/*
 * This file is part of lanterna (http://code.google.com/p/lanterna/).
 *
 * lanterna is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright (C) 2010-2020 Martin Berglund
 */
package com.googlecode.lanterna.input;

import java.util.List;

Character pattern that matches characters pressed while ALT and CTRL keys are held down
Author:Martin, Andreas
/** * Character pattern that matches characters pressed while ALT and CTRL keys are held down * * @author Martin, Andreas */
public class CtrlAltAndCharacterPattern implements CharacterPattern { @Override public Matching match(List<Character> seq) { int size = seq.size(); if (size > 2 || seq.get(0) != KeyDecodingProfile.ESC_CODE) { return null; // nope } if (size == 1) { return Matching.NOT_YET; // maybe later } char ch = seq.get(1); if (ch < 32 && ch != 0x08) { // Control-chars: exclude Esc(^[), but still include ^\, ^], ^^ and ^_ char ctrlCode; switch (ch) { case KeyDecodingProfile.ESC_CODE: return null; // nope case 0: /* ^@ */ ctrlCode = ' '; break; case 28: /* ^\ */ ctrlCode = '\\'; break; case 29: /* ^] */ ctrlCode = ']'; break; case 30: /* ^^ */ ctrlCode = '^'; break; case 31: /* ^_ */ ctrlCode = '_'; break; default: ctrlCode = (char)('a' - 1 + ch); } KeyStroke ks = new KeyStroke( ctrlCode, true, true); return new Matching( ks ); // yep } else if (ch == 0x7f || ch == 0x08) { KeyStroke ks = new KeyStroke( KeyType.Backspace, false, true); return new Matching( ks ); // yep } else { return null; // nope } } }