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 *    this work for additional information regarding copyright ownership.
 *    The ASF licenses this file to You under the Apache License, Version 2.0
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 *        http://www.apache.org/licenses/LICENSE-2.0
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 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
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package org.apache.poi.sl.draw;

import java.awt.Font;
import java.awt.Graphics2D;

import org.apache.poi.common.usermodel.fonts.FontInfo;
import org.apache.poi.util.StringUtil;

Manages fonts when rendering slides. Use this class to handle unknown / missing fonts or to substitute fonts
/** * Manages fonts when rendering slides. * * Use this class to handle unknown / missing fonts or to substitute fonts */
public interface DrawFontManager {
select a font to be used to paint text
Params:
  • graphics – the graphics context to request additional rendering hints
  • fontInfo – the font info object corresponding to the text run font
Returns:the font to be used to paint text
/** * select a font to be used to paint text * * @param graphics the graphics context to request additional rendering hints * @param fontInfo the font info object corresponding to the text run font * * @return the font to be used to paint text */
FontInfo getMappedFont(Graphics2D graphics, FontInfo fontInfo);
In case the original font doesn't contain a glyph, use the returned fallback font as an alternative
Params:
  • graphics – the graphics context to request additional rendering hints
  • fontInfo – the font info object corresponding to the text run font
Returns:the font to be used as a fallback for the original typeface
/** * In case the original font doesn't contain a glyph, use the * returned fallback font as an alternative * * @param graphics the graphics context to request additional rendering hints * @param fontInfo the font info object corresponding to the text run font * * @return the font to be used as a fallback for the original typeface */
FontInfo getFallbackFont(Graphics2D graphics, FontInfo fontInfo);
Map text charset depending on font family.

Currently this only maps for wingdings font (into unicode private use area)

Params:
  • graphics – the graphics context to request additional rendering hints
  • fontInfo – the font info object corresponding to the text run font
  • text – the raw text
See Also:
Returns:String with mapped codepoints
/** * Map text charset depending on font family.<p> * * Currently this only maps for wingdings font (into unicode private use area) * * @param graphics the graphics context to request additional rendering hints * @param fontInfo the font info object corresponding to the text run font * @param text the raw text * * @return String with mapped codepoints * * @see <a href="http://stackoverflow.com/questions/8692095">Drawing exotic fonts in a java applet</a> * @see StringUtil#mapMsCodepointString(String) */
String mapFontCharset(Graphics2D graphics, FontInfo fontInfo, String text);
Create an AWT font object with the given attributes
Params:
  • graphics – the graphics context to request additional rendering hints
  • fontInfo – the font info object corresponding to the text run font
  • size – the font size in points
  • bold – true if the font is bold
  • italic – true if the font is italic
Returns:the AWT font object
/** * Create an AWT font object with the given attributes * * @param graphics the graphics context to request additional rendering hints * @param fontInfo the font info object corresponding to the text run font * @param size the font size in points * @param bold {@code true} if the font is bold * @param italic {@code true} if the font is italic * * @return the AWT font object */
Font createAWTFont(Graphics2D graphics, FontInfo fontInfo, double size, boolean bold, boolean italic); }