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   The ASF licenses this file to You under the Apache License, Version 2.0
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package org.apache.batik.anim;

import org.apache.batik.anim.dom.AnimatableElement;
import org.apache.batik.anim.timing.TimedElement;
import org.apache.batik.ext.awt.geom.Cubic;
import org.apache.batik.util.SMILConstants;

An abstract animation class for those animations that interpolate values. Specifically, this is for animations that have the 'calcMode', 'keyTimes', 'keySplines', 'additive' and 'cumulative' attributes.
Author:Cameron McCormack
Version:$Id: InterpolatingAnimation.java 1733416 2016-03-03 07:07:13Z gadams $
/** * An abstract animation class for those animations that interpolate * values. Specifically, this is for animations that have the 'calcMode', * 'keyTimes', 'keySplines', 'additive' and 'cumulative' attributes. * * @author <a href="mailto:cam%40mcc%2eid%2eau">Cameron McCormack</a> * @version $Id: InterpolatingAnimation.java 1733416 2016-03-03 07:07:13Z gadams $ */
public abstract class InterpolatingAnimation extends AbstractAnimation {
The interpolation mode of this animator. This should take one of the CALC_MODE_* constants defined in AbstractAnimation.
/** * The interpolation mode of this animator. This should take one * of the CALC_MODE_* constants defined in {@link AbstractAnimation}. */
protected int calcMode;
Time values to control the pacing of the animation.
/** * Time values to control the pacing of the animation. */
protected float[] keyTimes;
Bezier control points that control the pacing of the animation.
/** * Bezier control points that control the pacing of the animation. */
protected float[] keySplines;
Cubics built from the bezier control points in keySplines.
/** * Cubics built from the bezier control points in {@link #keySplines}. */
protected Cubic[] keySplineCubics;
Whether this animation adds to ones below it in the animation sandwich or replaces them.
/** * Whether this animation adds to ones below it in the animation sandwich * or replaces them. */
protected boolean additive;
Whether this animation accumulates from previous iterations.
/** * Whether this animation accumulates from previous iterations. */
protected boolean cumulative;
Creates a new InterpolatingAnimation.
/** * Creates a new InterpolatingAnimation. */
public InterpolatingAnimation(TimedElement timedElement, AnimatableElement animatableElement, int calcMode, float[] keyTimes, float[] keySplines, boolean additive, boolean cumulative) { super(timedElement, animatableElement); this.calcMode = calcMode; this.keyTimes = keyTimes; this.keySplines = keySplines; this.additive = additive; this.cumulative = cumulative; if (calcMode == CALC_MODE_SPLINE) { if (keySplines == null || keySplines.length % 4 != 0) { throw timedElement.createException ("attribute.malformed", new Object[] { null, SMILConstants.SMIL_KEY_SPLINES_ATTRIBUTE }); } keySplineCubics = new Cubic[keySplines.length / 4]; for (int i = 0; i < keySplines.length / 4; i++) { keySplineCubics[i] = new Cubic(0, 0, keySplines[i * 4], keySplines[i * 4 + 1], keySplines[i * 4 + 2], keySplines[i * 4 + 3], 1, 1); } } if (keyTimes != null) { boolean invalidKeyTimes = false; if ((calcMode == CALC_MODE_LINEAR || calcMode == CALC_MODE_SPLINE || calcMode == CALC_MODE_PACED) && (keyTimes.length < 2 || keyTimes[0] != 0 || keyTimes[keyTimes.length - 1] != 1) || calcMode == CALC_MODE_DISCRETE && (keyTimes.length == 0 || keyTimes[0] != 0)) { invalidKeyTimes = true; } if (!invalidKeyTimes) { for (int i = 1; i < keyTimes.length; i++) { if (keyTimes[i] < 0 || keyTimes[1] > 1 || keyTimes[i] < keyTimes[i - 1]) { invalidKeyTimes = true; break; } } } if (invalidKeyTimes) { throw timedElement.createException ("attribute.malformed", new Object[] { null, SMILConstants.SMIL_KEY_TIMES_ATTRIBUTE }); } } }
Returns whether this animation will replace values on animations lower in the sandwich.
/** * Returns whether this animation will replace values on animations * lower in the sandwich. */
protected boolean willReplace() { return !additive; }
Called when the element is sampled for its "last" value.
/** * Called when the element is sampled for its "last" value. */
protected void sampledLastValue(int repeatIteration) { sampledAtUnitTime(1f, repeatIteration); }
Called when the element is sampled at the given time.
/** * Called when the element is sampled at the given time. */
protected void sampledAt(float simpleTime, float simpleDur, int repeatIteration) { float unitTime; if (simpleDur == TimedElement.INDEFINITE) { unitTime = 0; } else { unitTime = simpleTime / simpleDur; } sampledAtUnitTime(unitTime, repeatIteration); }
Called when the element is sampled at the given unit time. This updates the AbstractAnimation.value of the animation if active.
/** * Called when the element is sampled at the given unit time. This updates * the {@link #value} of the animation if active. */
protected abstract void sampledAtUnitTime(float unitTime, int repeatIteration); }