}, * due to the queue being empty. * * <p>This method is designed to be used by a fair synchronizer to * avoid <a href="AbstractQueuedSynchronizer.html#barging">barging</a>. * Such a synchronizer's {@link #tryAcquire} method should return * {@code false}, and its {@link #tryAcquireShared} method should * return a negative value, if this method returns {@code true} * (unless this is a reentrant acquire). For example, the {@code * tryAcquire} method for a fair, reentrant, exclusive mode * synchronizer might look like this: * * <pre> {@code * protected boolean tryAcquire(int arg) { * if (isHeldExclusively()) { * // A reentrant acquire; increment hold count * return true; * } else if (hasQueuedPredecessors()) { * return false; * } else { * // try to acquire normally * } * }}</pre> * * @return {@code true} if there is a queued thread preceding the * current thread, and {@code false} if the current thread * is at the head of the queue or the queue is empty * @since 1.7 */
public final boolean hasQueuedPredecessors() { Node h, s; if ((h = head) != null) { if ((s = h.next) == null || s.waitStatus > 0) { s = null; // traverse in case of concurrent cancellation for (Node p = tail; p != h && p != null; p = p.prev) { if (p.waitStatus <= 0) s = p; } } if (s != null && s.thread != Thread.currentThread()) return true; } return false; } // Instrumentation and monitoring methods
Returns an estimate of the number of threads waiting to acquire. The value is only an estimate because the number of threads may change dynamically while this method traverses internal data structures. This method is designed for use in monitoring system state, not for synchronization control.
Returns:the estimated number of threads waiting to acquire
/** * Returns an estimate of the number of threads waiting to * acquire. The value is only an estimate because the number of * threads may change dynamically while this method traverses * internal data structures. This method is designed for use in * monitoring system state, not for synchronization control. * * @return the estimated number of threads waiting to acquire */
public final int getQueueLength() { int n = 0; for (Node p = tail; p != null; p = p.prev) { if (p.thread != null) ++n; } return n; }
Returns a collection containing threads that may be waiting to acquire. Because the actual set of threads may change dynamically while constructing this result, the returned collection is only a best-effort estimate. The elements of the returned collection are in no particular order. This method is designed to facilitate construction of subclasses that provide more extensive monitoring facilities.
Returns:the collection of threads
/** * Returns a collection containing threads that may be waiting to * acquire. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. This method is * designed to facilitate construction of subclasses that provide * more extensive monitoring facilities. * * @return the collection of threads */
public final Collection<Thread> getQueuedThreads() { ArrayList<Thread> list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { Thread t = p.thread; if (t != null) list.add(t); } return list; }
Returns a collection containing threads that may be waiting to acquire in exclusive mode. This has the same properties as getQueuedThreads except that it only returns those threads waiting due to an exclusive acquire.
Returns:the collection of threads
/** * Returns a collection containing threads that may be waiting to * acquire in exclusive mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to an exclusive acquire. * * @return the collection of threads */
public final Collection<Thread> getExclusiveQueuedThreads() { ArrayList<Thread> list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { if (!p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; }
Returns a collection containing threads that may be waiting to acquire in shared mode. This has the same properties as getQueuedThreads except that it only returns those threads waiting due to a shared acquire.
Returns:the collection of threads
/** * Returns a collection containing threads that may be waiting to * acquire in shared mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to a shared acquire. * * @return the collection of threads */
public final Collection<Thread> getSharedQueuedThreads() { ArrayList<Thread> list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { if (p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; }
Returns a string identifying this synchronizer, as well as its state. The state, in brackets, includes the String "State =" followed by the current value of getState, and either "nonempty" or "empty" depending on whether the queue is empty.
Returns:a string identifying this synchronizer, as well as its state
/** * Returns a string identifying this synchronizer, as well as its state. * The state, in brackets, includes the String {@code "State ="} * followed by the current value of {@link #getState}, and either * {@code "nonempty"} or {@code "empty"} depending on whether the * queue is empty. * * @return a string identifying this synchronizer, as well as its state */
public String toString() { return super.toString() + "[State = " + getState() + ", " + (hasQueuedThreads() ? "non" : "") + "empty queue]"; } // Internal support methods for Conditions
Returns true if a node, always one that was initially placed on a condition queue, is now waiting to reacquire on sync queue.
Params:
  • node – the node
Returns:true if is reacquiring
/** * Returns true if a node, always one that was initially placed on * a condition queue, is now waiting to reacquire on sync queue. * @param node the node * @return true if is reacquiring */
final boolean isOnSyncQueue(Node node) { if (node.waitStatus == Node.CONDITION || node.prev == null) return false; if (node.next != null) // If has successor, it must be on queue return true; /* * node.prev can be non-null, but not yet on queue because * the CAS to place it on queue can fail. So we have to * traverse from tail to make sure it actually made it. It * will always be near the tail in calls to this method, and * unless the CAS failed (which is unlikely), it will be * there, so we hardly ever traverse much. */ return findNodeFromTail(node); }
Returns true if node is on sync queue by searching backwards from tail. Called only when needed by isOnSyncQueue.
Returns:true if present
/** * Returns true if node is on sync queue by searching backwards from tail. * Called only when needed by isOnSyncQueue. * @return true if present */
private boolean findNodeFromTail(Node node) { // We check for node first, since it's likely to be at or near tail. // tail is known to be non-null, so we could re-order to "save" // one null check, but we leave it this way to help the VM. for (Node p = tail;;) { if (p == node) return true; if (p == null) return false; p = p.prev; } }
Transfers a node from a condition queue onto sync queue. Returns true if successful.
Params:
  • node – the node
Returns:true if successfully transferred (else the node was cancelled before signal)
/** * Transfers a node from a condition queue onto sync queue. * Returns true if successful. * @param node the node * @return true if successfully transferred (else the node was * cancelled before signal) */
final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!node.compareAndSetWaitStatus(Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node); int ws = p.waitStatus; if (ws > 0 || !p.compareAndSetWaitStatus(ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; }
Transfers node, if necessary, to sync queue after a cancelled wait. Returns true if thread was cancelled before being signalled.
Params:
  • node – the node
Returns:true if cancelled before the node was signalled
/** * Transfers node, if necessary, to sync queue after a cancelled wait. * Returns true if thread was cancelled before being signalled. * * @param node the node * @return true if cancelled before the node was signalled */
final boolean transferAfterCancelledWait(Node node) { if (node.compareAndSetWaitStatus(Node.CONDITION, 0)) { enq(node); return true; } /* * If we lost out to a signal(), then we can't proceed * until it finishes its enq(). Cancelling during an * incomplete transfer is both rare and transient, so just * spin. */ while (!isOnSyncQueue(node)) Thread.yield(); return false; }
Invokes release with current state value; returns saved state. Cancels node and throws exception on failure.
Params:
  • node – the condition node for this wait
Returns:previous sync state
/** * Invokes release with current state value; returns saved state. * Cancels node and throws exception on failure. * @param node the condition node for this wait * @return previous sync state */
final int fullyRelease(Node node) { try { int savedState = getState(); if (release(savedState)) return savedState; throw new IllegalMonitorStateException(); } catch (Throwable t) { node.waitStatus = Node.CANCELLED; throw t; } } // Instrumentation methods for conditions
Queries whether the given ConditionObject uses this synchronizer as its lock.
Params:
  • condition – the condition
Throws:
Returns:true if owned
/** * Queries whether the given ConditionObject * uses this synchronizer as its lock. * * @param condition the condition * @return {@code true} if owned * @throws NullPointerException if the condition is null */
public final boolean owns(ConditionObject condition) { return condition.isOwnedBy(this); }
Queries whether any threads are waiting on the given condition associated with this synchronizer. Note that because timeouts and interrupts may occur at any time, a true return does not guarantee that a future signal will awaken any threads. This method is designed primarily for use in monitoring of the system state.
Params:
  • condition – the condition
Throws:
Returns:true if there are any waiting threads
/** * Queries whether any threads are waiting on the given condition * associated with this synchronizer. Note that because timeouts * and interrupts may occur at any time, a {@code true} return * does not guarantee that a future {@code signal} will awaken * any threads. This method is designed primarily for use in * monitoring of the system state. * * @param condition the condition * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */
public final boolean hasWaiters(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.hasWaiters(); }
Returns an estimate of the number of threads waiting on the given condition associated with this synchronizer. Note that because timeouts and interrupts may occur at any time, the estimate serves only as an upper bound on the actual number of waiters. This method is designed for use in monitoring system state, not for synchronization control.
Params:
  • condition – the condition
Throws:
Returns:the estimated number of waiting threads
/** * Returns an estimate of the number of threads waiting on the * given condition associated with this synchronizer. Note that * because timeouts and interrupts may occur at any time, the * estimate serves only as an upper bound on the actual number of * waiters. This method is designed for use in monitoring system * state, not for synchronization control. * * @param condition the condition * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */
public final int getWaitQueueLength(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitQueueLength(); }
Returns a collection containing those threads that may be waiting on the given condition associated with this synchronizer. Because the actual set of threads may change dynamically while constructing this result, the returned collection is only a best-effort estimate. The elements of the returned collection are in no particular order.
Params:
  • condition – the condition
Throws:
Returns:the collection of threads
/** * Returns a collection containing those threads that may be * waiting on the given condition associated with this * synchronizer. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. * * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */
public final Collection<Thread> getWaitingThreads(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitingThreads(); }
Condition implementation for a AbstractQueuedSynchronizer serving as the basis of a Lock implementation.

Method documentation for this class describes mechanics, not behavioral specifications from the point of view of Lock and Condition users. Exported versions of this class will in general need to be accompanied by documentation describing condition semantics that rely on those of the associated AbstractQueuedSynchronizer.

This class is Serializable, but all fields are transient, so deserialized conditions have no waiters.

/** * Condition implementation for a {@link AbstractQueuedSynchronizer} * serving as the basis of a {@link Lock} implementation. * * <p>Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * {@code AbstractQueuedSynchronizer}. * * <p>This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */
public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L;
First node of condition queue.
/** First node of condition queue. */
private transient Node firstWaiter;
Last node of condition queue.
/** Last node of condition queue. */
private transient Node lastWaiter;
Creates a new ConditionObject instance.
/** * Creates a new {@code ConditionObject} instance. */
public ConditionObject() { } // Internal methods
Adds a new waiter to wait queue.
Returns:its new wait node
/** * Adds a new waiter to wait queue. * @return its new wait node */
private Node addConditionWaiter() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node t = lastWaiter; // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Node.CONDITION); if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; }
Removes and transfers nodes until hit non-cancelled one or null. Split out from signal in part to encourage compilers to inline the case of no waiters.
Params:
  • first – (non-null) the first node on condition queue
/** * Removes and transfers nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */
private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); }
Removes and transfers all nodes.
Params:
  • first – (non-null) the first node on condition queue
/** * Removes and transfers all nodes. * @param first (non-null) the first node on condition queue */
private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first); first = next; } while (first != null); }
Unlinks cancelled waiter nodes from condition queue. Called only while holding lock. This is called when cancellation occurred during condition wait, and upon insertion of a new waiter when lastWaiter is seen to have been cancelled. This method is needed to avoid garbage retention in the absence of signals. So even though it may require a full traversal, it comes into play only when timeouts or cancellations occur in the absence of signals. It traverses all nodes rather than stopping at a particular target to unlink all pointers to garbage nodes without requiring many re-traversals during cancellation storms.
/** * Unlinks cancelled waiter nodes from condition queue. * Called only while holding lock. This is called when * cancellation occurred during condition wait, and upon * insertion of a new waiter when lastWaiter is seen to have * been cancelled. This method is needed to avoid garbage * retention in the absence of signals. So even though it may * require a full traversal, it comes into play only when * timeouts or cancellations occur in the absence of * signals. It traverses all nodes rather than stopping at a * particular target to unlink all pointers to garbage nodes * without requiring many re-traversals during cancellation * storms. */
private void unlinkCancelledWaiters() { Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } } // public methods
Moves the longest-waiting thread, if one exists, from the wait queue for this condition to the wait queue for the owning lock.
Throws:
/** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */
public final void signal() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignal(first); }
Moves all threads from the wait queue for this condition to the wait queue for the owning lock.
Throws:
/** * Moves all threads from the wait queue for this condition to * the wait queue for the owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */
public final void signalAll() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignalAll(first); }
Implements uninterruptible condition wait.
  1. Save lock state returned by AbstractQueuedSynchronizer.getState.
  2. Invoke release with saved state as argument, throwing IllegalMonitorStateException if it fails.
  3. Block until signalled.
  4. Reacquire by invoking specialized version of acquire with saved state as argument.
/** * Implements uninterruptible condition wait. * <ol> * <li>Save lock state returned by {@link #getState}. * <li>Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. * <li>Block until signalled. * <li>Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * </ol> */
public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(this); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); } /* * For interruptible waits, we need to track whether to throw * InterruptedException, if interrupted while blocked on * condition, versus reinterrupt current thread, if * interrupted while blocked waiting to re-acquire. */
Mode meaning to reinterrupt on exit from wait
/** Mode meaning to reinterrupt on exit from wait */
private static final int REINTERRUPT = 1;
Mode meaning to throw InterruptedException on exit from wait
/** Mode meaning to throw InterruptedException on exit from wait */
private static final int THROW_IE = -1;
Checks for interrupt, returning THROW_IE if interrupted before signalled, REINTERRUPT if after signalled, or 0 if not interrupted.
/** * Checks for interrupt, returning THROW_IE if interrupted * before signalled, REINTERRUPT if after signalled, or * 0 if not interrupted. */
private int checkInterruptWhileWaiting(Node node) { return Thread.interrupted() ? (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) : 0; }
Throws InterruptedException, reinterrupts current thread, or does nothing, depending on mode.
/** * Throws InterruptedException, reinterrupts current thread, or * does nothing, depending on mode. */
private void reportInterruptAfterWait(int interruptMode) throws InterruptedException { if (interruptMode == THROW_IE) throw new InterruptedException(); else if (interruptMode == REINTERRUPT) selfInterrupt(); }
Implements interruptible condition wait.
  1. If current thread is interrupted, throw InterruptedException.
  2. Save lock state returned by AbstractQueuedSynchronizer.getState.
  3. Invoke release with saved state as argument, throwing IllegalMonitorStateException if it fails.
  4. Block until signalled or interrupted.
  5. Reacquire by invoking specialized version of acquire with saved state as argument.
  6. If interrupted while blocked in step 4, throw InterruptedException.
/** * Implements interruptible condition wait. * <ol> * <li>If current thread is interrupted, throw InterruptedException. * <li>Save lock state returned by {@link #getState}. * <li>Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. * <li>Block until signalled or interrupted. * <li>Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li>If interrupted while blocked in step 4, throw InterruptedException. * </ol> */
public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { LockSupport.park(this); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); }
Implements timed condition wait.
  1. If current thread is interrupted, throw InterruptedException.
  2. Save lock state returned by AbstractQueuedSynchronizer.getState.
  3. Invoke release with saved state as argument, throwing IllegalMonitorStateException if it fails.
  4. Block until signalled, interrupted, or timed out.
  5. Reacquire by invoking specialized version of acquire with saved state as argument.
  6. If interrupted while blocked in step 4, throw InterruptedException.
/** * Implements timed condition wait. * <ol> * <li>If current thread is interrupted, throw InterruptedException. * <li>Save lock state returned by {@link #getState}. * <li>Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. * <li>Block until signalled, interrupted, or timed out. * <li>Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li>If interrupted while blocked in step 4, throw InterruptedException. * </ol> */
public final long awaitNanos(long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); // We don't check for nanosTimeout <= 0L here, to allow // awaitNanos(0) as a way to "yield the lock". final long deadline = System.nanoTime() + nanosTimeout; long initialNanos = nanosTimeout; Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { transferAfterCancelledWait(node); break; } if (nanosTimeout > SPIN_FOR_TIMEOUT_THRESHOLD) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; nanosTimeout = deadline - System.nanoTime(); } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); long remaining = deadline - System.nanoTime(); // avoid overflow return (remaining <= initialNanos) ? remaining : Long.MIN_VALUE; }
Implements absolute timed condition wait.
  1. If current thread is interrupted, throw InterruptedException.
  2. Save lock state returned by AbstractQueuedSynchronizer.getState.
  3. Invoke release with saved state as argument, throwing IllegalMonitorStateException if it fails.
  4. Block until signalled, interrupted, or timed out.
  5. Reacquire by invoking specialized version of acquire with saved state as argument.
  6. If interrupted while blocked in step 4, throw InterruptedException.
  7. If timed out while blocked in step 4, return false, else true.
/** * Implements absolute timed condition wait. * <ol> * <li>If current thread is interrupted, throw InterruptedException. * <li>Save lock state returned by {@link #getState}. * <li>Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. * <li>Block until signalled, interrupted, or timed out. * <li>Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li>If interrupted while blocked in step 4, throw InterruptedException. * <li>If timed out while blocked in step 4, return false, else true. * </ol> */
public final boolean awaitUntil(Date deadline) throws InterruptedException { long abstime = deadline.getTime(); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (System.currentTimeMillis() >= abstime) { timedout = transferAfterCancelledWait(node); break; } LockSupport.parkUntil(this, abstime); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; }
Implements timed condition wait.
  1. If current thread is interrupted, throw InterruptedException.
  2. Save lock state returned by AbstractQueuedSynchronizer.getState.
  3. Invoke release with saved state as argument, throwing IllegalMonitorStateException if it fails.
  4. Block until signalled, interrupted, or timed out.
  5. Reacquire by invoking specialized version of acquire with saved state as argument.
  6. If interrupted while blocked in step 4, throw InterruptedException.
  7. If timed out while blocked in step 4, return false, else true.
/** * Implements timed condition wait. * <ol> * <li>If current thread is interrupted, throw InterruptedException. * <li>Save lock state returned by {@link #getState}. * <li>Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. * <li>Block until signalled, interrupted, or timed out. * <li>Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. * <li>If interrupted while blocked in step 4, throw InterruptedException. * <li>If timed out while blocked in step 4, return false, else true. * </ol> */
public final boolean await(long time, TimeUnit unit) throws InterruptedException { long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); // We don't check for nanosTimeout <= 0L here, to allow // await(0, unit) as a way to "yield the lock". final long deadline = System.nanoTime() + nanosTimeout; Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } if (nanosTimeout > SPIN_FOR_TIMEOUT_THRESHOLD) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; nanosTimeout = deadline - System.nanoTime(); } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } // support for instrumentation
Returns true if this condition was created by the given synchronization object.
Returns:true if owned
/** * Returns true if this condition was created by the given * synchronization object. * * @return {@code true} if owned */
final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; }
Queries whether any threads are waiting on this condition. Implements AbstractQueuedSynchronizer.hasWaiters(ConditionObject).
Throws:
Returns:true if there are any waiting threads
/** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}. * * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */
protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) return true; } return false; }
Returns an estimate of the number of threads waiting on this condition. Implements AbstractQueuedSynchronizer.getWaitQueueLength(ConditionObject).
Throws:
Returns:the estimated number of waiting threads
/** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}. * * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */
protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) ++n; } return n; }
Returns a collection containing those threads that may be waiting on this Condition. Implements AbstractQueuedSynchronizer.getWaitingThreads(ConditionObject).
Throws:
Returns:the collection of threads
/** * Returns a collection containing those threads that may be * waiting on this Condition. * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads(ConditionObject)}. * * @return the collection of threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */
protected final Collection<Thread> getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList<Thread> list = new ArrayList<>(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) { Thread t = w.thread; if (t != null) list.add(t); } } return list; } } // VarHandle mechanics private static final VarHandle STATE; private static final VarHandle HEAD; private static final VarHandle TAIL; static { try { MethodHandles.Lookup l = MethodHandles.lookup(); STATE = l.findVarHandle(AbstractQueuedSynchronizer.class, "state", int.class); HEAD = l.findVarHandle(AbstractQueuedSynchronizer.class, "head", Node.class); TAIL = l.findVarHandle(AbstractQueuedSynchronizer.class, "tail", Node.class); } catch (ReflectiveOperationException e) { throw new ExceptionInInitializerError(e); } // Reduce the risk of rare disastrous classloading in first call to // LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773 Class<?> ensureLoaded = LockSupport.class; }
Initializes head and tail fields on first contention.
/** * Initializes head and tail fields on first contention. */
private final void initializeSyncQueue() { Node h; if (HEAD.compareAndSet(this, null, (h = new Node()))) tail = h; }
CASes tail field.
/** * CASes tail field. */
private final boolean compareAndSetTail(Node expect, Node update) { return TAIL.compareAndSet(this, expect, update); } }