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package org.apache.xerces.util;

This class is an unsynchronized hash table primary used for String to Object mapping.

The hash code uses the same algorithm as SymbolTable class.

Author:Elena Litani
Version:$Id: SymbolHash.java 1357381 2012-07-04 19:56:10Z mrglavas $
/** * This class is an unsynchronized hash table primary used for String * to Object mapping. * <p> * The hash code uses the same algorithm as SymbolTable class. * * @author Elena Litani * @version $Id: SymbolHash.java 1357381 2012-07-04 19:56:10Z mrglavas $ */
public class SymbolHash { // // Constants //
Default table size.
/** Default table size. */
protected static final int TABLE_SIZE = 101;
Maximum hash collisions per bucket.
/** Maximum hash collisions per bucket. */
protected static final int MAX_HASH_COLLISIONS = 40; protected static final int MULTIPLIERS_SIZE = 1 << 5; protected static final int MULTIPLIERS_MASK = MULTIPLIERS_SIZE - 1; // // Data //
Actual table size
/** Actual table size **/
protected int fTableSize;
Buckets.
/** Buckets. */
protected Entry[] fBuckets;
Number of elements.
/** Number of elements. */
protected int fNum = 0;
Array of randomly selected hash function multipliers or null if the default String.hashCode() function should be used.
/** * Array of randomly selected hash function multipliers or <code>null</code> * if the default String.hashCode() function should be used. */
protected int[] fHashMultipliers; // // Constructors //
Constructs a key table with the default size.
/** Constructs a key table with the default size. */
public SymbolHash() { this(TABLE_SIZE); }
Constructs a key table with a given size.
Params:
  • size – the size of the key table.
/** * Constructs a key table with a given size. * * @param size the size of the key table. */
public SymbolHash(int size) { fTableSize = size; fBuckets = new Entry[fTableSize]; } // // Public methods //
Adds the key/value mapping to the key table. If the key already exists, the previous value associated with this key is overwritten by the new value.
Params:
  • key –
  • value –
/** * Adds the key/value mapping to the key table. If the key already exists, * the previous value associated with this key is overwritten by the new * value. * * @param key * @param value */
public void put(Object key, Object value) { // search for identical key int collisionCount = 0; final int hash = hash(key); int bucket = hash % fTableSize; for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (key.equals(entry.key)) { // replace old value entry.value = value; return; } ++collisionCount; } if (fNum >= fTableSize) { // Rehash the table if the number of entries // would exceed the number of buckets. rehash(); bucket = hash % fTableSize; } else if (collisionCount >= MAX_HASH_COLLISIONS && key instanceof String) { // Select a new hash function and rehash the table if // MAX_HASH_COLLISIONS is exceeded. rebalance(); bucket = hash(key) % fTableSize; } // create new entry Entry entry = new Entry(key, value, fBuckets[bucket]); fBuckets[bucket] = entry; ++fNum; }
Get the value associated with the given key.
Params:
  • key –
Returns:the value associated with the given key.
/** * Get the value associated with the given key. * * @param key * @return the value associated with the given key. */
public Object get(Object key) { int bucket = hash(key) % fTableSize; Entry entry = search(key, bucket); if (entry != null) { return entry.value; } return null; }
Get the number of key/value pairs stored in this table.
Returns:the number of key/value pairs stored in this table.
/** * Get the number of key/value pairs stored in this table. * * @return the number of key/value pairs stored in this table. */
public int getLength() { return fNum; }
Add all values to the given array. The array must have enough entry.
Params:
  • elements – the array to store the elements
  • from – where to start store element in the array
Returns: number of elements copied to the array
/** * Add all values to the given array. The array must have enough entry. * * @param elements the array to store the elements * @param from where to start store element in the array * @return number of elements copied to the array */
public int getValues(Object[] elements, int from) { for (int i=0, j=0; i<fTableSize && j<fNum; i++) { for (Entry entry = fBuckets[i]; entry != null; entry = entry.next) { elements[from+j] = entry.value; j++; } } return fNum; }
Return key/value pairs of all entries in the map
/** * Return key/value pairs of all entries in the map */
public Object[] getEntries() { Object[] entries = new Object[fNum << 1]; for (int i=0, j=0; i<fTableSize && j<fNum << 1; i++) { for (Entry entry = fBuckets[i]; entry != null; entry = entry.next) { entries[j] = entry.key; entries[++j] = entry.value; j++; } } return entries; }
Make a clone of this object.
/** * Make a clone of this object. */
public SymbolHash makeClone() { SymbolHash newTable = new SymbolHash(fTableSize); newTable.fNum = fNum; newTable.fHashMultipliers = fHashMultipliers != null ? (int[]) fHashMultipliers.clone() : null; for (int i = 0; i < fTableSize; i++) { if (fBuckets[i] != null) { newTable.fBuckets[i] = fBuckets[i].makeClone(); } } return newTable; }
Remove all key/value association. This tries to save a bit of GC'ing by at least keeping the fBuckets array around.
/** * Remove all key/value association. This tries to save a bit of GC'ing * by at least keeping the fBuckets array around. */
public void clear() { for (int i=0; i<fTableSize; i++) { fBuckets[i] = null; } fNum = 0; fHashMultipliers = null; } // clear(): void protected Entry search(Object key, int bucket) { // search for identical key for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (key.equals(entry.key)) return entry; } return null; }
Returns a hashcode value for the specified key.
Params:
  • key – The key to hash.
/** * Returns a hashcode value for the specified key. * * @param key The key to hash. */
protected int hash(Object key) { if (fHashMultipliers == null || !(key instanceof String)) { return key.hashCode() & 0x7FFFFFFF; } return hash0((String) key); } // hash(Object):int private int hash0(String symbol) { int code = 0; final int length = symbol.length(); final int[] multipliers = fHashMultipliers; for (int i = 0; i < length; ++i) { code = code * multipliers[i & MULTIPLIERS_MASK] + symbol.charAt(i); } return code & 0x7FFFFFFF; } // hash0(String):int
Increases the capacity of and internally reorganizes this SymbolHash, in order to accommodate and access its entries more efficiently. This method is called automatically when the number of keys in the SymbolHash exceeds its number of buckets.
/** * Increases the capacity of and internally reorganizes this * SymbolHash, in order to accommodate and access its entries more * efficiently. This method is called automatically when the * number of keys in the SymbolHash exceeds its number of buckets. */
protected void rehash() { rehashCommon((fBuckets.length << 1) + 1); }
Randomly selects a new hash function and reorganizes this SymbolHash in order to more evenly distribute its entries across the table. This method is called automatically when the number keys in one of the SymbolHash's buckets exceeds MAX_HASH_COLLISIONS.
/** * Randomly selects a new hash function and reorganizes this SymbolHash * in order to more evenly distribute its entries across the table. This * method is called automatically when the number keys in one of the * SymbolHash's buckets exceeds MAX_HASH_COLLISIONS. */
protected void rebalance() { if (fHashMultipliers == null) { fHashMultipliers = new int[MULTIPLIERS_SIZE]; } PrimeNumberSequenceGenerator.generateSequence(fHashMultipliers); rehashCommon(fBuckets.length); } private void rehashCommon(final int newCapacity) { final int oldCapacity = fBuckets.length; final Entry[] oldTable = fBuckets; final Entry[] newTable = new Entry[newCapacity]; fBuckets = newTable; fTableSize = fBuckets.length; for (int i = oldCapacity; i-- > 0;) { for (Entry old = oldTable[i]; old != null; ) { Entry e = old; old = old.next; int index = hash(e.key) % newCapacity; e.next = newTable[index]; newTable[index] = e; } } } // // Classes //
This class is a key table entry. Each entry acts as a node in a linked list.
/** * This class is a key table entry. Each entry acts as a node * in a linked list. */
protected static final class Entry { // key/value public Object key; public Object value;
The next entry.
/** The next entry. */
public Entry next; public Entry() { key = null; value = null; next = null; } public Entry(Object key, Object value, Entry next) { this.key = key; this.value = value; this.next = next; } public Entry makeClone() { Entry entry = new Entry(); entry.key = key; entry.value = value; if (next != null) entry.next = next.makeClone(); return entry; } } // entry } // class SymbolHash