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package org.apache.batik.ext.awt.image;

import java.awt.Color;

A light source which emits a light of constant intensity in all directions.
Author:Vincent Hardy
Version:$Id: PointLight.java 1733416 2016-03-03 07:07:13Z gadams $
/** * A light source which emits a light of constant intensity in all directions. * * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> * @version $Id: PointLight.java 1733416 2016-03-03 07:07:13Z gadams $ */
public class PointLight extends AbstractLight {
The light position, in user space
/** * The light position, in user space */
private double lightX, lightY, lightZ;
Returns:the light's x position
/** * @return the light's x position */
public double getLightX(){ return lightX; }
Returns:the light's y position
/** * @return the light's y position */
public double getLightY(){ return lightY; }
Returns:the light's z position
/** * @return the light's z position */
public double getLightZ(){ return lightZ; } public PointLight(double lightX, double lightY, double lightZ, Color lightColor){ super(lightColor); this.lightX = lightX; this.lightY = lightY; this.lightZ = lightZ; }
Returns:true if the light is constant over the whole surface
/** * @return true if the light is constant over the whole surface */
public boolean isConstant(){ return false; }
Computes the light vector in (x, y, z)
Params:
  • x – x-axis coordinate where the light should be computed
  • y – y-axis coordinate where the light should be computed
  • z – z-axis coordinate where the light should be computed
  • L – array of length 3 where the result is stored
/** * Computes the light vector in (x, y, z) * * @param x x-axis coordinate where the light should be computed * @param y y-axis coordinate where the light should be computed * @param z z-axis coordinate where the light should be computed * @param L array of length 3 where the result is stored */
public final void getLight(final double x, final double y, final double z, final double[] L){ double L0 = lightX - x; double L1 = lightY - y; double L2 = lightZ - z; final double norm = Math.sqrt( L0*L0 + L1*L1 + L2*L2 ); if(norm > 0){ final double invNorm = 1.0/norm; L0 *= invNorm; L1 *= invNorm; L2 *= invNorm; } // copy the work-variables into return-array L[ 0 ] = L0; L[ 1 ] = L1; L[ 2 ] = L2; } }