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   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
   (the "License"); you may not use this file except in compliance with
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       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
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package org.apache.batik.gvt.font;

import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphJustificationInfo;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.text.AttributedCharacterIterator;

An interface for all GVT GlyphVector classes.
Author:Bella Robinson
Version:$Id: GVTGlyphVector.java 1733416 2016-03-03 07:07:13Z gadams $
/** * An interface for all GVT GlyphVector classes. * * @author <a href="mailto:bella.robinson@cmis.csiro.au">Bella Robinson</a> * @version $Id: GVTGlyphVector.java 1733416 2016-03-03 07:07:13Z gadams $ */
public interface GVTGlyphVector {
Returns the Font associated with this GlyphVector.
/** * Returns the Font associated with this GlyphVector. */
GVTFont getFont();
Returns the FontRenderContext associated with this GlyphVector.
/** * Returns the FontRenderContext associated with this GlyphVector. */
FontRenderContext getFontRenderContext();
Returns the glyphcode of the specified glyph.
/** * Returns the glyphcode of the specified glyph. */
int getGlyphCode(int glyphIndex);
Returns an array of glyphcodes for the specified glyphs.
/** * Returns an array of glyphcodes for the specified glyphs. */
int[] getGlyphCodes(int beginGlyphIndex, int numEntries, int[] codeReturn);
Returns the justification information for the glyph at the specified index into this GlyphVector.
/** * Returns the justification information for the glyph at the specified * index into this GlyphVector. */
GlyphJustificationInfo getGlyphJustificationInfo(int glyphIndex);
Returns the logical bounds of the specified glyph within this GlyphVector. This is a good bound for hit detection and highlighting it is not tight in any sense, and in some (rare) cases may exclude parts of the glyph.
/** * Returns the logical bounds of the specified glyph within this * GlyphVector. This is a good bound for hit detection and * highlighting it is not tight in any sense, and in some (rare) * cases may exclude parts of the glyph. */
Shape getGlyphLogicalBounds(int glyphIndex);
Returns the metrics of the glyph at the specified index into this GlyphVector.
/** * Returns the metrics of the glyph at the specified index into this * GlyphVector. */
GVTGlyphMetrics getGlyphMetrics(int glyphIndex);
Returns a Shape whose interior corresponds to the visual representation of the specified glyph within this GlyphVector.
/** * Returns a Shape whose interior corresponds to the visual representation * of the specified glyph within this GlyphVector. */
Shape getGlyphOutline(int glyphIndex);
Returns the bounding box of the specified glyph, considering only the glyph's metrics (ascent, descent, advance) rather than the actual glyph shape.
/** * Returns the bounding box of the specified glyph, considering only the * glyph's metrics (ascent, descent, advance) rather than the actual glyph * shape. */
Rectangle2D getGlyphCellBounds(int glyphIndex);
Returns the position of the specified glyph within this GlyphVector.
/** * Returns the position of the specified glyph within this GlyphVector. */
Point2D getGlyphPosition(int glyphIndex);
Returns an array of glyph positions for the specified glyphs
/** * Returns an array of glyph positions for the specified glyphs */
float[] getGlyphPositions(int beginGlyphIndex, int numEntries, float[] positionReturn);
Gets the transform of the specified glyph within this GlyphVector.
/** * Gets the transform of the specified glyph within this GlyphVector. */
AffineTransform getGlyphTransform(int glyphIndex);
Returns the visual bounds of the specified glyph within the GlyphVector.
/** * Returns the visual bounds of the specified glyph within the GlyphVector. */
Shape getGlyphVisualBounds(int glyphIndex);
Returns the logical bounds of this GlyphVector. This is a good bound for hit detection and highlighting it is not tight in any sense, and in some (rare) cases may exclude parts of the glyph.
/** * Returns the logical bounds of this GlyphVector. This is a * good bound for hit detection and highlighting it is not tight * in any sense, and in some (rare) cases may exclude parts of * the glyph. */
Rectangle2D getLogicalBounds();
Returns the number of glyphs in this GlyphVector.
/** * Returns the number of glyphs in this GlyphVector. */
int getNumGlyphs();
Returns a Shape whose interior corresponds to the visual representation of this GlyphVector.
/** * Returns a Shape whose interior corresponds to the visual representation * of this GlyphVector. */
Shape getOutline();
Returns a Shape whose interior corresponds to the visual representation of this GlyphVector, offset to x, y.
/** * Returns a Shape whose interior corresponds to the visual representation * of this GlyphVector, offset to x, y. */
Shape getOutline(float x, float y);
Returns the visual bounds of this GlyphVector The visual bounds is the tightest rectangle enclosing all non-background pixels in the rendered representation of this GlyphVector.
/** * Returns the visual bounds of this GlyphVector The visual bounds is the * tightest rectangle enclosing all non-background pixels in the rendered * representation of this GlyphVector. */
Rectangle2D getGeometricBounds();
Returns a tight bounds on the GylphVector including stroking.
Params:
  • aci – Required to get painting attributes of glyphVector.
/** * Returns a tight bounds on the GylphVector including stroking. * @param aci Required to get painting attributes of glyphVector. */
Rectangle2D getBounds2D(AttributedCharacterIterator aci);
Assigns default positions to each glyph in this GlyphVector.
/** * Assigns default positions to each glyph in this GlyphVector. */
void performDefaultLayout();
Sets the position of the specified glyph within this GlyphVector.
/** * Sets the position of the specified glyph within this GlyphVector. */
void setGlyphPosition(int glyphIndex, Point2D newPos);
Sets the transform of the specified glyph within this GlyphVector.
/** * Sets the transform of the specified glyph within this GlyphVector. */
void setGlyphTransform(int glyphIndex, AffineTransform newTX);
Tells the glyph vector whether or not to draw the specified glyph.
/** * Tells the glyph vector whether or not to draw the specified glyph. */
void setGlyphVisible(int glyphIndex, boolean visible);
Returns true if specified glyph will be drawn.
/** * Returns true if specified glyph will be drawn. */
boolean isGlyphVisible(int glyphIndex);
Returns the number of chars represented by the glyphs within the specified range.
Params:
  • startGlyphIndex – The index of the first glyph in the range.
  • endGlyphIndex – The index of the last glyph in the range.
Returns:The number of chars.
/** * Returns the number of chars represented by the glyphs within the * specified range. * * @param startGlyphIndex The index of the first glyph in the range. * @param endGlyphIndex The index of the last glyph in the range. * @return The number of chars. */
int getCharacterCount(int startGlyphIndex, int endGlyphIndex);
Return true if glyphs have been reversed.
/** * Return true if glyphs have been reversed. */
boolean isReversed();
Reverse (and optionally mirror) glyphs if not already reversed.
/** * Reverse (and optionally mirror) glyphs if not * already reversed. */
void maybeReverse(boolean mirror);
Draws the glyph vector.
/** * Draws the glyph vector. */
void draw(Graphics2D graphics2D, AttributedCharacterIterator aci); }